Gars couldn't post this himself today, so I'm doing it for him:
Ladies and gentlemen, this is the Captain speaking. I’ve been invited to make a short guest appearance here this week to give you an update on some of the new features that will be available to further mod Crusader Kings II once the next DLC is released.
Ever since the addition of forts to the game, there has been requests to be able to build buildings inside them just as in other settlements. Well, now you can.
And for those mods who want to present their players with their own bookmarks or additional bookmarks, the era selection screen has now been made fully customizable. So there is no longer the need to use our hard-coded localization strings or images, and the number of eras presented can now be set to anywhere from one to five.
Due to popular demand I have also added a number of new powerful scopes to triggers and effects that will make it easier to script complicated events and decisions, such as any_character and any_landed_title.
To whom an AI character gives out minor titles and religious titles are now scriptable in the same way as other decisions, and targeted decisions has gotten a new friend filter.
The new patch will also see a number of bug fixes. Some of the additional family opinion modifiers that were added earlier this year, such as uncle, nephew and niece all had some problems but are now working as designed, and the opinions between a child and his/her mother and father have now been split into several modifiers to allow for more control.
If you are interested to read more about these and other features you can head over to the mod sub-forum (https://forum.paradoxplaza.com/forum/index.php?forums/crusader-kings-ii-user-modifications.682/) and specifically the thread Captain's Log (https://forum.paradoxplaza.com/forum/index.php?threads/captains-log.774248/)
Over and out.
/The Captain
Ladies and gentlemen, this is the Captain speaking. I’ve been invited to make a short guest appearance here this week to give you an update on some of the new features that will be available to further mod Crusader Kings II once the next DLC is released.
Ever since the addition of forts to the game, there has been requests to be able to build buildings inside them just as in other settlements. Well, now you can.
And for those mods who want to present their players with their own bookmarks or additional bookmarks, the era selection screen has now been made fully customizable. So there is no longer the need to use our hard-coded localization strings or images, and the number of eras presented can now be set to anywhere from one to five.
Due to popular demand I have also added a number of new powerful scopes to triggers and effects that will make it easier to script complicated events and decisions, such as any_character and any_landed_title.
To whom an AI character gives out minor titles and religious titles are now scriptable in the same way as other decisions, and targeted decisions has gotten a new friend filter.
The new patch will also see a number of bug fixes. Some of the additional family opinion modifiers that were added earlier this year, such as uncle, nephew and niece all had some problems but are now working as designed, and the opinions between a child and his/her mother and father have now been split into several modifiers to allow for more control.
If you are interested to read more about these and other features you can head over to the mod sub-forum (https://forum.paradoxplaza.com/forum/index.php?forums/crusader-kings-ii-user-modifications.682/) and specifically the thread Captain's Log (https://forum.paradoxplaza.com/forum/index.php?threads/captains-log.774248/)
Over and out.
/The Captain