I'd like some dev feedback to make sure we have more answers than speculations, but at least we've got a start! I have a few bits of input, myself:
4. I did some tests on this, myself, and there's actual proof of this effect in game. If you look at the data of an individual stop by clicking on it, then adjust station maintenance up, after one month's time, you will see the attractiveness number jump upward. Attractiveness is supposed to encourage use of your lines, but it also seems to have an effect on the patience of the travelers. For example, people seem much more willing to wait around a covered bus stop than an open one.
5. Just a little thought on this... Red faces in this game don't seem nearly as dire as they imply, at least, not when it comes to individual heads. In the event of a breakdown, for example, everyone in the vehicle gets a red face and leaves. I believe that each one of these has a slight effect on the reputation for the individual traveler's social group. However, 1 "hit" of this seems to not have too much effect. Instead, a large group of SUSTAINED unhappiness (such as at a poorly handled stop) causes a much more noticeable decline. It can be assumed that the game rates this on a "green face +1, red face -1" kind of system, which means half happy and half mad still comes out as an okay result. This is all highly speculative, however.
B- In my experience, the line about fuel and energy getting cheaper when the economy is good isn't necessarily true. Those prices seem to be independent stats. I assume this because I have seen unemployment rise, economy fall, and energy prices fall with them on more than one occasion.
4. I did some tests on this, myself, and there's actual proof of this effect in game. If you look at the data of an individual stop by clicking on it, then adjust station maintenance up, after one month's time, you will see the attractiveness number jump upward. Attractiveness is supposed to encourage use of your lines, but it also seems to have an effect on the patience of the travelers. For example, people seem much more willing to wait around a covered bus stop than an open one.
5. Just a little thought on this... Red faces in this game don't seem nearly as dire as they imply, at least, not when it comes to individual heads. In the event of a breakdown, for example, everyone in the vehicle gets a red face and leaves. I believe that each one of these has a slight effect on the reputation for the individual traveler's social group. However, 1 "hit" of this seems to not have too much effect. Instead, a large group of SUSTAINED unhappiness (such as at a poorly handled stop) causes a much more noticeable decline. It can be assumed that the game rates this on a "green face +1, red face -1" kind of system, which means half happy and half mad still comes out as an okay result. This is all highly speculative, however.
B- In my experience, the line about fuel and energy getting cheaper when the economy is good isn't necessarily true. Those prices seem to be independent stats. I assume this because I have seen unemployment rise, economy fall, and energy prices fall with them on more than one occasion.