Here's the GM mini-AAR and Role Distribution:
Roles
2 Seers (Pack-Specific)
1 Priest (Plotting)
2 Van Helsings (1 Seer-type (Brutal); 1 Priest-type (Blessed), can see through blockers, disguises and/or redirectors)
1 GA (SA)
2 Docs (1 Cursed 1 SA)
1 Lover (Silencer, Rival)
1 Leader (Blessed)
1 2nd IC (Plotting, Brutal)
1 3rd IC (Spying, SA)
1 4th IC (Cursed)
2 Villagers (1 Cursed Hunter, 1 Scan Disruptor)
(15 goodies)
2 Unclaimed Thief Plotting/Blessed Rival Apprentice (can be claimed by a superscanner, shows up only allegiance, counts towards parity)
2 Brothers (1 SA, 1 Blessed) *if one is lynched, the other becomes a brutal cultist; if one is lunched. the other becomes a Hunter Apprentice / wins regardless of side if both survive, do not count towards baddie parity*
1 Brutal Spying Identity Thief [Chameleon] (Neutral, wins as long as he survives, does NOT count towards parity if still a thief, may fake a choice of one role and trait per day, but does not gain the trait. May not choose the same role in succession, but may stick w/ a trait. Does not become a claimed apprentice. If there are no orders, shows up as a no-scan to regular scanners. Has a one time ability to steal a person's role and traits, thus killing that person.)
1 Plotting, SA Silencer Fugitive [Con Man] (Neutral, must declare nightly which side he supports, and counts for parity on that side (goodie or baddie), will win only if all scanners are dead)
(6 unaligned)
2 Sorcs (both unaligned, 1 SA Brutal, 1 Plotting Blessed can ping scanners)
6 Wolves (1 Hunter, 1 Plotting 1 Brutal [Terrorists] / 1 Silencer, 1 SA, 1 Spying [Asylum Seekers])
1 SA, Brutal Hacker [Mindbreaker] (counts to baddie parity, shows up as goodie to regular scans, sends in an order selecting one player per night, any orders except for hunter/wolf will be cancelled/not carried out that night, and will disable the player's ability for the next day)
1 Unaligned Brutal Cultist (Can scan a player for 1 trait at a time, does not get any other clues to their role otherwise, Hacker's redirection will show as Redirector)
(10 Baddies)
8 Scanners / 4 Spies
8 SA (3,2,3) 6 Plotting (2,2,2) 5 Bless (2,2,2) 3 Curse (2,1) 6[7] Brutal (1,1,4[5]) 2[3] Hunters (1[2],0,1)
Guidelines:
Van Helsing Pings show roles.
All other scanners get "goodie/baddie" feedback.
Trait: Money Launderer (Silencer): May choose a single person every night, the vote of that person for the next day is not counted. The invalidation of the vote is not revealed until AFTER voting ends. May not choose the same person consecutively.
Only Brutal, Hunter, Plotting, Silencer, Rival and Scan Disruptor know their traits
SA 1-4 1,2 Know Nothing 3 Know Who 4 Know Role
Spy 1-5 1-3 Accurate 4 Ambiguous 5 Misleading
Events:
Day 0
Priest gets killed... bad luck for the goodies, but reversed by the Terrorist Seer pinging the Asylum Seer. Quick actions from Airport security eh?
Sorc does manage to get hold of a wolf, and lots of blockings/silences on veteran players. Let's see how that affects Day 1. Silencer could turn out to be a game-changer.
Day 1
Absolute Disaster for the goodies, Velasco shoots snoop, who happens to be the only "safe" scanner onboard, can the Paendrag/Randakar connection save them?
However it was not to be, as the Terrorists got really lucky and killed Paendrag on a random whim.
Also, WD scans hdk, so both Sorcs now know each other.
Lots of love for OY, who could have been a Van Helsing Priest apprentice, but was snatched by hebel as a Cultist Apprentice
Day 2
Well the baddies have been dealt a nasty blow, -2 wolves and a sorcerer's apprentice, but EURO is now firmly committed to the baddies, and to the "invisible pack" to boot!
Goodies got lucky with their pings, no j-L that's completely safe will be forming here, but it looks slowly like a more or less coordinated voting block will form now.
Day 3
Outing of OY as Cultist Apprentice, nothing much to comment on... really.
Day 4
Epic Villager fail even more, Leader gets Lynched, AND does NOT use his ability.
Day 5
Absolute disaster, Hax hunt turns a cursed with a failed doctor save, the Van Helsing priest to detect the three amok baddie scanners gets lynched. Not good for Lemeard who made it happen, the other guy in the TIE was a cultist scanner too.
Day 6
Falling apart for the village, and heading for a Stalingrad. Spy and 3rd in command hunted, a suspicious goodie hunter liability lynched.
In fact, baddies are at parity now, with jonti-h the only remaining baddie uncontacted and Lemeard leaning towards baddies. But it's Asylum Seeker hunt time, maybe they can hit the Terrorists. Only chance the village has.
Day 7
BLOODY COCKUP! :rofl: Euro turning this into a slaughterfest the whole day.
Day 8
jonti fails to convince people that he's innocent and pays for it, kills AOK though, who could have mounted a turn-around at this point, pinging all the baddies in the thread.
Day 9
Had WD and Hax done their initial plan to hunt johho and lynch walrus, johho would have escaped with them. :rofl: