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Dev Diary #9: Ancient Wonders

Greetings future Rulers, welcome to another Development Journal! I’m Bas, a game designer at Triumph Studios. I’d like to give you some glimpses into the grand structures called Ancient Wonders that can be found in the realms you conquer.

Each Ancient Wonder is a monument from the great ages of the past, with several ties to the old Age of Wonders lore. They make the lands more coherent and mysterious as you encounter an ancient Mother Tree guarded by vengeful Entwined, a Secret Temple desecrated by evil cultists summoning a demon or a Lost Tower of ancient wizard horribly transformed by the Astral Sea.

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Ancient Wonders are, next to being monumental landmarks in the world map, also filled with adventures and the promise of loot. They are the evolved versions of Treasure Sites in Age of Wonders 3 and Landmarks from Age of Wonders: Planetfall.

Discovering an Ancient Wonder

When you first uncover an Ancient Wonder on the World map, you already get a glimpse of what’s to come through:
  • The name, which hints at the adventure that awaits inside.
  • The tier, which indicates the difficulty but also the value of the Ancient Wonder and its rewards!
  • The background lore, indicating what the Ancient Wonder’s original purpose was and what might still lurk inside
Beware though, that trying to enter and capture Ancient Wonders, while a dangerous ordeal in itself, also have diplomatic repercussions, other players gain grievances if you try to explore Ancient Wonders that are close to them. No one likes nosy neighbors stealing the loot.

To take you on an adventure, we’re following Wizard King Cinren Toliath of the Ashborn Hedonists.

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As we’ve explored and settled a second city, we’ve encountered an Ancient Wonder called the Lover’s Spring, sounds rather inviting for our Hedonists? Let’s have a look..

Entering the Ancient Wonder

Whenever your hero/ruler with their army enters an Ancient Wonder, they’ll stumble upon an intro event that will foretell a special combat encounter. Such as a Lost Mage hungrily seeking for knowledge, or 2 dragons guarding a hoard of gold, or a bunch of demi-giants discussing what’s for dinner.

Sometimes these events also link to existing elements in the world, such as a House or a Hero. This means that the reward is also tied in with the story. Such as being able to recruit a new Hero mentioned in the intro, or gaining favor of a particular house.

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Cinren and his hedonists have been invited to bathe by some suspicious nymphs, we don’t fall that easily for such a trick. But the foreshadowing of facing Nymphs is no small threat. Nymphs have the ability to Seduce units, mind controlling them until the Nymph dies.

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Luckily, there is an option for us to “avert our eyes”. A painful but necessary alternative to have our troops become blinded but also immune to being seduced.. Cinren knows his people tend to give in to temptation too well, so we give the order to look away and go into the fight..


Fighting in the Ancient Wonder

Now, let’s get into the battle!

Each Ancient Wonder is guarded by a powerful army of monsters and baddies. These enemy units are themed towards the Ancient Wonder and its event. They’re connected to the entire adventure and mentioned in the intro events.

Ancient Wonders have some of the coolest looking combat maps we’ve made so far. With a big focus on selling the idea of being inside the structure and the function of the structure before it fell into disarray.

A big shoutout to Sara and the rest of the Art team, who’ve done an amazing job in making these maps look absolutely stunning.

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We’ve retained a big part of the design philosophy that we used in some of Planetfall’s combat maps, where we compliment the units you’ll be fighting against with the level’s layout. Making these units truly shine. This works well for Ancient Wonders who have both bespoke maps and bespoke units you can encounter in them.

When making the Golden Ziggurat for example, we know there were going to be Dragons here as one of the main adventures. So we’ve made a nice open center battleground for your troops to walk down to with some side paths. Baiting players into piling their troops into the main room, just to let the Dragons pull off some impressive breath attacks! Some would consider us level designers cruel...

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Combats in Ancient Wonders are paired with Combat Enchantments that spice up the encounter. They are made to tie in with the event and the enemies you face. Such a Lost Tower adventure where reality shifts, making your troops suddenly appear somewhere else every 2 turns! Making a tight formation relying on auras harder.

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But, if the player has made some of the alternative choices in the introduction event, they get their own beneficial combat enchantment that helps even out the odds in combat. Some of these benefits do require some extra consideration when fighting manually to get the best result!

One of these benefits is the Cooling Vents in the Magma Forge Ancient Wonder while facing an army of splitting Fire Elementals. By spending some production or passing a Materium check, several locations in the battlefield now apply Wet to your units which increases Fire Resistance and dispels Burning!

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For Cinren and his now blind hedonists, the combat is going to be hard fought in the soothing waters of the Wellspring. The Arcanists in particular have trouble pulling off their lightning bolts while being blinded. But luckily we have enough melee troops and Cinren himself with a Godir Greataxe, to reach and vanquish the Nymphs and their Thralls.

Age of Wonders 4 15_03_2023 11_11_31.png


Resolving the adventure

After a victorious battle (I hope), you’re greeted with a celebratory resolution event. Here a new dilemma is presented: your reward!

Rewards are different per adventure and often grant a great chunk of resources. But more than that, you can get unique rewards by choosing one of the event options.

Some of the unique reward options are even locked behind specific conditions, such as affinity or alignment. Making the event in a different playthrough offers you different rewards!

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As a fixed reward, our troops get to actually enjoy the spring and fight harder in the coming battles! But Cinren gets to make an extra choice for a special reward. Of course we’re going to get our very own Nymph unit! The power to seduce units belongs to the Hedonists!


Annexing the Ancient Wonder
Once you have cleared the Ancient Wonder, you’re granted ownership over it. While owned, you can annex it as a province into one of your cities’ domain. Doing so grants multiple bonuses:
  • Resources
  • Imperium
  • Rally of the Lieges unique units
  • Other unique bonuses

These are very strong, and way better than regular nodes. Especially Imperium is rare to get in the world map.

The Rally of the Lieges units are wildlife units that fit thematically with the Ancient Wonder itself and can not be acquired anywhere else. They wonderfully complement your lineup, such as being able to recruit Bone Dragons from the Lost Tower while playing as a master Necromancer ruling over an undead race!

Some other unique bonuses are granted such as making unit summons a lot cheaper or increasing the income of Province Improvements in your domain. They always count as a specific improvement type themselves, and therefore work with other bonuses and city upgrade requirements.

Age of Wonders 4 15_03_2023 11_19_28.png


Cinren order’s the annexation of the Lover’s Spring into his second city, the Lover’s Spring grants us happiness and heals our troops quickly within the domain. Acting as a beacon of growth and joy.

But not only that, we also get to recruit some very rare Fairy units as the spring attracts the local Fey! These are a collection of flying Tier 3 battlemages and Support units, and they will complement our army well as we make our race of tricksters and pleasure seekers. Playing as mystic also means that they benefit well from our unit enchantments such as Scrolls of Power, increasing damage on all our Battlemages and Support units!


Adventures
Each unique Ancient Wonder has one of a selection of Adventures inside of them. Each with their own events, combat encounter and Combat Enchantment(s). This means that entering locations that look the same in a playthrough actually result in completely different encounters!

An Adventure is a series of events and a special combat encounter with special combat enchantment(s) that is put inside the Ancient Wonder, these events have special requirements for certain options, be it in the intro or resolution event, so encountering an adventure you’ve had before can lead to different results!

For the modders out there, this means you can easily add extra adventures to existing Ancient Wonders!


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While on Cinren’s Journey to become a Godir, we come across multiple Castle Ruins ancient wonders. Each with their own adventure, foes to fight, challenges to face and rewards to gain!


Conclusion
I hope you enjoyed as we explored the Ancient Wonders together! On their own they're a real step up from the Treasure Sites of Age of Wonders 3 as we’ve added more content, more complex maps and combat challenges, events, lore and greater rewards.

But it’s with your journey where they’ll really shine, from creating an eternal war machine by capturing a Magma Forge as Demonic Industrialists, to fielding Blessed Souls from a Secret Temple heralding the return of a race that call themselves the new Archons, to saving an Ancient Mother Tree as a fearless Druid restoring the lands. It’s the connection between their story and yours that makes them truly wondrous!

 

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If that early-game golden gate from the stream would get even stronger over time... well, I'll be running away screaming.

Like in older games, you can only bring a single stack of troops to these sites. And those guardians looked like they'd match an end-game stack already. (Gut feeling, compared to what kind of end-game stacks I had in AoW3 and Planetfall)

In other words: I don't think they need to get stronger.

I doubt they get stronger, though you can most likely increase defender strength during realm creation like you could in the other games if you want them to be harder overall.
 
I am always paranoid when something’s too good to be true :D
Like where is the catch? Not a hot spring I reckon and the water is this cold :eek::oops:

The expectation window varies from person to person.

Like a feudal peasant might consider finding a pile of free mana crystals suspiciously fortunate while a mystic culture scout considers it turn 3.

So I expect a people that literally call themselves "hedonists" to dive in expecting the normal everyday raunchy bathing that just happens, ya know. ;)
 
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Why is it called the 'Rally of the Lieges'? Isn't the player the only Liege involved?
From what you've said it's more of a rally of your vassals (or feudatories if you want a fancier word).
 
Hi, I watched the live stream. Maybe dev can make a detailed reply on why the want a template healing system. It is a PvE game, this change just make game unnecessary longer and discounted. Now you need wait few turns between each fight regardless how well you played. Back to PT you can keep fighting from one victory to another victory. Which is super help when fighting high difficulty AI. You just keep taking its cities all the way to its capital.
 
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Why is it called the 'Rally of the Lieges'? Isn't the player the only Liege involved?
From what you've said it's more of a rally of your vassals (or feudatories if you want a fancier word).
That would be because Liege is also defined as
  • obligated to render feudal allegiance and service
  • a vassal bound to feudal service and allegiance/a loyal subject
The term can be used to both describe the superior and the subject. In Age of Wonders the owner of a Vassal is referred to as the Overlord, allowing Liege(s) to be a perfectly fine term for us to use.
Hi, I watched the live stream. Maybe dev can make a detailed reply on why the want a template healing system. It is a PvE game, this change just make game unnecessary longer and discounted. Now you need wait few turns between each fight regardless how well you played. Back to PT you can keep fighting from one victory to another victory. Which is super help when fighting high difficulty AI. You just keep taking its cities all the way to its capital.
We've detailed it on stream but it takes away both a Strategic aspect and a natural limiter/difficulty as well as the fact that players would/could stretch a combat to end it with more health than they started. Like you say yourself, in PF you're able to just keep going without needing to stop. That exemplifies a lack of attrition that would be expected from armies going from one fight to the next.
 
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That would be because Liege is also defined as
  • obligated to render feudal allegiance and service
  • a vassal bound to feudal service and allegiance/a loyal subject
The term can be used to both describe the superior and the subject. In Age of Wonders the owner of a Vassal is referred to as the Overlord, allowing Liege(s) to be a perfectly fine term for us to use.

I think this is one of those cases where you may be technically correct, but in practice you're going to confuse people because they only know the word as "Yes, my liege. As you command."

Hi, I watched the live stream. Maybe dev can make a detailed reply on why the want a template healing system. It is a PvE game, this change just make game unnecessary longer and discounted. Now you need wait few turns between each fight regardless how well you played. Back to PT you can keep fighting from one victory to another victory. Which is super help when fighting high difficulty AI. You just keep taking its cities all the way to its capital.

We'll have to see how it works out in practice. But note that if you fight multiple battles per turn, you can still do:

* Fight battle, take damage
* Start second battle, use temp-healing in turn 1. Any damage you take is taken from your temp-health
* Start third battle with same health as the second battle. Use temp healing again.

So yes, you'll need recovery time to reach full strength, but you should still be able to defeat several weaker foes in a row.

Essentially you're now encouraged to use battle-healing abilities quickly, so the next damage will be taken from your temp health.
 
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I think this is one of those cases where you may be technically correct, but in practice you're going to confuse people because they only know the word as "Yes, my liege. As you command."
I think it'll be pretty clear that it's a recruit button. It's an oppertunity to learn. After all, many people (especially non-english native) didn't know the word liege before that phrase you mentioned. Now they get to know more :)
 
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I think it'll be pretty clear that it's a recruit button. It's an oppertunity to learn. After all, many people (especially non-english native) didn't know the word liege before that phrase you mentioned. Now they get to know more :)

Eh, if they learn it from this game they'll probably start to use it in ways that aren't exactly common usage.

I did a quick search through Google Scholar on the use of the word, and whilst there certainly WERE cases where it's used in the way it is here, they were very few and all seemed to date to the 19th century.

Moral of the story: If you learn English from fantasy games, native speakers will probably consider your vocabulary to be... peculiar. :)
 
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That would be because Liege is also defined as
  • obligated to render feudal allegiance and service
  • a vassal bound to feudal service and allegiance/a loyal subject
The term can be used to both describe the superior and the subject. In Age of Wonders the owner of a Vassal is referred to as the Overlord, allowing Liege(s) to be a perfectly fine term for us to use.
Thank you, you really do learn something every day :D

Eh, if they learn it from this game they'll probably start to use it in ways that aren't exactly common usage.

I did a quick search through Google Scholar on the use of the word, and whilst there certainly WERE cases where it's used in the way it is here, they were very few and all seemed to date to the 19th century.

Moral of the story: If you learn English from fantasy games, native speakers will probably consider your vocabulary to be... peculiar. :)
British MPs use it occasionally in Parliament, though the last quote I found they were referencing mediaeval stuff to wind each-other up.
 
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can you plz elaborate on the "Rally of the Lieges"? i know the dev diary and comments on it, but i still have no clue what exactly it is and how it works. is it a one time event? what are the prerequisites? do you only get units from vassals and acient wonders? something else? what if i cannot afford / do not like / have no use for the available units/something else? etc.
thx
 
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Eh, if they learn it from this game they'll probably start to use it in ways that aren't exactly common usage.

I did a quick search through Google Scholar on the use of the word, and whilst there certainly WERE cases where it's used in the way it is here, they were very few and all seemed to date to the 19th century.

Moral of the story: If you learn English from fantasy games, native speakers will probably consider your vocabulary to be... peculiar. :)
I wouldn’t worry; living languages are always changing. Look at what’s happened to the word ‘fulsome!’ It’s gone full-circle. (I have no idea why some people have fallen in love with its original meaning; I still find their usage ironic, as to me it means ‘revoltingly excessive.’). ;)
 
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That's probably less to do with it being 2023 and more with: higher detailed art/models having a different impact than a couple of pixels, it having been done already before, the developers getting older and wiser and not wanting to alienate people by having a sexualized model in an otherwise completely non sexualized game.
 
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Looks good.

Can we "pause" a decision and come back to it, or review other data while we are making it? For example, the locals ask you to buy the produce, but you don't have the money right now...can you say "Ok, wait a bit, I will be back", go and make some money, then come back and buy? Sometimes these decisions require immediate attention and cannot be skipped, and it can be a bit frustrating.
Something like, "I forgot my wallet at home."
 
That's probably less to do with it being 2023 and more with: higher detailed art/models having a different impact than a couple of pixels, it having been done already before, the developers getting older and wiser and not wanting to alienate people by having a sexualized model in an otherwise completely non sexualized game.
I would imagine the artists can manage to make a woman sexy and not have it teeter into pornography just because it is higher detailed.
 
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For modders, is it possible to chain adventures?

As in, a way to have multiple Ancient Wonders connected within a narrative?
I believe this was confirmed in the previous dev diary on narrative events. You can connect events together - I’m sure you could link them to ancient wonders. I can envision a quest that sends you to different wonders that are locked behind geographical boundaries, but completing an event at the first one can unlock the second. There aren’t any events like this built into the game at this point, but modders can certainly add them.
 
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I believe this was confirmed in the previous dev diary on narrative events. You can connect events together - I’m sure you could link them to ancient wonders. I can envision a quest that sends you to different wonders that are locked behind geographical boundaries, but completing an event at the first one can unlock the second. There aren’t any events like this built into the game at this point, but modders can certainly add them.
Yes, so Ancient Wonders are a bit of a special case because they are bound by more rules than regular narrative events (e.g. defenders must be generated at the start of the game). So for more experimental ideas we also can't confirm or deny with certainty if they will work without literally trying it out ourselves.

Your idea with quest unlocking access to specific ancient wonders e.g. might be achievable in principle, but there are a bunch of hurdles with player communication and availability /distance of Ancient Wonders that you would have to overcome. Similarly for a chained dungeon event on the Ancient Wonder itself it may not work out due to the way the encounter and variables need to be stored and passed between events - it may be possible, but I honestly can't tell you.
 
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I would imagine the artists can manage to make a woman sexy and not have it teeter into pornography just because it is higher detailed.
I would imagine the devs aren’t making assumptions about either the gender or orientation of their players. Specifying one gender (edit: and their appearance) like this would entail making such assumptions. ;)
 
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