• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Hi again!
Last week I asked about what you wanted to see in future Dev Diaries and I’ll answer one of the questions you asked in this week’s DD. What would I like to add/change in CK2?
I’ll start off telling you what I like with CK2.
What sets CK2 apart from me are the numerous stories it produces. When I play it at work (yeah, that’s something I try to do when I’m not too stressed out), I often feel the urge to tell people on the team what happened to my characters. Like when I’ve sent out my first born son to join the Varangian guard and he comes back a homosexual and suddenly I’m playing a Norse Viking, the King of Sweden who has a lover bodyguard. There are very few computer games that allow for that gaming experience.
The other component that I think makes most PDS games fantastic is multiplayer. Sure it’s not the smoothest multiplayer experience you can have, but it’s one of the most rewarding. Just the scope of battling through hours and hours of gameplay, forming and breaking alliances, planning, plotting, make it fantastic, be it in Sengoku, March of the Eagles, Europa Universalis or Crusader Kings. CK2 adds the personal touch and story building upon that. In our current office multiplayer, we had one player seducing two popes (pope and antipope), giving them and another player the lover’s pox while another player became emperor of the HRE (we were all playing inside it). The new emperor was unfit to rule and soon we had revolts eating us up from the inside and France wanting a piece of the cake from the outside. A faction to remove our emperor formed and soon Magnus ‘the cruel’ was no longer the emperor and I got the opportunity (read punishment) of trying to bring order to the realm. I struggled for a couple of months, trying to patch together something resembling an army of what was left and slowly beating back some of our enemies. Magnus ‘the cruel’ had other plans though and managed to ambush and capture me during my travels. I was immediately beheaded and a new emperor rose to the throne. Several years later we managed to catch and kill Magnus and restore order to the empire. About the same time Dirk ‘the devil’, a former rebel of the empire, became our new emperor.
To me this is great entertainment. It’s more than just the game.
What I really want more of in CK is stuff that make our characters more important and more alive. I don’t feel strongly for any particular part of the map, religion or government, I just want more interesting characters and more ways to interact with them and for them to interact with you. As a project lead I also have a burning desire to focus on quality making sure we deliver bug free product with great performance. Those are difficult goals for a game that was ambitious to start with and then has been extended for over 2½ years.

A little teaser info that will be discussed more in future DDs.

dd3.jpg
 
With the intro of this DD heavily focused on the role of characters and the image hinting at war changes, we could see some diplomatic options with generals. Asking them to surrender along with their men, to join our side and so on.
 
  • 11
Reactions:
This is good and all, but does this mean you are going to improve the chronicle? That feature was overhyped a lot and it is mainly about the 'story' thing being talked about in this dev diary, yet it turned out to be really underwhelming when Charlemagne was released.

When will we see real dev diaries?
 
  • 13
  • 4
Reactions:
But they would still run away, right? So, their precision might decrease, but it would be slightly tedious nonetheless.
If they make it similar enough to EUIV, you won't need 100% war score to sue for peace. In that system I frequently negotiate a peace at less than 50%, just grabbing a few provinces at a time.

Hopefully they will stop running away with inhuman percision after you have broken their morale.
Agreed, although I'm not a fan of how armies will flee across half the damn continent in EUIV. I rather like being able to follow them to the next county and just putting the boot in.
 
  • 3
Reactions:
Oh god, please not shattered retreat. the dozens of tiny armies running around everywhere are already annoying enough.
 
  • 10
  • 6
Reactions:
If they make it similar enough to EUIV, you won't need 100% war score to sue for peace. In that system I frequently negotiate a peace at less than 50%, just grabbing a few provinces at a time.

EU warscore and CK warscore aren't at all compareable. Because you're much more limited in what you can demand in CK they can be a lot more generous with warscore. In EU 100% warscore typically means entirely occupying a country. In CK2 it often means winning two big battles and occupying a few provinces.

Edit: Oh, and if it is shattered retreat, can we please, please get a "chase that army" order. Otherwise the extra micro is excrusiating.
 
  • 3
Reactions:
Also if this is shattered retreat, what is stopping the exact same thing that happened in EU IV, you follow and wipe? In EUIV this was fixed with fort zone of control, I don't see that happening here.
 
  • 2
Reactions:
After reading this DD, I think that CK2 needs reworked romance.
Sexual deseases(Another way of discovering infidelity and being a laughing stock of whole europe),
hidden/reworked lover(You can see that your wife has a lover. but you can't do anything to both of them or question origin of your children unless event fire up),
reworked bastard(Everything is announced after the birth of child, while it should have events during the pregnacy)
 
  • 6
  • 1
Reactions:
If it makes chasing down rebels less tedious its a good quality of life improvement.

Chase downs aren't hard if you have a dedicated Calvary unit (or a flank to just murder them when they flee).

Can someone explain what the hell Shattered Retreat is to all of us who don't play EUIV?

Also if this is shattered retreat, what is stopping the exact same thing that happened in EU IV, you follow and wipe? In EUIV this was fixed with fort zone of control, I don't see that happening here.

Maybe Forts will finally have a use outside of Nomad provinces?
 
  • 4
Reactions:
After reading this DD, I think that CK2 needs reworked romance.
Sexual deseases(Another way of discovering infidelity and being a laughing stock of whole europe),
hidden/reworked lover(You can see that your wife has a lover. but you can't do anything to both of them or question origin of your children unless event fire up),
reworked bastard(Everything is announced after the birth of child, while it should have events during the pregnacy)

I agree. Mainly, I would like to see a system in which one character can be in love with another, but not be loved back. There could also be different intensities of love. Think of it like this: when you seduce a character, you "fall in love" with them. However, you may have seduced them for purely political reasons. Under a new system, Seducing a character would make them love you, but would not make you love them.

There should also be a bit more complex treatment of sexual deviants. Only characters with the "Homosexual" trait should be able to welcome the advances of a same-sex character, and only Homosexual characters should be able to initiate a Seduction of the same sex. It would be interesting to see a rare "Crossdresser" lifestyle trait.
 
  • 5
Reactions:
Chase downs aren't hard if you have a dedicated Calvary unit (or a flank to just murder them when they flee).

Can someone explain what the hell Shattered Retreat is to all of us who don't play EUIV?



Maybe Forts will finally have a use outside of Nomad provinces?
when an army loses it will "shattered retreat" and when an army is shattered it will keep retreating and no engage in battle until it reaches the point it is retreating to often half way across the country
 
Yeah, basically shattered retreat means that a defeated army gets transported into hyperspace and can't be interacted with until they reach their destination, 200 kilometers away.
 
  • 3
Reactions:
Yeah, basically shattered retreat means that a defeated army gets transported into hyperspace and can't be interacted with until they reach their destination, 200 kilometers away.


This is going to make fighting the Abbasids/Byzantines/Khazars so... I don't actually know. On the other hand this means there will be far more waves of said massive blobs, but on the other hand if you manage to siege their holdings down quickly it will allow you to actually beat enemies with faster levy replenishment.