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CK Console DD #1: Vision and Goals!

Howdy all!

Community Manager Sonic Pariah here to inform you of some really cool news from the Crusader Kings team.

While the entire Stockholm team is hard at work with Royal Court and making sure all the feedback, suggestions, and details are ironed out (specifically Patch 1.5.1 coming Soon™), we have had another team over at Lab42 doing what they do best:
BRINGING CRUSADER KINGS TO XBOX X AND S AS WELL AS PLAYSTATION 5!

Working with Paradox and Lab42 on the joint vision for an adaptation, and not just a port, of Crusader Kings III to consoles has been challenging and rewarding for everyone involved. The base vision was to bring the highly regarded Crusader Kings franchise to a new console audience, bringing enjoyment to as many people as possible.

The Lab42 team has taken a flexible approach to development – responding to Paradox expertise and user testing & feedback, which has helped shape the development priorities throughout the adaptation. This approach will continue post launch, where Lab42 will continue to be flexible to allow consumer feedback to shape the flow of updates, patches and new features.

While it wasn’t an easy task to bring everything to life on consoles, it was definitely fulfilling and highly satisfying to see once the first versions came to life. While work and progress is still being made on the console version, it is a process and still being worked on diligently by the Lab42 team. Certain features were easily adapted for the console setup while others needed to be completely reimagined from the ground up. As you can imagine, this requires quite a resourceful and dedicated team, and we are confident that the Lab42 Team have it well in hand!

While the teams are hard at work on their respective projects, we will be more than happy to keep you up to date on news and any possible dates as they become available. In the meantime, please enjoy Royal Court and will have more info for you in the weeks to come!

Cheers,

-SP

 
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I am actually a little confused. Can anyone tell me the difference between an adaption and a port. How will CK3 be different on console? Is it only a matter of UI and controls?
 
I am actually a little confused. Can anyone tell me the difference between an adaption and a port. How will CK3 be different on console? Is it only a matter of UI and controls?
pretty much, though with the other games they can be a patch or two behind PC
 
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Seems like its a separate team working on the port and having given up console gaming over a decade ago this doesn't affect or interest me in the slightest.
I hope DLC / development / bug fix resources are not wasted on the console version > the Pc version.
 
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I can't understad either. But they've done this with Stellaris so it must have been a success otherwise they wouldn't do the same with ck3.
Stellaris is less centered on characters and need way less finding due to this. In CK, I use very frequently the characters finder, so need to type character name, traits, etc. It will be a major hurdle to play on console.
 
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Stellaris is less centered on characters and need way less finding due to this. In CK, I use very frequently the characters finder, so need to type character name, traits, etc. It will be a major hurdle to play on console.
Since launch, I don't think I've searched for a character by name in the character finder a single time.

What's your reason for doing it?
 
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Since launch, I don't think I've searched for a character by name in the character finder a single time.

What's your reason for doing it?
To see how long Haestienn survived. Although I think his name has an "ae" symbol in it and I dunno how to type that into the search box.
 
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Hopefully this means they'll bugfix and balance since consoles can't rely on mods for it
If they do, this console version may be the best thing that ever happened to the game. :) Unless they fix things for the console but leave them alone for the PC version, heh.
 
What about mod support?
There will unfortunately not be any support for modding on the console versions. This might change down the road, but there are very significant technical issues and limitations preventing us from adding it in now. If we ever do it, we want to do it right.