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EUIV - Development Diary - 5th of May 2020

Hello! Welcome to another dev diary for Europa Universalis IV: Emperor. Today we’ll be revealing new content for Burgundy, famous in this era for its immensely confusing succession crisis that forever altered the balance of power in Europe and laid the foundations for Dutch independence.

We’ll begin with the new Burgundian mission tree. Wedged between France and the Holy Roman Empire, Burgundy has a challenging but rewarding path to follow.

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The leftmost branch contains some familiar missions, involving the conquests of Savoy and Provence. We’ve also included a couple of additional missions in this chain: Invade Lombardy and Kingdom of Italy push you to continue your southward expansion. Completing the final Kingdom of Italy mission rewards you with the Rex Italiae modifier, granting -5% Idea Cost and +10% Institution Spread for the rest of the game.

Burgundy begins as a divided realm, with its wealthy holdings in the Low Countries owned by Personal Union subjects. Burgundy must placate these subjects to begin the next branch of the mission tree. After Burgundy finds a way to Unite the Realm, ruling over a united nation and directly owning the Lowlands, you are tasked with securing the region for the long term. You must either continue to hold the Low Countries through the Dutch Revolt or find some way to avoid it (and there will be opportunities to do so). With the Dutch provinces finally secured, you’ll be tasked with Dominating Channel Trade, which rewards you with a permanent bonus to your Trade Efficiency and Trade Steering.

EUIV begins in the midst of the Hundred Years War, with England and France constantly at each other's throats. Burgundy has played a crucial role in this conflict in the past, and can continue to do so from the start of the game. You are tasked with establishing an English Alliance, which unlocks the mission League of the Public Weal. This requires you to achieve very good relations with at least 3 of the French vassal Duchies. As a result, all of these Duchies gain +50% Liberty Desire, depriving France of their vassals support at a critical moment. This will aid you in becoming King of the Franks; owning Paris and 17 other provinces in the France region, as well as being physically and militarily greater than France, will give you permanent claims on all of France, and all of their remaining vassals will immediately be transferred to you.

After improving Papal Relations, Burgundy can organize a new Crusade against the Ottomans at the Feast of Pheasants. To achieve this you must either have 2 allies who have set the Ottomans as a rival, or else 1 ally that has the Ottomans as a rival that is also a great power. When you complete the mission, all Catholic countries with a positive opinion of Burgundy and a negative opinion of the Ottomans will gain a Holy War CB against the Ottomans for 5 years.

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You’ve likely noticed that the flag used in the mission tree screenshot above is not the Burgundian flag we know and love. That’d be because Burgundy gets an expanded mission tree upon forming Lotharingia - the medieval realm of Lothair, descendant of Charlemagne. With the Emperor expansion this is handled through completing the Crown of Lothair mission, but without Emperor there will be a decision. Besides expanding your mission tree, you’ll have the option to switch your national ideas to Lotharingian ideas.

I’ll now hand you over to @Meka66, who implemented the redesigned Burgundian Inheritance content.

The Burgundian Inheritance event chain has been completely reworked for Emperor, with the entirety of the old system gutted out and replaced with something much more dynamic and directly involving for the Emperor and France.
The previous incarnation of the Burgundian Inheritance was something that only AI Burgundy would have to contend with, and without diving into the game’s arcane scripted event files, players would be unable to be directly involved in the inheritance and would be limited in how they interact with it.


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In the new system however, the Burgundy player takes direct control of Charles’ historical successor; Marie de Bourgogne, and is able to make a direct choice as to which nation they are “inherited” by via a royal marriage with each of these choices triggering a unique Imperial Incident for the Emperor!

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Should Marie choose to marry into the HRE, the Emperor will be presented with a choice as to how he distributes his newfound lands and territories.

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The first option is to cede lands and territories to France while keeping the rest of Burgundy under personal union. This will of course make France happy, but will be of little benefit to the Emperor outside of that.

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The second option is to just keep Burgundy in its entirety which will grant France cores all over Burgundy’s territories in the French region and give France a righteous cause to declare war.

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The third option (and my personal favorite) is to integrate Burgundy into the Empire. What this means in practice is that you will “balkanize” all of Burgundy’s territory into smaller independent imperial Princes, leaving Burgundy with only its namesake while Luxembourg and the like are freed from their control.

Should Marie choose to marry outside of the HRE, however, this triggers an entirely different incident altogether. Burgundy can marry back into the French Kingdom or seek the support of a strong marriage partner, and choosing to do so will put the future of their kingdom entirely in the hands of their new overlord.

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The Emperor may demand the Low Countries from Burgundy’s new overlord, and should they accept; Flanders, Holland, etc. will be released back into the Empire as free Princes. Should Burgundy’s overlord refuse, the Emperor may go to war to press his imperial claims.

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The Emperor can also declare Marie’s marriage entirely illegitimate and attempt to force a union on the entirety of Burgundy.

A particularly cowardly Emperor may choose to just let this issue slide and allow the succession to take place without his interference.

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Whomever Burgundy marries, they shall exist under personal union until an event declares Marie’s death and Burgundy in its entirety is integrated in a manner similar to the old system; with all of Burgundy’s territories becoming a core part of one’s own nation.

For those who enjoyed gaming the old triggers in script for the old system, such a thing will still be possible with AI Burgundy; with their various options for marriage partners being decided by a number of factors by the AI. Optimize these factors, and Burgundy will very likely choose your nation to be their protector.

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However, Marie de Bourgogne is not forced to marry into any particular house in Europe at all, and may in fact choose to stand on her own against the French Kingdom and the HRE. Doing so will likely lead to war with both, so surviving this version of the crisis will be quite a challenge for the Burgundian player, but may yield some interesting rewards.

That's all for today! Next week we'll take a look at some of the mission trees we haven't yet had the opportunity to reveal. Until then, have a great week.
 
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In the new system however, the Burgundy player takes direct control of Charles’ historical successor; Marie de Bourgogne, and is able to make a direct choice as to which nation they are “inherited” by via a royal marriage with each of these choices triggering a unique Imperial Incident for the Emperor!

View attachment 574028

Dunno if this is a WIP or the (almost) final thing, but... could you guys centralize the "An incident in the Empire has begun" with the ribbon? The above line, "Our Chancellor reports" is and looks much better
 
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I'm saying there's no reason a hypothetical Francia couldn't be formed at this point.

Well, there is because Francia refers to an ethnicity that had been gone for a couple of centuries, whereas Lotharingia is derived from a name, that of Lothaire I.
The Spanish Netherlands event has not been changed. It will still occur if the correct circumstances are met.

Will the Spanish missions be reshuffled then? Currently you need to hold the Low Countries to get the Restoration CB over Austria.
 
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Well, there is because Francia refers to an ethnicity that had been gone for a couple of centuries, whereas Lotharingia is derived from a name, that of Lothaire I.
If we follow the logical conclusion of the first part here, France can't be called France because France is directly etymologically derived from Francia. Also I would argue the Franks weren't so much 'gone' as dissolved into German dialects as well as deriving into Old Dutch.
 
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I am as one easly can detect by my avatar a big fan of Burgundy. Even after reading this thread twice(!) I am confused.
Will it be further be possible to play Burgundy without the inheritance events as a single player?
Ok as a new feature we can choose now between three countries (France, Netherland and Lotharingia).
But I would like to stay Burgundian perhaps with better more beautiful CoA:)
 
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I am as one easly can detect by my avatar a big fan of Burgundy. Even after reading this thread twice(!) I am confused.
Will it be further be possible to play Burgundy without the inheritance events as a single player?
Ok as a new feature we can choose now between three countries (France, Netherland and Lotharingia).
But I would like to stay Burgundian perhaps with better more beautiful CoA:)
You can choose not to be PU'd by any of them, but France and Austria will get CBs against you. Better make some friends!
 
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This is truly going to be EU4's best dlc, every week seems to bring more polish and pleasant surprises!

Just a quick question, though: not directly related, but I'm wondering if, with the papacy expansion and the overall buffs to the faith, the 7 Cities events in the new world will still be locked to catholic nations? It wouldn't hurt to unlock them for other christians, right? :p
 
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You can choose not to be PU'd by any of them, but France and Austria will get CBs against you. Better make some friends!
After a very long pause waiting on the new DLC I have started currently my EU4 only to show you a little screnny:eu4_31.png Thats my Burgundy at 1750. Its tremendously rich strong and so on. I stop that game at this moment because it make no sense to continue!
Perhaps I got a lucky game but I had had in the beginning only the spanish allies and nobody else. Most enlargement of Burgundy was the result of diplomacy!
I would regret if in further games I need to fight many wars for my beloved Burgundy:(
 
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I would also like to know what happens exactly if France is the emperor when the event triggers as the event seems created the situation in mind that the 2 aren't the same.

"Whomever Burgundy marries, they shall exist under personal union until an event declares Marie’s death and Burgundy in its entirety is integrated in a manner similar to the old system; with all of Burgundy’s territories becoming a core part of one’s own nation. "

Does that mean you can keep feeding Burgundy land if you have them under PU and that you get full cores on everything the moment the event triggers?

On a sort of related note; will the AI finally see the HRE emperor as a cobelligerent? I keep having runs where an AI Burgundy attacks the HRE (Liege most of the time) thinking it can win the war because it does not calculate the emperor's allies. Not only is it suicidal, it can mess up the entire balance in Europe as it assures the current Emperor's re election and it will probably lead to a severe mauling of Burgundy losing all or nearly all of it's subjects. I know Burgundy's heir is a bold fighter, but they sometimes declare war fighting 3 times the troops they can field.


On another note; good job on the new lay out of the forum. It's definately an improvement although it takes some getting used to.
 
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If I remember correctly, the "A Very Strategic Marriage" event that gave Castile/Spain the Netherlands had an almost impossible condition to fulfill, so never happened. Has this been remedied? If so, what are the current conditions and how often do we see it fire, or just Spanish Netherlands in General? If Austria has all of Burgundy, will Castile/Spain get all of Burgundy?

Which option is AI Burgundy most likely to choose? Will it side with the Emperor more often if France is looking a bit weak? How likely is France to back down if the Emperor chooses all of Burgundy and which option is the Emperor more likely to take? Will the Emperor want to PU Burgundy more often if France is weak? I'm just curious as to whether I can effect the decisions as Castile by softening up France a little to get more land if the aforementioned event has been fixed or whether I'm just better off marrying into Burgundy myself.
 
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I think the Mission Screen needs a horizontal scrollbar for the vassal missions, because the vassals from revoke the privilegia would fill the room that is there rather quickly.
 
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So if you marry as Marie, will you just game over if your still PU-ed when she dies?
 
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Kingdom of Lorraine IS a different tag. It's Lotharingia. Not only is Lorraine the successor to Lotharingia, its name is literally directly etymologically connected.

I'm saying there's no reason a hypothetical Francia couldn't be formed at this point. Not about re-forming normal France.
Yes, Lorraine claimed to be the successor to Lotharingia, which might be viewed as clashing with Burgundy's ability to form Lotharingia. However, this is vastly different from saying that there should be a Francia tag separate from being able to form France.

Lorraine is a tiny rump state that starts as a vassal of Provence, with essentially none of its former holdings. Whereas Lotharingia before it was a kingdom, the Duchy of Lorraine was not. Claiming that the two should somehow be the same when there is a clear difference in terms of the territory they occupied and the prestige accorded to them is absurd. On top of that, Lorraine is also not a formable nation, whereas Lotharingia is.

France, however, is a large and powerful kingdom, even if in 1.30 it will have to contend with unruly vassals and Burgundy. Its borders are very similar to those of "Francia", whereas Lorraine's are completely alien to historical Lotharingia. Furthermore, unlike Lorraine, France is also formable. There's no need or justification for a Francia tag at all, as it wouldn't make sense to be able to form Francia while France still existed and held its territory, and by the time you'd wiped out France you could just form France yourself.

This makes as much sense as saying there should be a United Kingdom tag instead of Great Britain, particularly since there seems to be no effort made to actually justify why Francia should exist on its own terms, as opposed to because you dislike Burgundy being able to form Lotharingia. There are clear distinctions between the Duchy of Lorraine in 1444 and the Kingdom of Lotharingia which make clear why having different tags is a fair decision. The same can simply not be said for Francia and France, which are far more similar to each other.
 
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Yes, Lorraine claimed to be the successor to Lotharingia, which might be viewed as clashing with Burgundy's ability to form Lotharingia. However, this is vastly different from saying that there should be a Francia tag separate from being able to form France.

Lorraine is a tiny rump state that starts as a vassal of Provence, with essentially none of its former holdings. Whereas Lotharingia before it was a kingdom, the Duchy of Lorraine was not. Claiming that the two should somehow be the same when there is a clear difference in terms of the territory they occupied and the prestige accorded to them is absurd. On top of that, Lorraine is also not a formable nation, whereas Lotharingia is.

France, however, is a large and powerful kingdom, even if in 1.30 it will have to contend with unruly vassals and Burgundy. Its borders are very similar to those of "Francia", whereas Lorraine's are completely alien to historical Lotharingia. Furthermore, unlike Lorraine, France is also formable. There's no need or justification for a Francia tag at all, as it wouldn't make sense to be able to form Francia while France still existed and held its territory, and by the time you'd wiped out France you could just form France yourself.

This makes as much sense as saying there should be a United Kingdom tag instead of Great Britain, particularly since there seems to be no effort made to actually justify why Francia should exist on its own terms, as opposed to because you dislike Burgundy being able to form Lotharingia. There are clear distinctions between the Duchy of Lorraine in 1444 and the Kingdom of Lotharingia which make clear why having different tags is a fair decision. The same can simply not be said for Francia and France, which are far more similar to each other.

This is Francia

1588797028835.png


This is West Francia which became France

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Notice that they are different? Why should a Lotharingia, which is essentially Middle Francia and is a kingdom, not be able to unite the lands of the old Francia and proclaim the return of the Frankish Empire, Francia? This isn't "just France", it's an empire tag that would essentially encompass France, Germany and at least the northern part of Italy. And if forming older tags is a problem for you, is there an issue with Byzantium reuniting all of the Roman Empire? In game, the Roman Empire tag represent the old united empire that ceased to exist in 476.
 
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This is Francia

View attachment 574506

This is West Francia which became France

View attachment 574507

Notice that they are different? Why should a Lotharingia, which is essentially Middle Francia and is a kingdom, not be able to unite the lands of the old Francia and proclaim the return of the Frankish Empire, Francia? This isn't "just France", it's an empire tag that would essentially encompass France, Germany and at least the northern part of Italy. And if forming older tags is a problem for you, is there an issue with Byzantium reuniting all of the Roman Empire? In game, the Roman Empire tag represent the old united empire that ceased to exist in 476.

Yes, yes yes yes.


Please let us reforge Frankia (not West not east but whole frankia)
 
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I think that France would already consider itself to be Francia and thus shouldn't be able to form it.
 
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