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I looked up as much as I could about Fallen Enchantress. It looks like it might be pretty good though its a shame it doesn't have ships or caverns or other worlds. But does seem to have some stuff Warlock wont have like better combat. Another thing I noticed is the game looks a lot earlier in development than Warlock. They still seem to be doing major balancing or changing features around where as Warlock looks close to completion from the beta lets plays I saw. Unless they rush FE to market I don't expect it to come out until maybe the fall. At least that's when it should come out given the state it looks to be in now if they want proper time for polishing.

If that's the case I don't think the two games will compete at least not in the short term. I'll just play Warlock during the summer and then maybe give FE a try later this year.
 
The latest beta version was released a week ago for FE and this one has some of the AI included. I made a Let's Play series of it on YouTube and found I couldn't put the game down. I was planning on making a Let's Play of about 5 episodes and then was going to do my work. I didn't get any work done that day and the series ended up at 23 episodes (which I'm still slowly uploading to YouTube). The game is now a hell of a lot of fun. I've basically been playing it non-stop in my spare time since the second beta.
 
The latest beta version was released a week ago for FE and this one has some of the AI included. I made a Let's Play series of it on YouTube and found I couldn't put the game down. I was planning on making a Let's Play of about 5 episodes and then was going to do my work. I didn't get any work done that day and the series ended up at 23 episodes (which I'm still slowly uploading to YouTube). The game is now a hell of a lot of fun. I've basically been playing it non-stop in my spare time since the second beta.

I think I've got game in 2010 so they should give me free beta, don't they? Where do I get it, in Impulse/GameStop?
 
I made a Let's Play series of it on YouTube and found I couldn't put the game down. I was planning on making a Let's Play of about 5 episodes and then was going to do my work. I didn't get any work done that day and the series ended up at 23 episodes (which I'm still slowly uploading to YouTube).

Episodes are here (I couldn't find a playlist. YT user is Das24680.)

I think I've got game in 2010 so they should give me free beta, don't they? Where do I get it, in Impulse/GameStop?

I suppose it should be here: EDIT: EXTERNAL LINK REMOVED Check EDIT: EXTERNAL LINK REMOVED ] also.
 
Sorry this is still sorta off topic, but, if I preorder FE now, will I be able to play the beta?

CEO of Stardock two week ago EDIT: EXTERNAL LINK REMOVED "Next Thursday, we plan to release BETA 2 which is intended to go out to everyone who purchased Elemental: War of Magic in 2010 plus anyone who has pre-ordered Fallen Enchantress." BETA 2 has been released already, so I guess yes, you will be able to play it right after you pre-order it.
 
you will be able to play it right after you pre-order it.

though it should be noted that their site only take orders in buisniss days, so if you order it in the weekend you will have to wait until monday to actually get it

EDIT: kudos to whoever took that spam post down, fast reaction
 
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though it should be noted that their site only take orders in buisniss days, so if you order it in the weekend you will have to wait until monday to actually get it

EDIT: kudos to whoever took that spam post down, fast reaction

CEO of Stardock two week ago said: "Next Thursday, we plan to release BETA 2 which is intended to go out to everyone who purchased Elemental: War of Magic in 2010 plus anyone who has pre-ordered Fallen Enchantress." BETA 2 has been released already, so I guess yes, you will be able to play it right after you pre-order it.

Thanks for the heads up here. I might go ahead and get it.
 
Master of Mana, the Civ IV mod is the current fantasy TB game world champion.

Thanks for the reference. I just installed it. One has to go to EDIT: EXTERNAL LINK REMOVED : first download and install Patch 1.3 (bottom of webpage), and then Patch 1.42.

Yesterday, I reinstalled Age of Wonders Shadow Magic (v 1.4) which has dated graphics, but which I find far better than Elemental : War of Magic , and even, in many aspects, better than Heroes VI.
 
I have played the beta of Fallen Enchantress a LOT, and I love it. It is really shaping up to be a good game in my opinion. What I love is to start in a dangerous world (I put monster numbers on dense) and I have to fight for every square inch of progress. Sometimes a troll will come and wipe my outpost to oblivion and its supreme fun.
 
Thanks for the Youtube videos Das123.
Please do some more FE, you don't have to do a complete game, just show off some different soverignbuilds.

FE just needs to take four of the key features from Fall From Heaven 2 and then it's a masterpiece:
Pioneers should be alot more expensive, more differentiation between factions, different religions with different advantages and an armageddon counter that spice up the lategame.
 
They're working on faction differentiation EDIT: EXTERNAL LINK REMOVED

I would love to play a Civ-like game with fractions as varied as species in StarCraft. It's not gonna happen, I know (maybe because it in fact can't be done in 4x turn-based). OK, so at least as varied as in Master of Magic (farmer race, fast growing race, highly immune to magic race, regenerating race, flying race, invisible race, immortal race, unlimited ammo race etc.*)

*Just kidding about the last three races :p

edit: Link has been removed, so I'll quote (it's from post by Frogboy):
[Beta 3] will take awhile to complete. By that I mean there will be a Beta 3A, Beta 3B...Beta 3X. That's because Beta 3 is about faction differentiation where we start to make every faction feel and play differently. I won't give away too much here but it'll probably be in beta 3 that the third resource gets added (right now there's only food and material).
 
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The factions in aforementioned Fall from Heaven mod for Civ4 (and other mods based on it, like Master of Mana), are quite different from each other. I haven't played StarCraft, but I think turn-based games offer more possibilities for faction differentiation than RTS games, the problem is that these possibilities aren't always used (like in E:WoM, where all factions are almost the same).
 
In StarCraft fractions differ very much. There are three factions (species): Terrans, Protoss and Zerg. The main differences between them in my opinion are:

  1. there is no common unit (even workers work different);
  2. process of building works differently: Terran buildings must be manually built by workers (some of buildings can actually fly); Protoss buildings are warped in (one worker only open a wormhole; it can open multiple wormholes in a few seconds); Zerg buildings are alive and grow from workers;
  3. placement of buildings is different: Terran can build anywhere (am I right?), Protoss can build (warp) only near earlier built Pylons, Zerg can build (breed) only within area covered by creep (it works kinda like a border) (their units are faster on creep; creep can damage enemy's units).
  4. Zerg's strategy is based on numbers and growth, Protoss' on technology (they use self-regenerating shields, invisibility, teleporters, etc.), and Terran's is kinda in-between.
These are four main differences that come to mind (more skilled SC player would undoubtedly add something; I'm a SC noob in fact). Factions in FFH II are not as varied. Not even close imo. (Mind that StarCraft is not at all like Age of Empires.) The problem is: SC factions can't be easily translated to Civ-like game. Maybe they cannot be translated at all (in Civ games there is no tactical placement of buildings, so all building differences are in fact eliminated).

I would just like to play a Civ-like game with one faction that have flying cities and another one that doesn't have cities at all. Or with undead faction that can't produce a single unit, only resurrects killed ones. Even factions in Age of Wonders feel too similar (I've played the first AoW only!). Maybe I shouldn't look within turn-based 4x scope...
 
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Just a reminder of the rules guys, No external links allowed, especially to commercial sites or to other forums.
I will let it slide this time but have had to edit a few out of posts.
 
I'd say the general distinction between zerg, terran and protoss in Starcraft is that zerg are biology based, protoss are psionics based, and terrans are technology based. Terrans strictly have a lower technology base than the Protoss, but they seem to be better at coming up with ingenius ways to make full use of what they have, while protoss technology largely seems to be based around augmenting or reproducing the effects of their psionics.

I'm far from a competitive player, but the distinctions in strategy can probably be summed up as the following (keeping in mind that Starcraft gives everyone flying units, and that the building strategies don't easily convert to the typical 4X):

The Zerg are the Swarm. Whether on the ground (zerglings) or in the air (mutalisks) the zerg are basically built around swarming the enemy with massive amounts of relatively basic units. They have specialised units higher up the tech tree for dealing with situations that the basic units can't handle on their own, but basically, they swarm the enemy. In Master of Magic terms, a good analogy would be gnolls, barbarians or some other race that can crank out hordes of decent troops early on, coupled with use of summons to crack things that sheer numbers can't.

Terrans are the closest to a modern military force. Numerically they're between the zerg and protoss, but their main advantage is the long range of their units (and the corresponding ability to concentrate fire and do unto others what they would do unto you first and at longer range). In army structure and tactics, the terrans can be compared in Master of Magic to elves (especially dark), halflings, or nomads.

Protoss are about small numbers of powerful units (relative to their position on the tech tree) and potent special abilities. Beastmen, dwarves and trolls might all be good analogies, as long as they're backed by a potent wizard that's not afraid to cut loose with spells. (High Men DON'T count, since although they have arguably the best non-summoned unit in the game, they have to do a lot of tech-tree climbing to get to it, and until they reach the top of their tech tree they're pretty baseline. That's more the equivalent of the playstyle of gambling to get to the top of the tech tree with minimum other investments... which I guess is something protoss players have historically been more prone to.)
 
Considering all of the bad press surrounding FE, its butt-ugly art direction, and its bland as hell setting the only thing going for FE is that it's free for those people who were swindled back in 2010.

So long as Warlock does not fail spectacularly in a similar fashion as War of Magic I'm pretty sure the only competition it will have is from Firaxis' remake of X-Com.

I bought EWOM (EFE prequel) I'm on my third PC since buying it (WIndows XP, Vista now 7 - different processors and 2 different GFX cards in as well) Never got past about turn 50 - and given how terrible the game's AI is - I didn't care that much. It also looks like a budget game from 2002. Looks aren't everything, but I would have gone pure 2d rather than make the dogs dinner of it Stardock made.

Stardock lost me as a customer back when I got told by "Frog whatever-his-name" that I was suffering from "entitlement" issues when, after over 30 patches+ (I kid you not) and 6 months, the game would still not play and I was still unhappy. Given that I'd spent almost £50 on the game (CE + delivery) and that was the most I had ever spent on a PC game until that point (30+ years of gaming) I though I was entitled to mention that his game still did not work - apparently not.

Mind you - in December I broke my record by miles and bought SWTOR CE, and that has the play depth of a tears puddle and cost almost £140. Oh dear.

Scritty
 
I bought EWOM (EFE prequel) I'm on my third PC since buying it (WIndows XP, Vista now 7 - different processors and 2 different GFX cards in as well) Never got past about turn 50 - and given how terrible the game's AI is - I didn't care that much. It also looks like a budget game from 2002. Looks aren't everything, but I would have gone pure 2d rather than make the dogs dinner of it Stardock made.

Stardock lost me as a customer back when I got told by "Frog whatever-his-name" that I was suffering from "entitlement" issues when, after over 30 patches+ (I kid you not) and 6 months, the game would still not play and I was still unhappy. Given that I'd spent almost £50 on the game (CE + delivery) and that was the most I had ever spent on a PC game until that point (30+ years of gaming) I though I was entitled to mention that his game still did not work - apparently not.

Mind you - in December I broke my record by miles and bought SWTOR CE, and that has the play depth of a tears puddle and cost almost £140. Oh dear.

Scritty

OK, WoM was bad. No one denies it. Did you try FE beta? You should have access to it. Beta testers say that FE beta 1 was already better than WoM after one year of patching. And Beta 3 is on the way...