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EU4 - Development Diary - 9th of June 2016

Hello and welcome to today's development diary for Europa Universalis IV. After much plotting and espionage, I have assumed direct control over these diaries, at least for the upcoming months while Johan enjoys some paternity leave.

The feeling of power this gives is immense. EU4 will allow you a similar feeling with a new feature in the upcoming expansion: Great Powers

In 1.18's accompanying expansion, which has yet to be name-dropped, we will grant the 8 most powerful countries in the world a "Great Power" status, granting them bonuses, new diplomatic options and, perhaps most importantly, a glow around your shield to show that you are the superior nation.

Before we address the shiny options and bonuses available to you, let's tackle the question of how to become a Great Power. As we had mentioned in a previous diary, the technology system is getting an overhaul and the Great Power mechanic will make use of this too. Your ranking as a Great Power depends on your Total Development plus half of your Subject Development, then divided by your tech cost. This ensures that early game, large powers such as Ming and Timurids will enjoy Great Power status but as Other powers rise and they lag behind with embracing new institutions, this status will be lost. Of course, If Ming, for example, stays united and forward thinking, they may not lose this status at all. Subject Nations cannot be Great Powers

As a great power you will enjoy a Power Projection bonus. One commonly raised issue is that if you are a huge power without equal your Power Projection is oddly low, since you cannot have any meaningful rivals. The greatest of the Great Powers will enjoy a +25 Power Projection bonus, with the other 7 gaining an increasingly smaller amount with rank 8 getting +10PP. Additionally, great powers will receive a prestige decay reduction. Other modifiers will likely be added before release as we continue to balance the system.

eu4_19.png


Bonuses are all very well and good, but where's the fun in being great if you can't enforce your will on lesser beings? Four new diplomatic options are opened up uniquely for Great Powers:

Take on Foreign Debt – Pay off all the loans of the target independent non-GP country. Gives +10 relations bonus for every standard size loan of the target you clear, capped at +200, decaying 2/year Also grants +1 trust for every loan cleared, or +2 favours if you have The Cossacks. Requires enough money to pay off target’s loans.

Influence Nation – Pay 1 year of target income to increase relations and grant +1 monarch points in their weakest category for 10 years in a target independent non-GP nation. This raises their opinion of you by 25 for the 10 years, also gives +5 trust. Going to war with them cancels this bonus.

Intervene in War– If there is an ongoing war between great powers but an imbalance in the number of GPs involved, you can make it your business to intervene. For example, if GP Britain is singlehandedly fighting GP France and GP Spain, you as a Great Power Commonwealth can intervene on Great Britain's side to balance out the number of great powers involved.

Break Alliance – This will force a nation to break its alliance with another. They will accept if the target nation is sufficiently afraid of you and you will gain a truce with the nation you force this upon. Useful for stripping your war target of pesky roadblocks.

eu4_12.png


Finally, you will want to hold on to your status as a great power. If you are pushed out of the top 8 nations, you will be given a 5 year grace period to regain your Great Power Score. During this time you will still have access to Great Power options but if you cannot regain your standing then you will lose them until you rise again or topple those who would claim to be greater than you.

Current 1444 Great Powers:

eu4_13.png



As usual, the nitty-gritty numbers are very much subject to change as we refine the features.

Great Powers will be available as a paid feature in the upcoming expansion, which will be released alongside the 1.18 patch.

Next week we'll be in the presence of our King/Khan/Chief/Sultan/Emperor/Malik, so I hope you're on your best behavior.
 
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Seems fun, but nations who are already among the top 8 powerful probably doesn't need another power boost.

I'll rather don't have those bonus if AI is competent enough to use intervene war.
Imagine playing as united India. Everytime you want to grab some land and Chinese/Spanish/British jump in the other side to fuck with you.

If done correctly, this is more a blob limiter then buff to big country.
 
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So I see Paradox's secret plan is to actually integrate Victoria III into EU IV.

Actually, it's more a move to integrate Victoria's Secret: https://twitter.com/Martin_Anward/status/737039498614296577

Can you do this to allies of Great Powers?

Will the ally of the target experience any relations drop with you or its former ally?

Yes and yes, there will be a relation drop and a CB given. If, for example, France forces Munster to break alliance with England, England will get a CB on France.

Will Poland become GP after union in 1444?

Barring absurdities, yes.

When granting a minor power monarch points via "Influence Nation", does it cost you monarch points?

It does not.
 
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In 1.18's accompanying expansion, which has yet to be name-dropped, we will grant the 8 most powerful countries in the world a "Great Power" status, granting them bonuses, new diplomatic options


Another DLC that gives more bonuses.

But it's really easy to see why you would want to give bonuses to the most powerful nations in the game. Because this game makes things really hard when you are a great power. Right now it's super hard to get by if you have 500 development.
 
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Why not make GP's regional (One for a region or more) until the last or some other Institution 1700 or 1750? and after that set them to the 8 global ones. Was there any design decision behind that?
 
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I'll rather don't have those bonus if AI is competent enough to use intervene war.
Imagine playing as united India. Everytime you want to grab some land and Chinese/Spanish/British jump in the other side to fuck with you.

Four new diplomatic options are opened up uniquely for Great Powers:
...
Intervene in War
– If there is an ongoing war between great powers but an imbalance in the number of GPs involved, you can make it your business to intervene.
 
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Being a great power increasing power projection and reducing prestige decay sounds resonable. I however find it somewhat peculiar that it should reduce the costs of embracing institutions as shown in the screenshot. Hope that will change before release.
 
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Why not make GP's regional (One for a region or more) until the last or some other Institution 1700 or 1750? and after that set them to the 8 global ones. Was there any design decision behind that?

This right here is the most sensible way of implementing such a system. Victoria-style GPs in 1444 make no sense and break immersion.

The problem is that nobody plays until 1750. Implementing lategame features is basically a waste of development time.
 
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Jeez. Gimme a break! Stellaris, HOI4 and now this? This looks awesome! Where is my life? Which of these games am I going to play. Help!!!

Please forgive the excessive use of exclamation marks!!!!
 
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Please do not talk about HOI IV. All about sense and simplicity... but historically ruined. Trash-canned it already.

I will scrutinise every dlc for what it is worth. GP dlc is one with huge advantages and positive additions to the EU IV game, but I will have to watch closely if this does not imbalance the game in some sort of way. Or a china intervening a war between gp's in Europe.

That would kill the immersion for me... you can count on that.

No more pre-orders, period.
 
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@DDRJake, just a quick suggestion about Institutions. Instead of Colonialism appearing in Iberia, I believe it would be better if it appeared in the first feudal (as in, embraced Feudalism already) nation with a capital outside a colonial region to get a cored province in such a region. 90% of the time it will be an Iberian nation, but this allows France/GB to take the lead should Iberia fail and, most importantly, gives agency to the player as they may try their luck in outspeeding Iberia. It also makes the institution more "natural" as it'd be the product of an action (like Global Trade) instead of purely being regionlocked.

I really agree with this. Maybe you should post it in a different place though, like the last DD or the sugestion subforum. Just to make it more visible and related to the topic
 
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EU4 will allow you a similar feeling with a new feature in the upcoming expansion: Great Powers
Victoria III confirmed!
 
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Austria (Holy roman Emperor) and Denmark (Kalmar Union) shoud be great powers in 1444. Mamluks, timurids and Lithuania not. I would suggest adding secondary power status or regional great powers (that makes more sense to mamluks and timurids).
 
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I cringed a bit upon seeing your post >_<. Should have actually been Poland, not Muscovy. But it seems Poland, like Austria, suffers from the fact that the system solely relies on development.

Once it gets its PU, it will most likely be a GP, as half of Lithuania development will add to their GP score. Also Mamlukes should be kicked off GP rank quickly after game start.

Seems fun, but nations who are already among the top 8 powerful probably doesn't need another power boost.

True somehow, although in the other hand, depending on how it is balanced, it can mean that as a GP, any war you're involved in will have others GP joining to get in your way. So it has the potential to add new possibilities as well as new threats. It all depends on the AI though.