Good day all and welcome back to another Development Diary for Europa Universalis IV. We've already announced that the Rule Britannia Immersion Pack will be coming soon for $9.99 or your local equivalent, as well as that the 1.25 England Update will accompany it for free. To that end, let's talk about a couple of the upcoming Rule Britannia features, as well as the new National Ideas for low Countries from the Update.
Firstly, a couple small features from Rule Britannia. We have added in a new Peace Deal and Diplomatic offer to Steer Trade. This will cost 60% War Score and will be tricky to get diplomatically, but will force the target nation to have their merchants automatically placed so that they steer trade towards the victor's trade capital. This arrangement will be enforced for the duration of the truce and is an effective way to hijack an enemy nation's finances without taking territory or otherwise accruing Aggressive Expansion.
In this example, Venice have forced Mamluks to steer trade, so manually control over Mamluk merchants has been revoked and they are automatically placed to maximum profit for Venice: steering from Aleppo into Alexandria, and Alexandria+Ragusa into Venice. This arrangement allows merchants to even steer trade away from home nodes into the beneficiary's nodes.
As this is often (but not always) more beneficial than Transfer Trade Power, Steer Trade costs 60% Warscore while Transfer Trade Power is set to 30%.
Next up, we have the addition of Naval Doctrines. For all nations with a naval force limit surpassing 20 ships, they can set their naval doctrine from the following:
However, specially for nations in the British culture group, there is a fifth Doctrine option: Wooden Wall, which will grant a +1 to all naval combat rolls in sea provinces adjacent to any of their owned provinces. This should allow a British nation both to better defend their home island as well as project power abroad where they seize land.
Steer Trade and Naval Doctrines are both features of the upcoming Rule Britannia Immersion pack. Let's also take a look at the Low Countries National Ideas added freely in the accompanying England Update.
We have been hard at work adding National Ideas for the Dutch and surrounding nations who for a long time have been abusively coupled under the wide-reaching "German Ideas". As such, the following nations have received their own unique National Ideas:
Friesland ideas, already shamefully spoiled in a Twitter teaser
I'll spoil 2 of the idea sets here and now, and the 2 next most requested in this thread shall be later unveiled. Personally I'm quite fond of Gelre and Aachen.
GEL_ideas = {
start = {
stability_cost_modifier = -0.1
naval_maintenance_modifier = -0.10
}
bonus = {
tolerance_heretic = 2
}
gel_county_duchy = {
diplomats = 1
"Gelre has been elevated by the Emperor from a mere County to a magnificent Duchy. Gelre is thereby recognized as one of the most prominent states of the Low Countries."
}
gel_hanseatic = {
trade_efficiency = 0.1
"The rivers that flow through Gelre bring with them an abundance of trade. No wonder that an extraordinary amount of towns in our land are members of the Hanseatic League. These Hanseatic towns make a vital contribution to the duchy's coffers."
}
gel_defy_burgundy = {
legitimacy = 1
"Whether they be Dukes of Burgundy or Kings of Spain, the people of Gelre use every means at their disposal to eject foreign rulers from their lands. Our staunch independence in the face of adversity cements our right to rule."
}
gel_rivers = {
development_cost = -0.1
"While other states in the Low Countries battle the advance of the ocean, Gelre contends with its rivers. The perennial risk of flooding has forced us to develop a tradition of river engineering that controls the flow of water throughout our land."
}
gel_gelderland_wars = {
land_morale = 0.10
"Gelre is no stranger to military conflict, and its armies once again stand ready to expand our borders by force. Our motivations of course are not purely expansionist - we also seek to defend the Low Countries from the encroachment of foreign kings."
}
gel_looting = {
loot_amount = 0.25
"It is always difficult to muster the coin to pay soldiers. As an alternative to payment by the state, many soldiers and mercenaries are willing to accept instead the right to plunder the land of whatever valuables they come across on their campaigns."
}
gel_diplomatic_expansion = {
diplomatic_annexation_cost = -0.15
"Outright conquest is the simplest method of claiming new territories, but there is much to be said also for a diplomatic approach. Through strategic marriages and moneylending, our realm has expanded from minor holdings in Upper Guelders to its current size. Holland and Utrecht have loaned more from our plentiful treasury than they could pay back, and we have obtained Nijmegen and the Veluwe as collateral. We must obtain more lands following this example."
AAC_ideas = {
start = {
prestige = 1
diplomats = 1
}
bonus = {
diplomatic_upkeep = 1
}
aac_charlemagne_capital = {
prestige_decay = -0.01
"Charlemagne himself held court at the Palace of Aachen, and ever since then the city has hosted the Imperial Coronation. Though the Palace is now derelict, in its place we have built an impressive Town Hall that continues to be the site of the coronation feast."
}
aac_free_city = {
republican_tradition = 0.5
"Ever since the Empire ceased to be ruled directly from Aachen, the city has held the status of Imperial immediacy. The city is self-governing, its leaders answer only to the Emperor himself."
}
aac_spa = {
stability_cost_modifier = -0.10
"Aachen is among Europe's most renowned spa towns. The supposed healing properties of the water make the city's bathhouses popular among both the citizenry and visitors from abroad."
}
aac_guilds = {
production_efficiency = 0.1
"Like many cities in the Germany, the guilds have influence over governance. In Aachen their influence has grown so great that the ruling council has been forced to incorporate the guilds into the government itself, so that industrial interests are always at the forefront of policy decisions."
}
aac_expel_heretics = {
global_heretic_missionary_strength = 0.02
"As city officials flip to and from Catholicism and the various reformed sects, we must decide on a single faith for the city and expel any officials that do not conform."
}
aac_baroque = {
build_cost = -0.1
"There are many grand buildings in Aachen that have fallen into disrepair through war and neglect. This presents an opportunity to rebuild in new architectural styles. The Baroque style has become particularly influential, and would make an excellent inspiration for the renovation of the Town Hall."
}
aac_congresses = {
diplomatic_reputation = 2
"As the dust settles after a great war in Europe, leaders must come to the peace table to resolve conflicts. There is no better site than Charlemagne's capital to host these international conferences that will surely bring about a new era of peace in Europe."
EDIT: adding Brabant and Flanders ideas by request
And that's our lot for today. What'll we check out next week? How about a dev diary on the love the Naval AI has seen for 1.25? That sounds good. See you then!
Firstly, a couple small features from Rule Britannia. We have added in a new Peace Deal and Diplomatic offer to Steer Trade. This will cost 60% War Score and will be tricky to get diplomatically, but will force the target nation to have their merchants automatically placed so that they steer trade towards the victor's trade capital. This arrangement will be enforced for the duration of the truce and is an effective way to hijack an enemy nation's finances without taking territory or otherwise accruing Aggressive Expansion.
In this example, Venice have forced Mamluks to steer trade, so manually control over Mamluk merchants has been revoked and they are automatically placed to maximum profit for Venice: steering from Aleppo into Alexandria, and Alexandria+Ragusa into Venice. This arrangement allows merchants to even steer trade away from home nodes into the beneficiary's nodes.
As this is often (but not always) more beneficial than Transfer Trade Power, Steer Trade costs 60% Warscore while Transfer Trade Power is set to 30%.
Next up, we have the addition of Naval Doctrines. For all nations with a naval force limit surpassing 20 ships, they can set their naval doctrine from the following:
- Fleet in being: -15% ship maintenance
- Free Oarsmen: + 15% Galley Combat Ability
- Merchant Navy: +33% ship tradepower
- Ship Boarding: + 33% capture ship chance
However, specially for nations in the British culture group, there is a fifth Doctrine option: Wooden Wall, which will grant a +1 to all naval combat rolls in sea provinces adjacent to any of their owned provinces. This should allow a British nation both to better defend their home island as well as project power abroad where they seize land.
Steer Trade and Naval Doctrines are both features of the upcoming Rule Britannia Immersion pack. Let's also take a look at the Low Countries National Ideas added freely in the accompanying England Update.
We have been hard at work adding National Ideas for the Dutch and surrounding nations who for a long time have been abusively coupled under the wide-reaching "German Ideas". As such, the following nations have received their own unique National Ideas:
- Friesland
- Utrecht
- Gelre
- Flanders
- Brabant
- East Frisia
- Liege
- Aachen
Friesland ideas, already shamefully spoiled in a Twitter teaser
I'll spoil 2 of the idea sets here and now, and the 2 next most requested in this thread shall be later unveiled. Personally I'm quite fond of Gelre and Aachen.
GEL_ideas = {
start = {
stability_cost_modifier = -0.1
naval_maintenance_modifier = -0.10
}
bonus = {
tolerance_heretic = 2
}
gel_county_duchy = {
diplomats = 1
"Gelre has been elevated by the Emperor from a mere County to a magnificent Duchy. Gelre is thereby recognized as one of the most prominent states of the Low Countries."
}
gel_hanseatic = {
trade_efficiency = 0.1
"The rivers that flow through Gelre bring with them an abundance of trade. No wonder that an extraordinary amount of towns in our land are members of the Hanseatic League. These Hanseatic towns make a vital contribution to the duchy's coffers."
}
gel_defy_burgundy = {
legitimacy = 1
"Whether they be Dukes of Burgundy or Kings of Spain, the people of Gelre use every means at their disposal to eject foreign rulers from their lands. Our staunch independence in the face of adversity cements our right to rule."
}
gel_rivers = {
development_cost = -0.1
"While other states in the Low Countries battle the advance of the ocean, Gelre contends with its rivers. The perennial risk of flooding has forced us to develop a tradition of river engineering that controls the flow of water throughout our land."
}
gel_gelderland_wars = {
land_morale = 0.10
"Gelre is no stranger to military conflict, and its armies once again stand ready to expand our borders by force. Our motivations of course are not purely expansionist - we also seek to defend the Low Countries from the encroachment of foreign kings."
}
gel_looting = {
loot_amount = 0.25
"It is always difficult to muster the coin to pay soldiers. As an alternative to payment by the state, many soldiers and mercenaries are willing to accept instead the right to plunder the land of whatever valuables they come across on their campaigns."
}
gel_diplomatic_expansion = {
diplomatic_annexation_cost = -0.15
"Outright conquest is the simplest method of claiming new territories, but there is much to be said also for a diplomatic approach. Through strategic marriages and moneylending, our realm has expanded from minor holdings in Upper Guelders to its current size. Holland and Utrecht have loaned more from our plentiful treasury than they could pay back, and we have obtained Nijmegen and the Veluwe as collateral. We must obtain more lands following this example."
AAC_ideas = {
start = {
prestige = 1
diplomats = 1
}
bonus = {
diplomatic_upkeep = 1
}
aac_charlemagne_capital = {
prestige_decay = -0.01
"Charlemagne himself held court at the Palace of Aachen, and ever since then the city has hosted the Imperial Coronation. Though the Palace is now derelict, in its place we have built an impressive Town Hall that continues to be the site of the coronation feast."
}
aac_free_city = {
republican_tradition = 0.5
"Ever since the Empire ceased to be ruled directly from Aachen, the city has held the status of Imperial immediacy. The city is self-governing, its leaders answer only to the Emperor himself."
}
aac_spa = {
stability_cost_modifier = -0.10
"Aachen is among Europe's most renowned spa towns. The supposed healing properties of the water make the city's bathhouses popular among both the citizenry and visitors from abroad."
}
aac_guilds = {
production_efficiency = 0.1
"Like many cities in the Germany, the guilds have influence over governance. In Aachen their influence has grown so great that the ruling council has been forced to incorporate the guilds into the government itself, so that industrial interests are always at the forefront of policy decisions."
}
aac_expel_heretics = {
global_heretic_missionary_strength = 0.02
"As city officials flip to and from Catholicism and the various reformed sects, we must decide on a single faith for the city and expel any officials that do not conform."
}
aac_baroque = {
build_cost = -0.1
"There are many grand buildings in Aachen that have fallen into disrepair through war and neglect. This presents an opportunity to rebuild in new architectural styles. The Baroque style has become particularly influential, and would make an excellent inspiration for the renovation of the Town Hall."
}
aac_congresses = {
diplomatic_reputation = 2
"As the dust settles after a great war in Europe, leaders must come to the peace table to resolve conflicts. There is no better site than Charlemagne's capital to host these international conferences that will surely bring about a new era of peace in Europe."
EDIT: adding Brabant and Flanders ideas by request
And that's our lot for today. What'll we check out next week? How about a dev diary on the love the Naval AI has seen for 1.25? That sounds good. See you then!