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EU4 Development Diary - 2nd of February 2021

Welcome everyone to another development diary for Europa Universalis IV. This time it's yet another short one, written by me, talking about some new mechanics.

First of all, we are changing the Plutocratic Government Reform. For those that do not recall what it is, it's a reform available to countries in either of the indian, muslim, chinese or east-african technology groups. Previously it gave a merchant and affected the influence of some estates.

In 1.31 it will become far more powerful, as it will also get all the benefits and drawbacks of a merchant republic, including trade posts & trade leagues. This will make it possible to create a powerfully focused trading nation in the east.
eu4_19.png

Secondly, as you may have noticed in the previous screenshot, this reform also unlocks something called “draft transports”. This is an ability that comes with the next expansion, and allows you to quickly get transports at a cost that may be beneficial to you if you are a smaller nation.

Drafted Transports will begin construction in as many ports as needed, just like building a template, and the amount of transports you get depends on your naval force limits.

Drafted Transports take half the time of a normal transport to build.

Drafted Transports cost a fraction of your income instead of a fixed amount, so it is not really beneficial to large empires, but it is a great way to quickly and cheaply get a new transport fleet when playing a lesser naval power that can not afford keeping it around all the time.

eu4_20.png

Next week, we’ll be back, talking about a new feature that may either be unprecedented or something really really lasting.
 
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Will the ordinary commercial republics have estates? Because it turns out that an Asian monarchy and plutocracy at the same time, but with the estates. And the regular trade of the Republic only faction with extremely questionable mechanics and bonuses
 
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Drafted Transports cost a fraction of your income instead of a fixed amount, so it is not really beneficial to large empires, but it is a great way to quickly and cheaply get a new transport fleet when playing a lesser naval power that can not afford keeping it around all the time.
Very good, very socialist, very Scandinavian. But it's a pity the Scandinavian region hasn't got any love recently in EU4. Go see, there's a megathread about it. I have nothing to do with it, the people (the penguin and the cat) are demanding a full Scandinavian renewal. Will Paradox answer with an appropiate rework of the region? Mission trees, events, intermediate formables like Denmark-Norway, etc. That's what EU4 so desperately needs right now.
 
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It's a game from 1444 to 1821, late game Man o' Wars are full of cannons and sailors, not soldiers
You could still scrap the cannons and sailors, and fill it with soldiers. My uncle Giancarlo had a cargo ship, it got drafted during the war, and they scrapped all the merchancy on board and replaced it with soldiers.
 
Very good, very socialist, very Scandinavian. But it's a pity the Scandinavian region hasn't got any love recently in EU4. Go see, there's a megathread about it. I have nothing to do with it, the people (the penguin and the cat) are demanding a full Scandinavian renewal. Will Paradox answer with an appropiate rework of the region? Mission trees, events, intermediate formables like Denmark-Norway, etc. That's what EU4 so desperately needs right now.
A "super MEGATHREAD", I should have said.
 
You could still scrap the cannons and sailors, and fill it with soldiers. My uncle Giancarlo had a cargo ship, it got drafted during the war, and they scrapped all the merchancy on board and replaced it with soldiers.
But eu4 is the story of navies and armies becoming both increasingly professionalised and not just sequestered on an adhoc basic
 
But eu4 is the story of navies and armies becoming both increasingly professionalised and not just sequestered on an adhoc basic
I say EU4 navies should be sequestered more often. Like, people should be able to demand ships in a peace deal, or also get part of the enemy's fleet upon annexing them, or people should be able to arm a merchant vessel, spending money and depriving it from its trade value influence, but making them more apt for war, etc.
 
But eu4 is the story of navies and armies becoming both increasingly professionalised and not just sequestered on an adhoc basic
We had a whole expansion about that, Cradle of Civilization.
 
Apparently no one read the final sentence of the DD. I'm looking forward to next week, maybe it will be the beginning of the end for support for eu4.
I do not see them handing the reins to Tinto for the last update/expansion. They would likely put them right to work on EUV while the old PDS team wrapped up IV. I am sure EUV is in production, but I can see Tinto working on a bit more post 1.31, even if its something small like Iron Century or Great Works back at the end of CKII. I would not be surprised if we also got one more Expansion after this, but I would give that a 50-50.
 
I have over 3000 hours in the game but never had a problem to get some transports, it was allways okay for me to build them the old fashioned way. That was really not a problem I was ever thinking off tbh. Seems like a mechanic I will never use but is bloating the game even more.

Other than pilling up useless, tedious and micro intensive mechanics on an already bloated game they should try to connect the allready existing mechanics to improve gaming experience. Changing edicts in a big empire is a micro nightmare for example.
 
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Novgorod got conquered in the 1470s. You must be confusing it with the Novgorod massacres that happened a century later.
Ok so I misremembered, also it's 1478 which is closer to 1480 than 1470. And when have you seen Novgorod keep the city of Novgorod until even 1460?
In fact Arkhangelsk never happens because Novgorod doesn't exist long enough for them to have the time to do that mission.
 
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You could still scrap the cannons and sailors, and fill it with soldiers. My uncle Giancarlo had a cargo ship, it got drafted during the war, and they scrapped all the merchancy on board and replaced it with soldiers.
The fact that a ship designed to carry large amounts of cargo is suitable for use as a troop transport doesn't mean that a ship designed for speed and maneouvrability is. A heavy ship could be used as a troop transport, but you'd have to remove a lot of its armament and stores of ammunition in order to do so, so it wouldn't be able to fight as the warship it used to be.
 
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The fact that a ship designed to carry large amounts of cargo is suitable for use as a troop transport doesn't mean that a ship designed for speed and maneouvrability is. A heavy ship could be used as a troop transport, but you'd have to remove a lot of its armament and stores of ammunition in order to do so, so it wouldn't be able to fight as the warship it used to be.
The soldiers could still shoot their muskets at the other ship. That would be a lot of little bullets colliding against the enemy crew.
 
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A good question to ask is : how was it done historically, and subsidiarily : why weren’t there huge troop movements all over the globe during this era?

And then : how could these be represented in the game? I like the attrition to troops change, for example.