I haven't logged into the forum in years, but felt the need to post (in part to stop the distraction going on above).
I bought the base game, not the deluxe pack, I looked at the price of this recent first DLC release and felt it was too expensive. I felt it was too expensive at the start, when I could have got the deluxe, why? Because it felt like it wasn't worth it at the time, I don't feel fooled, I think the DLC was highlighted just fine when the information was released, I just didn't feel like it was worth it. I didn't need negative reviews to tell me that. I want the Radio DLC, because I found them amusing in CS1 (and a throwback to GTA which I played from the first game). Having only 2 radios in the base game felt frustrating as it felt like I had to sit with the same 15 minutes of dialogue in a game I'm likely to play for hours on end in one session, or turn it off and just hear industrial sounds. So if I buy any dlc, it will be the radio ones, but I wasn't prepared to pay £40 for essentially 15-30 minutes of repeating audio.
The asset packs sounded weak on release, and hearing about them now it is released confirmed my suspicions, content that would have been a tag along to a major expansion is now expensive content. Nothing about the pricing for it makes sense to me, it feels like EA's The Sims pricing. I don't feel like any of the announced content is "big". I dream of the day when we can get sizable updates like in the CD days of EUIII when an update was a massive overhaul of the game. The chunk sized DLC stuff can still exist, but not in replacement of fixing/expanding the game.
This last bit is just a general comment on the industry, too much reliance on the Unity and Unreal engine by publishers and developers we consider to be "AAA". It should be for startups wanting to make cheap, cool, but short games to build capital. It shouldn't be used to make games of this depth and scope, its too limiting. I appreciate a lot of big games that have done really well (and that I enjoy) have been done in these engines, but its not "yours", it will always hold you back in some capacity, and by the sounds of what people are saying about how the code works under the hood, it seems like that is the limitation.
I love Cities Skylines 1, I bought most of the DLC on day one, only falling off near the end, I want CS2 to do well. But I just don't want to play it unless its core features is fixed, DLC or not.