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Hi again!
Last week I asked about what you wanted to see in future Dev Diaries and I’ll answer one of the questions you asked in this week’s DD. What would I like to add/change in CK2?
I’ll start off telling you what I like with CK2.
What sets CK2 apart from me are the numerous stories it produces. When I play it at work (yeah, that’s something I try to do when I’m not too stressed out), I often feel the urge to tell people on the team what happened to my characters. Like when I’ve sent out my first born son to join the Varangian guard and he comes back a homosexual and suddenly I’m playing a Norse Viking, the King of Sweden who has a lover bodyguard. There are very few computer games that allow for that gaming experience.
The other component that I think makes most PDS games fantastic is multiplayer. Sure it’s not the smoothest multiplayer experience you can have, but it’s one of the most rewarding. Just the scope of battling through hours and hours of gameplay, forming and breaking alliances, planning, plotting, make it fantastic, be it in Sengoku, March of the Eagles, Europa Universalis or Crusader Kings. CK2 adds the personal touch and story building upon that. In our current office multiplayer, we had one player seducing two popes (pope and antipope), giving them and another player the lover’s pox while another player became emperor of the HRE (we were all playing inside it). The new emperor was unfit to rule and soon we had revolts eating us up from the inside and France wanting a piece of the cake from the outside. A faction to remove our emperor formed and soon Magnus ‘the cruel’ was no longer the emperor and I got the opportunity (read punishment) of trying to bring order to the realm. I struggled for a couple of months, trying to patch together something resembling an army of what was left and slowly beating back some of our enemies. Magnus ‘the cruel’ had other plans though and managed to ambush and capture me during my travels. I was immediately beheaded and a new emperor rose to the throne. Several years later we managed to catch and kill Magnus and restore order to the empire. About the same time Dirk ‘the devil’, a former rebel of the empire, became our new emperor.
To me this is great entertainment. It’s more than just the game.
What I really want more of in CK is stuff that make our characters more important and more alive. I don’t feel strongly for any particular part of the map, religion or government, I just want more interesting characters and more ways to interact with them and for them to interact with you. As a project lead I also have a burning desire to focus on quality making sure we deliver bug free product with great performance. Those are difficult goals for a game that was ambitious to start with and then has been extended for over 2½ years.

A little teaser info that will be discussed more in future DDs.

dd3.jpg
 
Not gonna hold my breath for this one.

I'm not making promises of any kind. Ck2 is a game with a long tail and I'm running projects on a tight schedule. It's all about priorities.
But in a perfect world in which I could do anything I wanted with the game, I'd probably put a couple of weeks into optimizing it and fix a few bugs rather than add more stuff.
 
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if that is shattered retreat, that is interesting, I don't think many people liked shattered retreat in EU4 at least not until they added the new fort system which really helped that system, it is certainly better than the old CK2 ping pong but personally I'm hoping you came up with something more than just shattered retreat
 
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I hope shattered retreat does not morph into the ridiculous EUIV "retreat some 2000 km after a defeat" system.
 
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....why are people acting like this is a good change? Do you guys seriously have trouble walking to the provinces they are retreating to with a small force of Calvary? It doesn't have to be big, after a huge battle the enemies' morale will be shot to hell.
its a good change because the current system is stupid, it makes it pretty much impossible to recover from a single defeat unless your enemy feels like letting you re raise the entire army from scratch like a year later

People think this is a good change because it will be harder to just crush armies, not because they think it will become easier. This is a good change because its a step toward a better game design than the current system
 
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After a devastating defeat most armi
I hope shattered retreat does not morph into the ridiculous EUIV "retreat some 2000 km after a defeat" system.

And if it does, they better model desertion, there is no way that army wouldn't melt away after having just been devastated and having to retreat with a lot of gear/supplies left behind while potentially being harried and running/marching for their lives.
 
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What I really want more of in CK is stuff that make our characters more important and more alive. I don’t feel strongly for any particular part of the map, religion or government, I just want more interesting characters and more ways to interact with them and for them to interact with you.
View attachment 139924

I would really like it if there were more frequently events tied to characters my ruler is married to, in love with, has taken into concubinage, rivals with, or related to - children, etc... when they die, betray me, or something happens in their lives I want my ruler to have the opportunity to react. As it stands now when my king's favorite concubine dies I have to remember that the courtier that popped up was actually the concubine, not just a random woman in the court. I want the ability to have a funeral for my sons and daughters, or to swear bitter revenge upon the person who killed them. If the King of Denmark raids my land and steals my daughter to be his concubine I want the ability to declare a war that can only end with her return or his death. If he kills her I want to be able to kill him. If he dies before I get him let me ransom her back at a steep price. Anything for my ruler's family.

Edit: Essentially I guess I want a little expansion to the Rivalry CB.
 
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Flanders and Aquitaine for France

Edit: And I will keep posting this until it happens.
 
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Well, these white flags reminded me of that system in eu4, when they retreat to some province and you cant beat them until then.
That + pacts bring me to a thought of a war overhaul.
 
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This is good and all, but does this mean you are going to improve the chronicle? That feature was overhyped a lot and it is mainly about the 'story' thing being talked about in this dev diary, yet it turned out to be really underwhelming when Charlemagne was released.

When will we see real dev diaries?
 
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  1. Flesh out the late game


    I want some late game mechanics, I want interesting events that trigger via date, i want to start a 867 campaign and have other reasons to not quit besides getting the achievment for it.
  2. Anti Blobbing mechanics.


    Ever notice how the big players, like HRE, Byzantines, Abassids etc. are more successful than they were in RL in 99% of cases? and it seems that bigger you are right now, the bigger you'll get later, and being near one of those big states is a death sentence, as far as i know, when a big player like france or hre sought to expand on expence of a small state, Milan, for example, the other big players would rush to help that little state, like guarantee in eu4, we need something like that.
 
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I was hoping for more information about Pacts.
 
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With the intro of this DD heavily focused on the role of characters and the image hinting at war changes, we could see some diplomatic options with generals. Asking them to surrender along with their men, to join our side and so on.
 
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Maybe something similar to the retreat system from EUIV? I don't care that much what exactly it is, but they seem to change combat somehow. That sounds great! :D

And I also like the direction how Birken wants to develop the game into. Individual interesting stories are the biggest strenght of CK2 and should totally be more focused on.
 
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Oh god, please not shattered retreat. the dozens of tiny armies running around everywhere are already annoying enough.
 
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