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EU4 - Development Diary - 28th of November 2017

Good day all. Today I will elaborate on the map changes which will be part of the upcoming 1.24 update. As the hawk-eyed among you will have noticed in last week's teaser, we are giving some love to the Japanese region and the Philippines, in the titular 1.24 Japan Update.

Firstly, we'll look towards what's going on in the Philippines:

North Philly.jpg



To the north we find three new tags in 1444: Pangasinan, Tondo and Maynila. While the three have distinct state religions: Mahayana, Hindu and Animist respectively, they share the North of the Philippines and the newly added Luzon ideas.


luzon_ideas
global_trade_goods_size_modifier = 0.1
navy_tradition = 1

luzon_barangay =
"Spread out in small port cities and over numerous islands our state is dependent on the sea for its very existence. Our society is built to support long range trade, and everything, from the organization of agriculture to the laws and traditions reflect this fact."
naval_maintenance_modifier = -0.2
sailor_maintenance_modifer = -0.1

luzon_conquest_of_paradise =
"Our archipelago is a paradise to some but it is not without its danger. Rainforests and tropical diseases can deter invaders and sometimes the best defence is our islands themselves. In the face of sure defeat we have traditionally employed scorched earth tactics and let the land fight the invaders for us"
hostile_attrition = 1

luzon_sino_philippine_trade =
"Luzon and especially our position in the Pasig river delta, has allowed us to develop thriving ports for the import of Chinese goods into the entire archipelago. Chinese goods arrive regularly in Tondo where they can then be redistributed to the many ports and islands of the Philippines."
global_ship_trade_power = 0.1

luzon_tagalog_syncretism =
"While we have never stopped worshipping the gods of our ancestors we have also never seen a reason to reject foreign faiths. Among our people we honor the Gods of the Brahmanic faiths, side by side with the god of the Mohammedans and Buddhists."
tolerance_heathen = 2

luzon_sailors =
"Not all sailors serve on our own ships, some seek employment among the many warring states of Southeast Asia. Luzon Sailors can be found on warships from Brunei to Aceh.The experience these men earn abroad is something we can than make good use of in our own maritime endeavours. Let us encourage all our young men to seek their fortunes abroad so that they may later return experienced and hardened."
navy_tradition_decay = -0.01

luzon_a_safe_haven =
"Our kingdom is close enough to enjoy a stream of Chinese, Japanese and Southeast Asian goods yet too far away to be within their reach. This makes us a desirable destination for many who for whichever reason wish to abandon their homeland. Let us invite these people to our land so that we can benefit from their skills and expertise."
advisor_cost = -0.1

luzon_expand_the_sugar_production =
"One of the most sought after crops in these lands is the sugar that our ancestors have grown for centuries. In a more interconnected world this cash crop could bring us even greater wealth. Expanding the production of Sugar, through land reclamation as well as at the expense of other crops will allow our economy to grow to new heights."
production_efficiency = 0.1

bonus =
naval_morale = 0.2


South Philly.jpg


To the south we find the Hindu nations of Madyas, Cebu and Butuan cowering in the shadows of the stronger Animist power of Maguindanao. It can also be noted that the emergent Sulu are playable in 1444. Our new tags here enjoy their own unique National Ideas. We'll pick Maguindanao to look at today, because Animist Pride World Wide


mindanao_ideas = {
start = {
navy_tradition_decay = -0.01
infantry_power = 0.1
}

mindanao_an_islamicized_barangay = {
"Muslim traders, sufis and seamens have grown ever more common in the waters of Nusantara over the course of the last hundred years. We should integrate these newcomers in our realm and join the society of maritime Muslim sultanates. By paying homage both to this new god and the old gods of our ancestors we can be sure to have the support of the heavens as well as our people at all times."
tolerance_heathen = 2

} mindanao_unite_the_datus = {
"There are a great number of Datus, chiefs, of varying stature and influence within our borders. Many exert a much greater deal of autonomy than we would like. Let us rein in these small time chiefs and make them all come regularly to our capital to partake in the kingship ceremonies of our dynasty."
global_tax_modifier = 0.1
}
mindanao_protect_the_riches_of_mindanao = {
"The island that is our home is also a great source of wealth. Gold, pearls, sugar and cinnamon are all exotic goods that attract merchants from faraway realms and even continents. We must not let access to these goods go too easily. Let us protect our artisans and spice merchants and given them what support they need to thrive and profit from the presence of foreign traders."
global_trade_goods_size_modifier = 0.1
}
mindanao_moro_sailors = {
"The Moro people of Mindanao and Sulu are famous for being able sailors and adept at naval warfare. Yet there are many who would claim to dominate these waters. We should build a new and strong fleet for our state, crewed by the many Moro sailors under our control."

naval_maintenance_modifier = -0.2
}
mindanao_fortify_our_ports = {
"We live in a dangerous world, where slavers and pirates are a constant a threat to any coastal settlement. If that was not enough, the arrival of western ships signals the dawn of a new era, with new enemies. We must always be prepared for hostile attacks and fortify all important ports with stone and cannon."
defensiveness = 0.2
}
mindanao_guerilla_warfare = {
"There are many who would try to seize our cities and villages against our will. These foreigners claim that they wish to convert us or 'settle' within our lands. We must resist all such attempts, and be ready to use the land itself against any invader."
land_morale = 0.1
}
mindanao_pirates_of_mindanao = {
"The increased hostile presence throughout the open seas has ruined many of our captains. We must resist those who would put tariffs and regulation on our shipping and instead wholeheartedly engage in smuggling and piracy when we need to. By giving safe harbor to those hunted for piracy we might also increase our activities to once again chase away those who would limit our access to the seas."
embargo_efficiency = 0.1
privateer_efficiency = 0.25

bonus = {
global_manpower_modifier = 0.1



Japan.jpg


Finally we look towards Japan. They received a lot of attention recently with the release of Mandate of Heaven yet we return to right a wrong with the island. Now in 1444 the Oda clan is playable just a stone's throw away from Kyoto, alonside Kitabatake and Tokugawa. While it will be many years before Nobunaga brings the Oda to promenance, they are available to play from the start with their own National Ideas.


ODA ideas = {
start = {
infantry_power = 0.1
land_morale = 0.1
}

oda_rakuichi_rakuza = {
"All over Japan the old Za guilds have grown influential enough to smother many forms of enterprise. With private armies they are also an affront to our direct authority. Let us abolish their monopolies and do away with tolls and closed ports or cities. Free markets and guilds, rakuichi and rakuza, will put an end to Za influence and let our commerce flourish."
global_trade_goods_size_modifier = 0.1

oda_tenka_fubu = {
"Stabilizing our own holdings has given us a strong base for future expansion in what can only be described as a chaotic realm. Let us make the unification and pacification of Japan our clan’s mission, unifying the world can only be done through force of arms."
province_warscore_cost = -0.1
core_creation = -0.1
}
oda_generals = {
"Obsession with birth and privilege has made this country weak and the rise of self-made powerful Daimyo throughout the realm has clearly proven how useless such notions can be. Let us take this lesson to heart and let success and skill be the guiding principle for who should rise to command our armies. Strong leadership is a requirement for rapid expansion."
leader_land_shock = 1
}
oda_azuchi_castle = {
"Japan is in many ways a land of castles and everywhere we can see the growth of Jokamachi, Castle cities. It is through the construction of strong castles that one can assert influence both over the political realm and the routes vital to military campaigns. This learning is one we must take to heart. From the imperial court to our own retainers it is through the castles that we make sure that they are constantly reminded of our presence and power. At all times we must prioritize the reduction of enemy castles and the erection of our own in strategic locations"
leader_siege = 1
}
oda_triple_firing = {
"The advent of firearms has, and will continue to, revolutionize warfare in the Japanese archipelago and through mastering these new weapons we can dominate any battlefield. In order to increase the rate of their fire our musketmen will form ranks, allowing one to fire while two others reload."
fire_damage = 0.1
}
oda_patronization_of_the_west = {
"Western missionaries have brought many ideas and techniques to our land and unlike the old Buddhist associations they have no previous ties to corrupt land owners or rebellious cities. We should welcome the westerners into our cities and examine the benefits they can bring to our court."
technology_cost = -0.05
}
oda_kenchi = {
"Our realm is in many ways a patchwork of small manors and fiefs. An overview of their through worth, and in many cases even who owns what piece of land, is almost impossible to achieve. Let us undertake a major cadastral survey to investigate these lands in detail and create a new system of taxation and obligations that can then be both efficient and fair."
global_manpower_modifier = 0.2

bonus = {
leader_land_fire = 1


So it's exciting times for the Far East in the upcoming 1.24 Japan update which people can expect before the new year rolls around. The update will be free, contain the above map changes, more ideas, bugfixes and more. Consider it an early Christmas present from us to you. We'll go into detail about some of the fixes and balance changes next week. See you then!
 
That area already got some love in the Russia patch, and Poland's ideas are some of the best in the game.
Well some love means bassicly few provinces and when i say rework i mean new mechanics and events that would actually be accurate as of now Polish Elective Monarchy isnt for example and there are many other things to change and yes Polish ideas are good and they dont need a buff .
 
Ok, the Oda ideas seem that Paradox is going full anime Hollywoodian mode, like really? Oda is in Prussian tier and that's a problem.
I would love a thread from Paradox explaining how they base their nationals ideas because with some nations they go full weeb mode, which is unacceptable...
Prussabo ideas (and government!): Totally okay, everything is fine.
Weeabo ideas: PARADOX ITS TIME TO STOP!
 
Better to add the Maori to New Zealand

Don't think the game is well suited to represent them in 1444. 1444 is only about 200 years after they first arrived on the north island.

EDIT: Then again, they added some Siberian tribes and many north american native tags, so it's not like they're consistent with it.
 
Don't think the game is well suited to represent them in 1444. 1444 is only about 200 years after they first arrived on the north island.

EDIT: Then again, they added some Siberian tribes and many north american native tags, so it's not like they're consistent with it.
Diffrence is the maori could get institutions of the more advanced tags in indonesia, while the native american tribes are sort of stuck in their bubble.
 
I'm not sure, do you mean that as an argument pro or against?
I mean they are far more likely to be come ahistorically strong than their native american counterparts.
 
Under Nobunaga, the Oda went from controlling a single castle in the middle of the Japan with an insignificant army to having a modernized, efficient military that had subjugated roughly 2/5s of Japan by the time Nobunaga was assassinated, and would have conquered the whole archipelago in his lifetime had he not - he achieved this largely in the span on 22 years.

That said, Oda ideas focusing on leader pips is silly; the Oda weren't known for most of what qualifies shock beyond Okehazama and some of Katsuie Shibata's feats, and they choked in a number of critical sieges (Inabayama, Nagashima, Odani, Ishiyama, etc.). That the economic/administrative reforms of Nobunaga and his toleration of Christianity (and his scions toleration and conversions) are largely downplayed in the set even more disappointing.

It takes a lot to be an outstanding set in Japan in EU4 as the baseline for national ideas is pretty high there. 2 out of seven ideas focus on economic and administrative reforms, and one on the relationship with the west. That is incidentally the exact same way you made your own suggestion even if the bonuses are different :)
This Oda set is a military set focusing mostly on the quality of generals rather than on troop quality (like your own did with 15% infantry combat ability, land morale and discipline).

We do weigh pros and cons when we implement these things and I would like to take this opportunity to once again thank you for your work on the Japan threads in the suggestions forum.
While working on the Japan patch we have looked to these for some of our inspiration. :)
 
I'm really happy for more provinces in Japan, hope they will be even some more. I'm very curious about the trade goods. I'm hoping one province keep Dyes, but that maybe one of the others get's a medium trade good like tropical wood,tea or naval supllies and not only grain, livestock and fish. High ones would always be welcomed too. Since cradle of civilization it is harder to dominate a eastern trade good as Japan only on Japan.
 
Usually I'm fine with Paradox DLC, unlike some others, but this one so far just seems pretty insignificant. Maybe you should combine these changes with another, larger DLC? Or are there some non-map changes I've missed?