Hi all,
While this topic is not the dev diary for today, it's something a lot of you have posted about in the last few weeks.
As with all features and changes we show off during development, things should not be considered final until they hit the floor. There has been a lot of speculation over changes to the width 'meta', particularly as regards smaller divisions potentially being vastly stronger than equally composed larger ones. To an extent this has always been the case due to averaged organization (stack up 20 2w divs against 1 40w div in equal circumstances, and see what happens). This said, the targeting changes mentioned recently had the effect of exacerbating the situation somewhat.
As such, I've made some further changes to targeting:
Tl;dr: divisions will now split their damage between unequally between the 'best' target, and other available targets. How much damage is split is something you have multiple levels of control over as a player.
/Arheo
While this topic is not the dev diary for today, it's something a lot of you have posted about in the last few weeks.
As with all features and changes we show off during development, things should not be considered final until they hit the floor. There has been a lot of speculation over changes to the width 'meta', particularly as regards smaller divisions potentially being vastly stronger than equally composed larger ones. To an extent this has always been the case due to averaged organization (stack up 20 2w divs against 1 40w div in equal circumstances, and see what happens). This said, the targeting changes mentioned recently had the effect of exacerbating the situation somewhat.
As such, I've made some further changes to targeting:
- Divisions now have an engagement width equal to twice (controllable by define, for modders) their own width.
- In combats with multiple divisional participants, each will build an array of targets up to and including their engagement width. (ie; a width 20 div might target two width 10s and one width 20)
- Targets will be effectively scrambled - smaller width divisions will continue to attack more or less random targets; larger divisions will retain a larger targeting pool that allows them to have more potential attempts to find a best target.
- They will deal attacks to each of these targets with a damage factor equivalent to
1 - ( Define( 0.35 ) + ( CountryMod.Coordination * DivisionMod.Initative ) )
- Division initiative, as you know, comes from signal companies - something we feel often underperform.
- Coordination is a new stat, that can be found in a few places including radio and radar techs, doctrines (Grand Battleplan), and the new Military Spirits.
- After this, the division with the lowest organization* in the target list will be targeted, receiving the remaining factor of damage.
Tl;dr: divisions will now split their damage between unequally between the 'best' target, and other available targets. How much damage is split is something you have multiple levels of control over as a player.
/Arheo
- 60
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