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EUIV - Development Diary - 5th of November 2019

Remember remember, the fifth of November... Fitting today's dev diary is on a date like this considering we have the EU4 Lan Party at Moszna castle just around the corner! Which will most likely be filled with intrigue, honest intentions and so much fun. We will be present at and streaming the entire event just like last year so be sure to catch it starting on Thursday at Paradox Interactive's Twitch Channel.

But let's actually get to the development diary. Today we will be talking quite a bit about some of the Quality of Life things we've done. These ranges from the smallest of fixes to whole new features. The first thing we'll be talking about is the big work put into making every single states interaction be doable in the Macrobuilder. Heavy Placeholder art warning!

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We've worked on giving you a tool to easily get a quick overview of how you are administering your empire, managing the states of it, greatly reducing the tedium of using the states interface. But of course just making some land a state or a territory is not the only feature the state interface encompases. We also have the various DLC features that has been added over time.

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If you have Mandate of Heaven you can assign state edicts through the macro builder which also feature an easy way to see and sort what states have had what edict for how long. The next thing is a tab that collectively deals with all of the ways to "delegate" the administration of a state. Pashas, Metropolis and the Holy Orders.

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And last is the Trade Company Investments that you will now be able to just point and click on the map to build instead of jumping around between provinces trying to figure out if something was built or not.

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You might be now wondering though, what about the special units that you can build through the states? Also what about the Estate specific units you used to build through estates? How will all of that work now? Well as we worked on making States a bit easier to manage we also made sure to streamline these so they sort of are built like any other troop. This has meant though we've had to be a little bit inventive and change a bit of the mechanics.

Banners are no longer "stuck" to their states, instead the states increase a national level of how many banners you can have. Janissaries is similar but instead of Manchu culture it is of course any heathen provinces. Cossacks and Rajputs can be recruited in a similar way by giving their estates privileges.

Streltzy is still stuck working as before as they are a defining part of the Russian government.

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Next is demanding money from your opponents where the tooltip always ends up in the way of if the AI will accept the deal or not. What we did here were to add some new shortcuts here where the game will instead just set the demanded amount of money to be exactly what the AI will accept taking into consideration anything else you've demanded so you don't need to "feel" the AI out.

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Another thing when it comes to demanding things in a peace deal that we have improved is that giving provinces to your subjects through a peace will now reduce the liberty desire just as if you had granted them manually. Removing that extra step for you.

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And after you've demanded those provinces it is now also a lot easier to see how long until they will stop hating you. The tooltip for opinion modifiers between two nations will now summarize the yearly change of opinion that you have, so you can see at a glance if the opinion is growing or shrinking and how fast.

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For last, technically not a Quality of Life sort of feature but it sort of is for me. Switzerlands as a nation has been made to be a lot more mercenary. Is mercenary an adjective? Anyway we've made them integrate more with the new mercenary mechanics giving them a quite unique play style. Besides changes to their ideas they are getting unique government, even unique mercenary companies.

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Mercenary Manpower works like Available Mercenaries did before and will increase the amount Switzerland can send as condottieri to other countries as well.

That's quite a few changes but we have a lot more in the pipeline and I want to give some honorable mentions of real cool features coming for the 1.30 patch.
  • When building regiments in unit view, it will always show your FL even if you can't build
  • When using automatic transport the general will always go with the first batch now
  • Haven't been fixed yet but the truce timer inconsistency is something we are aware of and will fix
  • The "outraged countries" field for the diplomat macro builder has been made a bit smarter to try and avoid coalitions.
  • Any interface where you should be clicking on map for provinces should do that now only. Example is fabricating claim interface, peace view(clicking on a map element will not make you leave peace deal mode) This also applies on interfaces like Grant land to Subject, Grant Core/Claim to Subject, Threathen War, and so on.
  • Alert for when you can use a Piety action as a muslim
  • Grant Free City has been added to the Diplo Macro Builder
  • When selecting a leader it will now show if he is drilling or not
  • Hinted about it in thread of previous dev diary but we now will highlight when your chance to get innovativeness from technology is about to expire.
  • Generals/Admirals now have their own age and Kings being made Generals no longer suffer the double death chance check


Now to a bit of a meta topic of our development diaries, the development diaries themselves. We do not want to produce filler development diaries and we know you want to hear about cool features whenever we write one. So we will be slowing down the pace at which we are writing these. We will be doing them monthly going forward meaning the next one won't be until 3rd of December where I will be sure to give you something to sink your teeth into. I haven't decided yet what feature we'll be talking about but thanks to reducing to this pace you can be sure it's going to be something big, new and exciting!

So until then! o/
 
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Hello here! Since there will be no new Development Diary by December the 3rd, I have few ideas to put on the table (some of them have probably already been submitted):
@Groogy


QOL / BUGS:
- In the diplomatic map mode, some areas are shown as states when they are only territories (Ex: Ming in 1444 or when a vassal is integrated and you are already beyond the states limit).
- Correct the bug of HRE map mode for the Emperor and Prince Electors, showing all of their provinces as part of the HRE even if it's not the case.
- Macro Builder and its diplomatic overview: Add the possibility to improve relations with HRE Electors or all HRE members.
- In the ledger, show the current and past owners of the Curia, current and past emperors of China (the same way that's already the case for HRE Emperors).
- Find a way to show explicitly the naval egagement width. Very very confusing as it is right now. +20% naval egagement width? Cool! Well... How many boats that makes?
- Actually, when you release a nation in a peace deal, they inherit your government type. We should have the choice to realease a nation with our government type or their former one.
- When you take the decision to create (and release) the Kingdom of Jerusalem, you should have the choice to turn it in a vassal/march, a personal union, Proclaim guarantee or abandon theim to their terrible fate.
- Inca loosing Empire rank when reforming their religion.

SUGGESTIONS:
- Add a core for the "Judicate of Arborea" as a releasable TAG in the new province of Arborea in Sardinia. This byzantine political entity lasted for more than seven centuries before to be destroyed for good by Aragon in 1420 (24 years only before the game begins), but rebelled in 1470 and 1478. I think it's not that much of work to do, and it could bring a lot of fun for some of us (their coat of arms is goooorgeous too!!).
- Add a core for "Verdun" as a releasable TAG in the province of the same name, owned by Provence in 1444.
- Add a core for "Metz" as a releasable TAG in the province of Trois Evêchés, owned by Lorraine in 1444.
- You should try to find a bit of place for a new province between Labourd and Aquitaine to add "Albret" and complete the list of French appanages. As I speak about this area, remember that in the game timeline, these lands are not forests, but marshlands!
- Add a mountain range (Alps) between Forcalquier and Nice provinces. It will make the new Saluzzo TAG the real strategic path that it was.
- In a way or another, Judaïsm needs some love in Europe.
- New songs please!!!

- Out of the scope but: required conditions to form Rûm Sultanate are weird, at least.... Why BYZ and TUR have to be dead to form it? They "cohabited" and existed both with Byzantium and Osman. Also, why should we need lands they never owned? I think the best compromise should be to own all of central Anatolia to claim this title and their ambitions. THEN only you would gain permaclaims on all the Anatolian region and Thrace area.

Thank you for having read me with my bad english! ^^
 
Sometime before, a change for Catholicism mechanics was introduced, and I and many others are happy to see that.

Also, as someone mentioned sometime ago, it would be cool, if we could get mechanics for the general state-church relations, like:
- Keeping secular: state and religion coexist independently, for example giving a malus for Clergy estate opinion and in worse cases to missonary strength, blocking the "Defender of Faith ability;
- Religious militants: bonuses to missionary strength, tolereance of true faith, papal influence (church power, fervor depending on your religion), but stronger maluses from "heretic" and "heathen" countries and reduced tolerance of them in your country. Would be ideal for crusader states, monastic orders or participants of the Counter-Reformation;
- Balancing clerical and state authority (like smth. in between, maybe closer representation of France in order to achieve absolute monarchy or simulating the struggle between the russian tsardom and orthodox clergy in order to be independent or be controlled by state (Ivan the Terrible and Peter I times respectively).

Maybe my propositions are a bit complicated and were discussed many times, but it would be nice to see more complicated relations between christian countries, inside and outside.

Muslims have already got that in the "Cradle of Civilization" DLC, and it would be really good for Gran European Update.

P.S. It would be nice, if Protestant branches would have dynamic relations within their denominations, like Lutheran and Reformed could create a religious union or continue to fight each other, so that relation malus "accursed neighboring heretics" wouldn't be such an issue between Switzerland and Augsburg, for example.
P.S.S Since the introduction of Anglican, England feels kinda isolated, because other Protestants treat them as "heretic trash" and not so inclined to ally them...
 
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This thread is for a specific DD, let's stop with the spam about the following DDs.
 
I was looking for this, i had a recent mp i hosted and i played the swiss and i wish i could have sent more condo's, after this patch is out im going back into Switzerland, THANK YOU! Also heres the mp vods
>.> shameless plug