• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Welcome to this AAR dev diary!

Join me as I take on the task of surviving as Poland against both the Soviets and the Germans in the upcoming No Step Back expansion. This diary will function as a sort of compilation of the new features. Normal caveat is that there might be bugs here, and balance are prone to change. It's also a pretty screenshot heavy diary.

Without further ado, let's start.

BUT WAIT. Arheo here! Because I love dev diaries so much, this week you get not one, but two (well, one and a bit really) diaries to feast your eyes upon. For those of you who are invested in the combat width and combat targeting changes mentioned last week, take a look here for more information.

On with the show!

gfblRczpVTgwBT3mHevcshTdhoFZZ9gBJl0mGTDV0CFisI37JGw9wkLoSHMsqbraF6vFno_Gi6x8rqqn9W_dmF21RPD99I...gif

1936 - The year of housekeeping​


First off let's start with some housekeeping and strategy. I know that Germany will attack first and I can’t properly defend against both the USSR and Germany. My plan is to give up eastern Poland when the USSR demands it to buy myself time and take out Germany, then swing around and take back my lost land.

Therefore I’ll focus my industry buildup on western Poland since I plan on losing eastern Poland, thus limiting my potential losses.
KJ3UNWd-KBZcN8g6F7gVFAq15qjYpmLArPUWHsaRQKfSVubRohPajW3lpiRe2bk6KexwEOtY2DlSlWYMbPGoq0bttMPxiQ...png

We start off with the looming peasant strike, which we need to deal with eventually but I like to start out taking care of Danzig first since it gives some easy factories and only takes 35 days. The strike is on a long timer so there is currently no emergency to deal with it from the get-go.
bniDTKaMnkExfuT9fFwofq0-EQ3CWUvgo7DC3YHRLuOx0jUJRbxErtd5mWYO3o5zn3-LMoGGicLxDt3bSR5tjieILZhFCE...png


It is also the path where you can get rid of the Embargoed Economy law which is quite crippling. Since I need to build up compliance it takes some time to get rid off it, so I like to get that ball rolling as quickly as possible.

I know that I will need to increase equipment buildup since Poland has lots of borders to cover. I plan on making cheap tanks later on as well just to deal with basic infantry.

I am a bit worried about German bombing, both against my troops but also because I know that the AI likes to bomb trains, so I plan to make a token air force just to intercept bombers as well as AA tanks and get AA into my divisions.

1937 - The year of toaster buildup​

I have started my industrial buildup and in early 1937 I have completed all the must have industrial focuses that I want. There are still quite a handful of very nice focuses to take here, but time is of the essence and I need to deal with the political focuses as well. I am on a very tight deadline.
tEG-Y2vb2HN5Oen-y8HFQvm3P02vZW8gfkg4iG54BySNR8lYCUvznhg4UPYceUwTM42GJozH-07V8NvGBoRh7M1vd9Q8lT...png

The national defense fund is particularly good to kickstart the Polish industry.

4dEJDslmJh2PG3bqdIOHc0A-JJGcrVVVkVWHMq4zxBL-kXrx-yvanHpiW51J2Q1cGKq4hEYFI2RqxQyxxrR8WWT_dQmsvp...png


I have also dealt with Danzig and achieved enough compliance to Ban the Nazi party. This will get rid of the crippling trade law. After that I will switch to dealing with internal politics.

z9d-L3Jdcn4sw94K-_Mnz6AmlWsYGPSKCGfLAa4xSIYTtPe-QuCNpy7N2IK_61zVjsVIUi-laYehKET3KYjsRMPZ7ORBVS...png


While the industrial buildup was ongoing I was a little sneaky. Krystyna, the gunslinging seducer has quietly infiltrated the Reich with the end goal of preparing a collaboration government to make it easier to capitulate Germany.
pasted image 0.png

I also started hiring military advisors for additional XP gain. Since historical Poland can’t farm XP in Spain, advisors are the next best bet.

This reduced my total command power cap, but it's more than worth it. I will need it to unlock doctrines but more importantly, design my tanks.

Mid 1937 - The April constitution​

Untitled (1).png

It's now mid-1937 and I am starting to deal with the internal politics of Poland. As I do this people will get more and more irritated, and I would rather avoid a civil war, but I don’t like spending 100 pp to sideline people.
Untitled (2).png

Luckily for me most of the focuses in the Sanitation path can be used to modify the left and right irritation (I like to think of it as a big aspirin).
There are also some really nice “bonus” focuses that can only be taken as long as you are dealing with the Sanitation, and then becomes locked out that I want to try and take. You can kinda mix and match which of these bonus focuses you want to take, depending on how much of a rush you are in.

Untitled (3).png

I get the sense that someone is considerably more annoyed than the other


pasted image 0 (1).png


At the end of it all I manage to keep everyone relatively happy without too much effort.

I managed to pick up some focuses along the way, mostly advisors that will help me later on. It is now December 21’st 1938 and I am starting to feel a tingle in the back of my neck. Surely it's just my paranoia. No one is out to get me, surely.

Early 1939 - Defense prepping​

So, no ones really out to get me, but just in case I start to plan for all eventualities.
pasted image 0 (2).png

Before I go back and finish up the industrial focuses that I left behind I do a detour to take Plan West, which gives me some hefy temporary construction bonuses for forts.

pasted image 0 (3).png

At this point I start to look into what type of spirits that I have available to me.
Theatre training looks pretty tasty for getting terrain traits much faster, and is relatively cheap. This is a grand battleplan exclusive, but I don’t feel that I have enough XP to switch as I currently need it for other stuff, and it's pretty ok for defending.

Designing a tank fit for Poland​

When all this has been chugging along I have been researching tank modules. As said previously I plan on making a cheap tank that can deal primarily with light infantry. I need to be rather quick to deal with the German enclave in Köningsberg, while also working within the rather modest industry output that Poland has to be able to get out any divisions before the war starts.

tank_modules.gif

It does not have fancy bells and whistles that other tanks have, but it is relatively cheap. With a Automatic cannon it's also moderately good at taking out infantry, but terrible at going against anything else.

This means that I need to focus these tanks on infantry v tank battles and avoid German panzers as much as possible.

Armor is also quite low, but as long as the infantry does not pierce it it's fine. I usually prefer welded armor since it provides a good balance between cost and armor. I use Christie suspension and Gasoline Engine to boost the speed of the tank considerably, and a 3 man turret for some extra breakthrough, with a radio to provide some extra breakthrough (gotta have the Poles being able to listen to the latest hits)

I am also setting up a separate tank construction for some AA tanks, which is using the same modules, except I am changing it from a Automatic Cannon to a basic anti air gun

Late 1939 - Not peace in our time?​

pasted image 0 (4).png

Uh oh
pasted image 0 (5).png


This is how I am currently doing. I have 3 tank divisions in the field, 1 army guarding against attacks in the south, and 1 ⅓ armies defending central Poland, mainly huddling behind rivers. A full army is preparing to take out Köningsberg and then switch around to face the Germans.

scorchedEarth.gif

As the Germans starts to pile in I spring my trap, reducing their supply to buy myself some time

pasted image 0 (6).png


Early on in the war and I am getting pummeled by CAS and Tacs, and even though my token air force manage to mitigate some damage I am quite happy that I have equipped my divisions with AA

pasted image 0 (7).png

Early in the war I am getting pushed on some fronts but I am sticking to my original plan, following the railway and sniping the ports.
pasted image 0 (8).png

Katowice is lost pretty quickly, despite reinforcing it with forts.
pasted image 0 (9).png


As I push into Memel I realize that my supply is getting awful. I don’t want to have to build railways at this stage as my industry is strained already. I try to alleviate the issues by motorizing the node closest to it. It did improve my situation a bit, but not enough to solve it.

pasted image 0 (10).png

In November there has been some back and forth. The Germans are piling up as I try to make another push against Köningsberg. I also manage to take over and link up a new Supply hub in Allenstein
pasted image 0 (11).png

A thrust has begun to form, and they are pushing quite hard as well. I need to finish Köningsberg fast. Things are looking a bit bleak, but in the darkness there is a hero ready to rise. It's Romania.
RomaniaIsRohan.png


Romania coming to Polands aid, colorized

I convinced my neighbors to join our cause, and there they come, a shining beacon of hope.(A better love story than Twilight)
pasted image 0 (12).png


With the aid of the Romanian allies I managed to perform a push to take back some land, but in my negligence the Germans sent some medium tanks to Memel and quickly started pushing me back. As feared my automatic cannons could not deal with these tanks, and supply flow deteriorated quickly as supply lines were cut.

pasted image 0 (13).png

I used some of the XP I gained to add Quick Improvisation. By doing this I got the ability to do several force attacks in a row, finally cutting off Memel from the tanks. They are stranded now. With one last force attack I manage to finish the cornered Memel guard off, stabilizing the front.

1940 - Death on the Reich​

With the last pockets dealt with and Köningsberg that entire army is free to deal with the German front.
Poznań and Łódź will be my 2 first targets since they contain a lot of industry that was lost early in the war.

Planning to go on the offensive decide to promote Marian Rukiei, my field marshal, who has now leveled up enough to be able to be an Chief of Army.

screen_4-png.763185

After that I plan my attack. I can see that the railways that supplies the Polish front is largely supplied by 3 points which if cut off, would create 3 breaches that would force the Germans to either fall back or start taking logistical penalties

2 of those are supply hubs which, if I take out, should force the Germans to leave Poznań . I can then go via the sea, taking the ports there for added supply all the way to Berlin.

One rail junction to the south is also susceptible to being cut off, close to Brno. I doubt I will be able to take it in the first offensive but if I can I will go for it. For now reclaiming my core territory takes priority so I will go for the two supply hubs.
pasted image 0 (15).png


Shortly after Hungary is doing what Hungary does and declares war on me, cutting a large portion of my force away from supply. I force deploy my now freed army via rails to respond. While it might have looked bad for a second it has opened up an opportunity elsewhere. I redeploy my tanks…
pasted image 0 (16).png


A coordinated push with my tanks later and Poznań is retaken, a pocket is encircled and the Berlin railway is cut off. Romania is struggling in the south against Hungary. My race-cars sees the opportunity and…
pasted-image-0-17-png.763189


A temporary victory to be sure. The tank is alone and the railway is unguarded. I have some spare units to redeploy and I pray that they will get there in time.

Alas the tank was encircled and destroyed, but it did pull enough troops away from the front to allow me to advance and redeploy troops. With overstretched supply lines I stop my advance to allow the railways to be regauged.

As I have unlocked some tactics I set mine to Elastic Defense for some extra defense. I would have liked to have Blitz
pasted image 0 (18).png

But I feel that I don’t yet have enough tanks to make do with this tactic. I'll switch it around later


pasted image 0 (19).png

Through some shenaniganry Germany managed to get a hold of Norway and Sweden. I set a small task force to deal with this. It should be simple as I took every German port, so even though I know that there are German units guarding it, they are basically sitting ducks.
pasted image 0 (20).png


As expected the Soviet Union finally woke up and on the wrong side at that.
ezgif-6-af7eae1206d5.gif

Although I planned for this already I cant resist leaving them a parting gift

As the end of the Third Reich draws near I draft plans for doing after the USSR.
The tanks made at the start of the war are now inadequate to go up against the Red army and as such I am drafting new designs
pasted image 0 (21).png

Tank destroyer with a high velocity gun and a Squeeze-bore adaptor for extra piercing


pasted image 0 (22).png

Main battle tank with medium canon and wet ammunition storage

pasted image 0 (23).png


Anti air


pasted-image-0-24-png.763197

Flamethrower tank (these are support companies, which mainly gives attack boost modifiers to Urban, Jungle, Fort and Forests and are mutually exclusive with engineers)

1942 - Death throes of the axis​

In the first month of the new year Germany finally capitulated after a series of tank offensives. Supply started to become an issue, first due to lacking trucks for motorization and after a while just due to the sheer amount of troops in the field.

The last city to fall was Vienna (I am super happy that I did the initial collaboration government , otherwise I would not have enough victory points.

screen_8 (1).png

The state of the world

I grab my tanks to go straight for Hungary and Italy. Obviously I prioritize Hungary first to liberate the Romanians (yes I know I should go for Italy but it’s not my fault I get emotionally attached easily). Although I am stopped pretty quickly due to the German remnants holding key strategic railways which prevents supply from reaching the new front.

screen_9.png

Once the railways are fixed Italy is a piece of cake to steamroll since they lost most of their troops in Germany.
pasted image 0 (25).png


The final tally of the war is as follows. The vast majority of casualties inflicted (90%) on me was early in the war from Germany where I struggled the most.
screen_10.png


Post peace conference looks similarish to what it was during the war, with the added wormy southern Slovakia in the middle of it all as a bonus

pasted-image-0-26-png.763202

The absolute nerve. Its alright we don’t need them where we are going
I now have time to prepare to retake Eastern Poland




1943-1946 - Years of the big quiet​

Fast forward a couple of years to rebuild my armies to take on the Soviets. Not much happened in between since the bad man was destroyed.

I now have an army of tanks ready, with an army of mechanized to follow up behind them.
pasted image 0 (29).png

I got the cost of mechanization down to quite low by upgrading its production cost.

pasted image 0 (30).png


I also produced some Railway guns for support, which now give these effects (as per popular request)

pasted image 0 (31).png

And this is how my tank template current looks like

pasted-image-0-32-png.763207


The plan is to follow the Kiev line up to Moscow since its mostly plains.
pasted-image-0-33-png.763208

I want to avoid the north as much as possible since there is mud and marshes galore, which really makes offensives difficult.

I also sent a part of the army to Burgas (Bulgarian coast) in the south (which was why I grabbed that part of Bulgaria to begin with) to make a naval invasion using mulberry harbors into Baku to cut off the oil for the Soviets. I formed the Międzymorze to invite Turkey into my faction since I couldn’t get access with my submarines otherwise.


nuke-gif.763209

With everything planned and ready I guess its ok to knock and see if anyone's home?
pasted-image-0-33-png.763210


I successfully land on the shores near Baku. Some of the divisions land without a port, although that is no problem at the moment since I have mulberry harbors, so I don't have supply issues, but I need to take a port for permanent supply quickly.

As you can see I also have transport planes delivering supplies by air, stationed in Turkey which also helps in really bad areas.

pasted image 0 (36).png

When I land I am met with fiery resistance and although I manage to take a port before the mulberry harbor is destroyed I realize that I will be unable to take Baku immediately. Although an opportunity presents itself as Sevastopol is vulnerable and lightly defended. I take 4 tanks and zoom across the Island, managing to encircle a lot of the Soviet southern front.

As the southern front collapses the Soviets are forced to retread from Baku to fill it

pasted image 0 (37).png

In the meantime a titanic air battle is happening in Eastern Poland. The enemy is trying to bomb my trains, and as the majority of my trains are War Austerity trains that leaves them vulnerable to bombing and disruptions.


pasted image 0 (38).png

As the caucasus frontline is in shambles I see an opportunity to cut off the entire supply chain. The entire frontline is supplied by just one railway, which I manage to cut off. Effectively forcing the Soviets to retreat towards Stalingrad

As the year comes to an end I have pushed quite a bit into the USSR. However I am having a harder and harder time advancing towards Moscow. The city of Bryansk is giving me quite a headache as it's quite well defended and attacking cities from multiple angles is less effective than other terrain. It also has a supply hub that I need in order to advance further, and my lines are quite stretched.
pasted image 0 (39).png

I stop for a while, build up the railway and then let them eat 2 nukes to the face. After that a breach is formed in the frontline as my tanks push towards Moscow. At its gates fierce fighting commences.
pasted image 0 (40).png

It does not help that it's January and a lot of the provinces outside Moscow are in deep snow. The red army is pretty exhausted at this point with most of its armor being destroyed. Eventually Moscow falls under a barrage of tanks, fighters and tac bombers.

During this Leningrad falls under a combined assault from Sweden by the allies and Rostov is encircled, entrapping a lot of the remaining southern army that defended Stalingrad.

1947 - The year of “please just capitulate”​

Even though a lot of the army that defended Stalingrad is dead and the red air force lies in a scrapyard somewhere it is still somewhat tricky to take as the red army still controls a long stretch of the railway.

Trying to take Stalingrad head on is still impossible, so I focus on cleaning up the infantry protecting the Stalingrad outskirts. As supply becomes better (relative) I can finally perform the last push and take the city. This puts the USSR quite close to capitulation, and I only need to snipe a few victory points.
pasted image 0 (41).png

Casualties just before Stalingrad capture and their eventual capitulation.

That's that! I tried to show off as many features as possible, and I hope you enjoyed reading through my craziness.. Now I guess there's only one thing to do, as a reward for being a true friend in need
help.png
 

Attachments

  • 1633455792965.png
    1633455792965.png
    314,1 KB · Views: 0
  • screen_4.png
    screen_4.png
    1,3 MB · Views: 0
  • pasted image 0 (14).png
    pasted image 0 (14).png
    1,8 MB · Views: 0
  • pasted image 0 (17).png
    pasted image 0 (17).png
    2,2 MB · Views: 0
  • pasted image 0 (24).png
    pasted image 0 (24).png
    693 KB · Views: 0
  • pasted image 0 (26).png
    pasted image 0 (26).png
    91 KB · Views: 0
  • pasted image 0 (26).png
    pasted image 0 (26).png
    91 KB · Views: 0
  • pasted image 0 (32).png
    pasted image 0 (32).png
    3,8 MB · Views: 0
  • pasted image 0 (33).png
    pasted image 0 (33).png
    1,5 MB · Views: 0
  • nuke.gif
    nuke.gif
    6 MB · Views: 0
  • pasted image 0 (33).png
    pasted image 0 (33).png
    1,5 MB · Views: 0
Will the Reichskommissariats get any changes or updates in the new expansion and patch? And will we be able to annex them as Germany? There hasn't been any mention of this at all.
 
  • 1
Reactions:
Most players on this forum by their sheer nature of being here I think are statistically more probable of being better at the game than the average joe. Usually forums gather the most hardcore people I think

Not entirely true. A bit unrelated, but you also shouldn't base yourself entirely on the statistics you are able to withdraw like the "countries that people most play" that the dev team usually shows here and there because I bet there are many players playing offline.

On a side note, how much did Poland increase in dificulty?

I am pretty perplexed that the war against the Axis lasted for 3 years, that you got badly pushed in more than one region despite fortifications and STILL lost ONLY about 1 million men. Also, how terribly slow you were to kill the Germans on East Prussia. Either the AI got stronger, Poland is weaker or you did it on purpose. ;)

Still cannot understand how you lost only about 1 million men. Care to elaborate? Did the war take 3 years just because of the 'logistic nightmare' you found yourself on? I guess Speer went ahead with the Nero decree this time.

All in all, I really want that tank designer. And those railway guns (and revamped Polish tree!). I hope the DLC is up for sale SOON.
 
Last edited:
  • 5
Reactions:
Grand play through of new things. It was fun to see the new toys/tools in action. I was expecting a short game run, but you stayed in there for the long haul. I suspect I will be playing some long games myself, soon enough.
 
  • 3Like
Reactions:
Grand play through of new things. It was fun to see the new toys/tools in action. I was expecting a short game run, but you stayed in there for the long haul. I suspect I will be playing some long games myself, soon enough.
had to give the Romanians back Bessarabia somehow

there was only 1 way
 
  • 9Haha
  • 3Like
  • 1Love
  • 1
Reactions:
Will the Reichskommissariats get any changes or updates in the new expansion and patch? And will we be able to annex them as Germany? There hasn't been any mention of this at all.
For your second question, you can annex them. They still use the normal subject system so you just have to lower them to annex them. I don't see what the point of adding any other system to this process would be, it's not like they're gonna give Germany cores to half of Russia.
 
I really hope we can get some new non-ironman cheats in the game though. There are two I would mainly love. Cheats that affect Espionage and cheats that allow you to take control of other nations' events.

For example, let us be able to make super OP Spies that can coup and complete operations in a week. Let us complete objectives in a day and so on. It'd also be cool if there was a way for us to observe what countries have spies in what area. So kind of like removing the Fog of War for Spies.

The other cheat of letting you choose AI events is something I've wanted to see for a while. If you are playing as Hungary and you want to escalate the war with Romani to the point of war and without Romania seeking international support. Then I'd love to be able to pick what choices Romania will choose. If I am playing as Manchukuo and want Japan to accept my Subjugation demand then even better.

I would love to just be able to not try having to tag over to the other country. Cause it can be hard to do it just right. You take too long then the AI will take over your country and ruin all your production lines and armies. So you have to try timing it perfectly. The Spy cheats are just stuff I want to have fun with.

On a side note. Can we get Alaska as a releasable nation? To go along with Hawaii?
 
  • 2Like
Reactions:
Oh, no... The numbers for temperature don't exactly match historical weather data... Whatever will we do...

Yeah, this doesn't matter. The only affect temperature has on gameplay is whether there is "very cold" or "extremely cold" modifiers. Whether a combat is -100 degrees or -25 doesn't functionally affect the game. Same for -15 to -25.

The only difference between it being -9 degrees and -55 degrees is one level of cold modifier, which honestly isn't something I think most people care about. Most people would rather have bugs fixed or new features added than ensuring historical accuracy of weather forecasts down to the degree.

You're nitpicking pretty heavily here.

There should be an enormous difference between the impacts of -9 °C and -55 °C.

Here is how the US Army groups cold temperatures:

"Wet cold – From 39 to 20 °F (4 to −7 °C). Wet cold conditions occur when wet snow and rain often accompany wet cold conditions. This type of environment is more dangerous to troops and equipment than the colder, dry cold environments because the ground becomes slushy and muddy and clothing and equipment becomes perpetually wet and damp.

Dry cold – From 19 to −4 °F (−7 to −20 °C). Dry cold conditions are easier to live in than wet cold conditions. Like in wet cold conditions, proper equipment, training and leadership are critical to successful operations. Wind chill is a complicating factor in this type of cold. The dry cold environment is the easiest of the four cold weather categories to survive in because of low humidity and the ground remains frozen. As a result, people and equipment are not subject to the effects of the thawing and freezing cycle, and precipitation is generally in the form of dry snow.

Intense cold – From −5 to −25 °F (−21 to −32 °C). This temperature range can affect the mind as much as the body. Simple tasks take longer and require more effort than in warmer temperatures and the quality of work degrades as attention-to-detail diminishes. Clothing becomes more bulky to compensate for the cold so troops lose dexterity. Commanders consider these factors when planning operations and assigning tasks.

Extreme cold – From −25 to −40 °F (−32 to −40 °C). In extreme cold the challenge of survival becomes paramount as personnel withdraw into themselves. Weapons, vehicles and munitions are likely to fail in this environment.

Hazardous cold – From −40 °F (−40 °C) and below. Units require extensive training before operating in these temperature extremes.

The combined cooling effect of ambient temperature and wind (wind chill) is an important factor that affects troops."

Carrying out conventional military operations on the ground in ridiculously cold temperatures like -55 °C, let alone -70 °C, shouldn't even be possible. And yes, this should be represented. I would have thought that something that at its extremes is more impactful on combat than terrain, being something that should be represented, was obvious to anyone with a passing interest in realism in this game.
 
  • 9
  • 7
  • 5
  • 3Like
Reactions:
It would be great to see the historically accurate border between the Ussr and Germany after the Molotov-Ribbentrop pact in the game. Unfortunately, the current borders of Poland in the game do not show the exact borders after the German-Soviet partition of Poland in 1939. I understand that you want to make it possible to create the current borders of Poland, but since this is a game about WW2, it would be great if the historical borders would be respected (such as Suwalki to Germany etc.).
 
  • 3
Reactions:
This is slightly off topic but are you doing any work in giving the Romania ai a fixup? I noticed that the country still goes through the historical process of shifting to fascism and later communism regardless of what else happens in the wold. Creating an awkward scenario where they fought with you against the axis while they themselves were fascist and shifted to communism when the Soviet union was getting destroyed. Romania only had those ideological changes historically because of foreign pressure, so maybe don't have ai Romania change ideology unless there is an external need to
 
  • 2
  • 1
Reactions:
There should be an enormous difference between the impacts of -9 °C and -55 °C.

Here is how the US Army groups cold temperatures:

"Wet cold – From 39 to 20 °F (4 to −7 °C). Wet cold conditions occur when wet snow and rain often accompany wet cold conditions. This type of environment is more dangerous to troops and equipment than the colder, dry cold environments because the ground becomes slushy and muddy and clothing and equipment becomes perpetually wet and damp.

Dry cold – From 19 to −4 °F (−7 to −20 °C). Dry cold conditions are easier to live in than wet cold conditions. Like in wet cold conditions, proper equipment, training and leadership are critical to successful operations. Wind chill is a complicating factor in this type of cold. The dry cold environment is the easiest of the four cold weather categories to survive in because of low humidity and the ground remains frozen. As a result, people and equipment are not subject to the effects of the thawing and freezing cycle, and precipitation is generally in the form of dry snow.

Intense cold – From −5 to −25 °F (−21 to −32 °C). This temperature range can affect the mind as much as the body. Simple tasks take longer and require more effort than in warmer temperatures and the quality of work degrades as attention-to-detail diminishes. Clothing becomes more bulky to compensate for the cold so troops lose dexterity. Commanders consider these factors when planning operations and assigning tasks.

Extreme cold – From −25 to −40 °F (−32 to −40 °C). In extreme cold the challenge of survival becomes paramount as personnel withdraw into themselves. Weapons, vehicles and munitions are likely to fail in this environment.

Hazardous cold – From −40 °F (−40 °C) and below. Units require extensive training before operating in these temperature extremes.

The combined cooling effect of ambient temperature and wind (wind chill) is an important factor that affects troops."

Carrying out conventional military operations on the ground in ridiculously cold temperatures like -55 °C, let alone -70 °C, shouldn't even be possible. And yes, this should be represented. I would have thought that something that at its extremes is more impactful on combat than terrain, being something that should be represented, was obvious to anyone with a passing interest in realism in this game.
This just seems like another one of those historical accuracy vs gameplay simplicity debates. This game makes plenty of sacrifices to historicity for the sake of gameplay, and this is an area that I am fine with being abstracted as much as it is. Would it be nice if weather penalties were harsher? Sure. But is it a deal breaker? No. Is it one of the most important aspects of the game? Also no.

I will give you one thing, I don't think it would be very hard for the devs to change weather defines and penalties to something akin to what you mentioned, as you've clearly done research on the topic and I'm sure the devs have too. But at the same time, It's probably an area of the game that was designed the way it was either because the AI can't handle bad weather(more likely), or casual players don't understand the mechanic(less likely). I'm sure you and I are probably in the top 10% of HoI4 players in terms of hours played and general skill level, and many on this forum likely are as well. As others have said, this forum tends to attract the more hardcore players. A lot of people have less fun if they get an easy win because the AI suicides with entire army groups in the winter. There have certainly been enough problems with the AI doing exactly this in the past even without harsher weather conditions. And the bottom 50% of players that just pick up the game and want to go map painting? The people whos mod of choice is RT56? People who don't spend hours on the forum discussing combat width mechanics? They might be confused as to why they can't push, or why their divisions are dying to attrition. The devs' job includes making a game that is fun for the most people, and if they made it more realistic with details like this the more casual players might not be as interested.

I know it's easy to forget that Hoi4 is at the end of the day just a game, but it is what it is. Not everything has to be perfectly accurate, nor should it be. It's good if the game attempts to be realistic for things like balance (this is why I like ULTRA, which I know you're familiar with), but for minute details I don't consider it very important for vanilla, especially if there are other, higher profile issues that need to be addressed. Leave things like harsher weather to the modders.
 
  • 18
  • 2Like
  • 1
Reactions:
Is it possible to create landships or turretless tanks in the new tank designer?
 
  • 1Like
Reactions:
Is it possible to create landships or turretless tanks in the new tank designer?
If by "landship" you mean multi-turreted tank, then yes:
Finally, every chassis has 4 slots for “Special Modules”. These can include ... secondary turrets for all your T-35 needs...
And in the same dev diary, the turretless tank concept is described as a "fixed superstructure":
A special type is the fixed superstructure. Main guns are differentiated by size (small, medium, large, super-heavy), which correspond roughly with the weight classes of tanks. Light tanks can only carry small weapons etc. - unless they have a fixed superstructure, which enables them to carry guns one size bigger, allowing you to mount a medium gun on a light tank chassis.
 
  • 4Like
  • 1
Reactions:
Really an unrealistic scenario maybe fix Turkey before you take them to a War with especially Poland.

Always nice to have the bane of the Ottomans allied with the Ottomans. Can't beat them, join them? Maybe the guys at Paradox are fans of that. :p
 
I really like that an army like the polish one really struggles without railways, slowing down their advance, I just wonder if the chinese countries should get a buff to symbolize the manpower being used to carry large amount of supplies.