• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Hello, and welcome back to the next DevDiary for the upcoming DLC! Today, we will talk a bit about how we are going to represent Vichy and Free France during the war.

Vichy France is perhaps the best example for what I like to call “trying to fit a history-shaped peg through a mechanics-shaped hole”. They were a puppet state of Germany by any reasonable metric - except they never formally joined the war. They weren’t at war with the Allies - and yet there were several battles between Allied and Vichy forces in Syria, Madagascar and most famously Dakar and during Operation Torch. Even after the battles were fought, however, Vichy France did not join the war, and the Vichy French troops engaged there were usually repatriated by the Allies after operations were over.

Currently, the division between Vichy France and Free France is handled by creating a civil war in France and Germany puppeting the fascist side. This automatically solves a number of issues that come with the sandbox nature of the game, such as dividing the military the player built instead of relying on pre-scripted OoBs, making sure both sides start with the same technology base and so on. It does, however, immediately put Vichy into war with Free France and (usually), by extension, the Allies.

This is somewhat accurate in the sense that there were engagements between Allies and Vichy France and Vichy France lost territory in those engagements. But there was never a formal state of war between Vichy France and the Allies, and the total contribution of Vichy French forces to the war in Russia amounted to a single regiment of volunteers. In fact, in a lot of ways, the Allies preferred Vichy France to de Gaulle, despite de Gaulle’s winning personality and great people skills.

To really do this situation justice, we decided to make special focus trees to handle it.

My design goals were to have

  • A way to separate France into a government-in-exile and a collaborating government in metropolitan France that did not require a gigantic ramshackle script system to handle all the edge cases

  • A Vichy France that remains neutral in the war for at least some time

  • A way for Vichy to become the “legitimate” France and even potentially join the Allies

  • A way to have Free France gain territories that were assigned to Vichy France when the whole thing was created, without bringing them into the war

Thankfully, we now have the ability to essentially run the civil war creation effect without actually creating a civil war. This does split the country, reassign the military, split the stockpiles, give both sides the right technologies and so on and so forth. This makes the whole process a lot less painful and reduces the number of edge cases, because as far as the game is concerned, Free France and Vichy France both qualify as France under the right conditions.

Screenshot_51.jpg


Another small change is that if you manage to get war support above 70%, a third option appears in the event about deciding between asking for an armistice or creating the Franco-British Union, allowing you to continue the fight. If you decide to surrender, the country is split between Vichy France and Free France, much as you are used to. Most overseas territories will initially go to Vichy France, as was historical, with Free France holding onto a few scattered island possessions. Both countries load a separate focus tree.

Free France has two main storylines to follow. On the one hand, you’ll want to recover territories that are held by Vichy. For the purpose of making things more manageable, the French colonial holdings are separated into a number of larger areas instead of being separated by modern national or period-appropriate administrative borders. These areas are: Syria, North Africa, West Africa, Central Africa, Madagascar, and Indochina.

free_france.jpg


Appealing to them directly through the focus has a chance to flip a few of them to your side, but the rest will have to converted by more direct means. One option is to promise the territory independence after the war, which has a chance to convert the territories and reduces resistance/increases compliance in the affected areas for the duration of the war. However, once the war is over, these areas will demand that you honor your commitment and let them go. If you refuse, you will quickly find yourself with a rather upset population resisting your administration, like France did historically in Indochina.

Option two is to intervene militarily, in areas that you have access too. This takes the form of the border wars, allowing you (or, more likely, your allies) to take over territories from Vichy France without going into a full-blown war. Not all areas can be taken over by border wars - Madagascar doesn’t border any other state from which an intervention could be launched, so you’ll have to find a different way.

Screenshot_54.jpg


The other large branch for Free France is establishing and improving the resistance working in France. Through a number of focuses, you can boost resistance targets all across occupied France and turn the entire area into a hotbed of resistance - even if you do have to make some unlikely alliances between Communists and Industrialists.

Once you have recovered the homeland and taken back Paris, you can form the Provisional Government, which reloads the original French focus tree. Should Vichy France still exist by this point without being at war with you, you get a decision to demand reunification.

vichy_france.jpg


On the opposite side, the biggest change is that Vichy France is no longer considered to be a puppet of Germany. Puppets are heavily weighted towards joining their master’s faction and towards following a call to arms if in a faction. I briefly considered making a special puppet level that could refuse a call to arms and set a number of scripted AI strategies to make it do so, but decided that a one-off puppet level was easily as much of a hack solution than just not having Vichy be a puppet in the first place and handle its relationship with Germany through other ways.

As Vichy France, your big task is to complete the “National Revolution” to transform French society away from the republicanism that has brought them to this point. At the same time, you will want to rebuild the military and, of course, try to hold onto your colonial empire. In the moment of surrender, you are saddled with a massive 20% consumer goods penalty that represents the occupation costs levied on France by the Germans.

Screenshot_53.jpg


To reduce these costs, you can strike a number of deals with the Germans, starting with giving them basing rights (historically done to help German support for an uprising in Iraq), later you can reduce your penalties further by offering to produce aircraft parts for the Germans (reducing production cost for German planes) and sending workers to Germany (giving them a production bonus).

Once you have finished the National Revolution, you can ask for Germany to return your occupied territories, and, should they agree, you join the Axis and reload the original focus tree with the branch towards the fascist alliance with Germany unlocked. If Germany refuses, you can then attempt to reconcile with the Free French, unify and re-join the war on the allied side if de Gaulle agrees (loading the original focus tree with the right-wing democratic branch unlocked), or you can decide to regain your honor by yourself and declare war directly, in which case you load the original focus tree with the branch towards the Latin Entente unlocked.

Of course, the Case Anton decision for Germany remains, so you might want to make very sure that you hold onto North Africa, lest Germany decides that you can’t be trusted.

That is all for today. Next week we will talk about some other changes coming in 1.8 Husky.
 
was about inherit a huge fleet, but i was not aware that is historical accurate, then its fine;

No worries at all - it's easy to get the impression that there was a large amount of support for the Free French after the capitulation of France in July 1940 (I had this impression myself for quite some time), but this seems to mostly be 'hindsight' support, rather than actual support at the time - the Vichy French regime, particularly early on, was seen as the legitimate government of France, and many French sailors had family in France that would have been in danger if they'd have stayed with the Allies (although, to Vichy's credit, they continued to pay the families of French sailors that sailed with the Free French Navy - now that's historical/mechanical challenge I suspect the devs are happy not to have to deal with!) Some stats for perspective, taken from The French Navy in World War II - note how even after the mass scuttling in Dec 1942, the Vichy French navy (Marine Nationale - it never changed its name) was more than four times as large in tonnage than the Free French navy, and the Free French picked up a number of vessels from Britain over the course of the war:

  • At the outbreak of WW2, the French Navy had around 160,000 personnel, comprised 91,093 regulars (of which 5,486 were officers) and 69,243 reservists (of which 4,820 were officers). (The French Navy in World War II, p. 23, footnote 1)
  • On 3 July 1940, the personnel strength of the Free French navy was about 400 men. By Nov 1940 this had rose to 3,100, to 4,700 on 1 Jan, 1942 and 5,314 by Jan 1943. At the time of the Allied landings in North Africa, around 2,000 to 3,000 more came over to the movement (The French Navy in World War II, p. 158)
  • In Mid 1943, the strength of the reformed French Navy was about 40,000 men, of which 2,000 were officers. (The French Navy in World War II, p. 289)
  • After the loss of the (Vichy) French naval vessels at Toulon and Bizerte, in Nov and Dec 1942, the French navy was left with 136,000 tons of warships in North Africa (2 damaged BBs, 2 cruisers, 2 DDLs, 3 DDs, 2 SL, 6 MS, 14 SS), 66,000 tons in Alexandria (1 BB, 4 cruisers, 3 DDs, 1 SS), 34,000 tons in the Antilles (1 CV, 2 CLs), and 16,200 tons in Indochina (1 CL, 1 SL, 2 KE, 1 SS) (The French Navy in World War II, p. 273 including footnote 1).
  • The Free French naval forces in Dec 1942 comprised 31,000 tons of warships - 2 DDLs, 1 SL, 7 KEs, 4 MS, 3 SS) (The French Navy in World War II, p. 273 including footnote 2)
 
I can imagine so far:
1.) not having to deal with as much resistance
2.) some of the French collaboration stuff seems really powerful if it scales, like offering to help with aircraft production (if it’s a % reduction in aircraft cost)
3.) A Case Anton gamble can lead to annexing all of France’s fleet
4.) Fewer places to land I’m guessing

1) Resistance is managed with a few CAV divisions with POL. As Germany you better have a line of these units anyway.
2) Not enough to balance the negatives. You get the entire industry if you take it all.
3) Never happening in game in my experience.
4) Here lies the real problem. Sooner or later there will be an allied invasion of Southern France. Their beaches will be undefended. The AI can not defend a coastline, wether it's in Southern France or in Italy. As a German player you better keep Italy out of the war, or you will have the allies knocking on your backdoor in Austria way too soon. No. Take all of France and defend the beaches with units, not just "hopes and prayers"...

I always take all of France. It's the option with massive benefits both short turn and long turn. I rely hope Paradox makes this more of a real question with the rework.
 
1) Resistance is managed with a few CAV divisions with POL. As Germany you better have a line of these units anyway.
2) Not enough to balance the negatives. You get the entire industry if you take it all.
3) Never happening in game in my experience.
4) Here lies the real problem. Sooner or later there will be an allied invasion of Southern France. Their beaches will be undefended. The AI can not defend a coastline, wether it's in Southern France or in Italy. As a German player you better keep Italy out of the war, or you will have the allies knocking on your backdoor in Austria way too soon. No. Take all of France and defend the beaches with units, not just "hopes and prayers"...

I always take all of France. It's the option with massive benefits both short turn and long turn. I rely hope Paradox makes this more of a real question with the rework.

They’re revamping the resistance system so presumably a few garrison divisions won’t be enough to absorb all the effects of resistance. Furthermore you’ll be getting significantly less factories from newly conquered states until you maximize a new value “compliance”, and even then it’s apparently less than a core (so you can’t just do harsh occupation and get 100% factories).
 
Awesome idea, I love the split focus trees and alt history paths.

If France has multiple focus paths, can it also have multiple tank models in the tech tree? Vichy France gets a Medium 3 Heavy 3 and a Modern inspired by German tanks, and Free France gets ones based on the Sherman or similar?

I know I know, the tech is hard, but a player can dream
 
Furthermore you’ll be getting significantly less factories from newly conquered states until you maximize a new value “compliance”, and even then it’s apparently less than a core (so you can’t just do harsh occupation and get 100% factories).

Getting 100% was pretty odd indeed since annexation at least had the slots halved but (harshest) occupation provided all slots and factories, hugely OP.
 
They’re revamping the resistance system so presumably a few garrison divisions won’t be enough to absorb all the effects of resistance. Furthermore you’ll be getting significantly less factories from newly conquered states until you maximize a new value “compliance”, and even then it’s apparently less than a core (so you can’t just do harsh occupation and get 100% factories).

Thanks for the comment. My intent was to say that if you form Vichy, you don't get any industry or resources in their territory. You might trade with them, but that cost IC. You can get some bonuses, but nothing compared to occupying their territory and get IC and resources - even with a harsh penalty.
 
the another good point of this changes is reduce some early mess in africa and so the allies AI does a more focus in mediterranean like hapenned in early years of war. theres still too much action in morooco/magreb area. not mentioning the "barbarrosa" at sea in mediterranean once italian join war.

but pls dont forget to fix belgium capitulation, atm Germany get the "belgiam Congo" when belgium surrender.
 
Last edited:
I see what you mean but shouldn't it be Germany you are at war with? You can hardly be both in a faction with Britain and at war with Britain at the same time.
It is an event for Germany, and can only fire if A) France and Britain are allied and B) you (Germany) are are war with Britain. He could have been clearer.
 
@Archangel85 Will Germany still have some means/possibility to turn Vichy France as their puppet/ally in war against the Allies? Of course neutral Vichy France is more historical, but until now Vichy France, with it's powerful navy, has been a useful puppet when playing as Germany.

You can just take the ship's if that's what you want with Case Anton. Anyway, it's very likely that the frictions between Free France and Vichy leads to the later going into war with the allies and joining the Axis.