• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Hi everyone and welcome back to regular weekly dev diaries (if you don't count the april fools one last week). I know you are all super excited to hear what we have been up to since Battle for the Bosporus. The answers to that are going to take a few dev diaries to cover, so I figured I would start with a timeline for you:
  • We recently released 1.10.4 to fix various multiplayer exploits going on, but seems an important case was not detected at the time so we are working on a 1.10.5 to address that soon.
  • Pdxcon is coming up in May so expect to hear some more details there.
  • The yearly anniversary is coming in June so expect some cool stuff and a patch.
  • We are however spending most of our time on the 1.11 Barbarossa update as well as the unannounced expansion that will be released together with it. That's what we will spend most of our diaries on, as well as today!

‘Barbarossa’ and the unannounced DLC will focus on the Eastern Front and the core of Hearts of Iron, which is warfare - particularly land warfare. Historically the Eastern Front was without doubt the most important front for World War II. It was the largest confrontation in history and
is where Hitler’s expansion was first stopped and pushed back signaling the eventual doom of the axis powers. There are several areas we want to improve here. Weather does not feel impactful enough, while historically it had a massive impact. Logistics currently doesn’t have much player interaction and is mostly something you have to deal with only when problems appear, and finally the combat and division meta has been stable (with an emphasis on large divisions) for a long time - something we hope we can shake up. As you can imagine, these are all things that affect the game on a deeper level and take a lot of work to get right.

Today, I’ll give you guys a bit of an overview on the supply aspect, but fair warning: it’s early days and stuff may still change here before we’re done. I’ll probably spend 3+ diaries on supply over the course of the development to cover everything, but I figured it would be nice to hear about the overarching ideas.

The old system worked by having discrete supply areas pathing back to the players capital and keeping track of the bottlenecks. To simplify a bit ;) - those bottlenecks then decided how many units could fit into areas near the front without penalties. The areas themselves were unintuitive to players and required you to check multiple mapmodes to see if you stepped over an edge etc. I do like bottleneck systems though, because feedback is usually immediate, but it suffered from not having much scaling cost as distances increased, so it was hard to use it to limit snowballing. As I mentioned it was also a system you didn't care too much about until you had problems, while historically, logistics was a vital part of planning a campaign. This led to combining the issue with another gripe of ours - that the way fronts moved in WW2 often followed important railroads, but don't really in HOI4. We came to the conclusion that we should try and make a system focused on railways and with a truck based component as a way to get more out of it when away from the rails.

1617799554638.png


In our new system, supply flows from the capital (the total amount available depends on your total industrial base) through railways, where the level of the railway acts as a bottleneck. To transport more, you need a higher level railway (or a bigger port if it goes over water) so the railways are the current bottlenecks in a way. Depending on how much supply is transported you need a certain amount of trains for the rails to perform. Trains are a new equipment type that we will dig into in a future diary (well actually, several types ;P)

An important part of railways is that they are capturable, so as you push into enemy territory you will want to make sure to hold vital railways and capture railway hubs to supply your troops. There is a conversion time here to model the fact that there was usually some repair or re-gauging that needed to happen for attackers.

1617798271066.png

1617799689604.png

Mapmodes are still quite WIP ;)

Rivers also had a huge importance on the eastern front for transport and supply so they will work essentially like basic railroads now, where you need to control both sides of their banks to use them to ship supplies around.

1617798407335.png


Supply is drawn from what we call Supply Hubs now, which are either cities, naval bases, or manually constructed stations along the rails, which have to be linked into the network. Air supply works a bit differently but we will talk about this in the future along with some other supply additions...

The flow of supply from a Hub to a division depends on the terrain/weather etc, and ideally you want to have available trucks here (which is to say, motorized equipment) to increase the amount of supply you get as well as range. Cost of trucks and trains and losses to attrition and bad weather will be a limiting factor on your logistics.

1617798787102.png


Overall, this creates a system where it's strategically sound to fight over railways, prepare for large offensives, to try and bleed each other's logistics capability and to force care when advancing in bad terrain and weather. The result is a much more fun, historical and immersive Eastern Front as well as adding a new layer of invasion planning in the rest of the world.

See you all next week for the next diary!
 
Last edited:
Can you turn off certain railroad regions?
For example you need heavy supply empathsis on the North-eastern side but less on the south-eastern side, were you would let the enemy push into your country. So you disable a couple of train tracks (then marked as red) and redirect your railway supplies to the north while trucks and horses take over the south.
 
  • 3Like
  • 1
Reactions:
Coming soon to BlackIce - Germany can build their Kriegsloks - the "war emergency locomotives" that were simplified designs of locomotive compared to pre-war ones.

but seriously, this is some real interesting stuff !

How open will it be to modding ? Like, can you change which equipments count as "trucks" for the supply trucks, for example ? Mostly so you could have say the Opel Blitz as the normal truck, but say the Borgward B3000 as the "supply truck" ?

Mostly cos I just like having lots of different equipment icons :D
 
  • 6Like
  • 1Love
  • 1Haha
  • 1
Reactions:
How will the off map garrisons affect/be affected by/with supply?

Will raiding supply bases and interdicting rails become a specific operation? (Have C-4, will travel...)
 
  • 1
Reactions:
Makes sense. Thank you Dev team. All warfare is based on the logistics. That's why Romans were building roads.

Some questions regarding the new concepts.

1. Workforces needed to be implemented? Distribution and concentration of the workforces will make sense on mega projects
2. Resources volume to be changed? Within railway you extract and transport 50 times more than a country road.
3. Maybe it's time to add the grain and livestock as the strategic resources along with oil and fuel? What other kind of resources you may plan to add?
4. Ports need some rework. Deep water ports are far more important than shallow beaches in terms of supply hub. Also Soviet Union far-east ports are frozen in winter.
5. Truck and motorcycle numbers are important in supply and logistics besides army combat purposes. Will you add trucks along with locomotives as transport capacity?
6. Bridges are strategically more important than any other infras. How do they will be built?
7. Please add some SS 3D models as well BMW sidecar with mounted Mg42 to the game. I think everyone will like and buy it.

Thank you again Devs, I was the most complaining in your silence and absence. Now I cheer your work.
Best regards


Maybe trade resources should be revalued in terms of tons with the ability to be stockpiled for future use (like oil).
 
  • 1
  • 1Like
Reactions:
I don`t think Italy is coming in this DLC. Given that 1.11 and the next DLC is focused on the Eastern Front I would assume that the countries getting a Focus tree rework will be the Soviets, Poland and Finland.

The past DLC's have had around four countries if you count expanding original focus trees (MtG, LaR, TfV, DbD, WtT) . The last DLC only had three because it was a content pack and no other country would fit into the concept of the Bosphorus region.

The countries that would make sense for this DLC are the USSR, Finland, Poland, and Italy which is one of the two major countries still using an outdated tree (the other being the USSR). They participated in the Eastern Front and even if they are far away geographically, the same thing could be said about Mexico getting a tree.
 
Last edited:
  • 2Like
  • 1
Reactions:
Super exciting looking! The only thing that I'm concerned about is the brief mention of a combat rework, which would "shift away from the meta of larger divisions." Currently, imo, there is a very healthy balance between smaller divisions, which have more org but take more damage (especially on offense) and larger divisions, which have better defense and breakthrough but lack in organization.
 
  • 8
  • 2
  • 1
Reactions:
This looks like a great idea! The more I think about it, the more I like it.

Good to hear the Soviet tree will be updated as well. I hope Barbarossa also includes some sort of an update to Italy's tree; with that, you'll have addressed what I see as some of the main desires of the player base.

Very excited for these features!
 
  • 1
  • 1
Reactions:
The past DLC's have had around four countries if you count expanding original focus trees (MtG, LaR, TfV, DbD) . The last DLC only had three because it was a content pack and no other country would fit into the concept of the Bosphorus region.
Yes but I don`t really see Italy fitting in this DLC, it would also not make much sense from a selling perspective IMHO. Not sure what the fourth country could be though. Maybe a Scandinavian country?
 
  • 2
Reactions:
Yes but I don`t really see Italy fitting in this DLC, it would also not make much sense from a selling perspective IMHO. Not sure what the fourth country could be though. Maybe a Scandinavian country?
Could very well be Iran, I don't think Scandinavia should be getting focuses in this DLC other than Finland, maybe in minor country packs we could see Scandinavia being reworked and FINALLY some south american content.
 
  • 1
Reactions:
Could very well be Iran, I don't think Scandinavia should be getting focuses in this DLC other than Finland, maybe in minor country packs we could see Scandinavia being reworked and FINALLY some south american content.
As a South American I`m pretty much resigned to the fact that we are not going to get a SA DLC anytime soon. But yes Iran would make sense to be included and the next smaller DLC would be Scandinavian focused.
 
  • 1
Reactions:
Yes but I don`t really see Italy fitting in this DLC, it would also not make much sense from a selling perspective IMHO. Not sure what the fourth country could be though. Maybe a Scandinavian country?

Italy by itself would need a lot of complimentary features for it to be worth the price unless they throw in countries like Brazil, Argentina, and Ireland or Belgium. After this DLC its hard to see what the game would need in terms of overhaul. Probably the next content pack would be the SEA countries, then a minor DLC and then the SA countries.
 
  • 1
Reactions:
Italy by itself would need a lot of complimentary features for it to be worth the price unless they throw in countries like Brazil, Argentina, and Ireland or Belgium. After this DLC its hard to see what the game would need in terms of overhaul. Probably the next content pack would be the SEA countries, then a minor DLC and then the SA countries.
I don`t see them releasing the two most requested Focus Trees in the same DLC when they can sell them separately. But yes I`m not sure what can they include with it to be worth the price.
 
  • 1Like
Reactions:
Wow ! It's HUGE !
I just finished reading Barbarossa, by Lopez & Otkhmezuri (2019) and they sure get into deep considerations about railway planning, the lack of trains built since 1936 by Germany and the overly reliance on supply truks by the Wehrmacht... Looks like HOI4 is going in a very nice immersive direction !!!

Rivers also had a huge importance on the eastern front for transport and supply so they will work essentially like basic railroads now, where you need to control both sides of their banks to use them to ship supplies around.

Although this sounds right at first, will this not be an issue when you'll be having a bridgehead or a Stalingrad situation ? i.e. When you control only one tile on each side of the river without ports. I'm curious.
 
  • 1
Reactions:
What are the implications for regions such as the Amazon? Will they be even modestly maneuvrable?

Also, please make sure that AI will respect the supply lines! There's nothing more frustrating than having the world grind to a halt because both sides of each front stack the fronts so much with troops that nobody can push anywhere anymore.
 
  • 4Like
  • 1
Reactions:
Nice! Really nice!
But I hope you will give us now the possibility to prioritize certain regions on the the front.Because I will probably advance along raildroad lines like probably many players and the AI (hoping) so I would also like to guard fronts where there is a railroad more then vast areas of land without any railroad.
 
Italy by itself would need a lot of complimentary features for it to be worth the price unless they throw in countries like Brazil, Argentina, and Ireland or Belgium. After this DLC its hard to see what the game would need in terms of overhaul. Probably the next content pack would be the SEA countries, then a minor DLC and then the SA countries.

The game still needs other major updates, such as diplomacy/warscore overhaul (to make ahistorical fun), air warfare overhaul, research overhaul, and possibly even an economic overhaul later on after the major issues have been tackled with.
As for country packs, I think most likely they will do Scandinavia next, then followed either by South America, or middle-east countries.
 
  • 2
Reactions: