For everyone who wants to test their modded unit stats, compare armies, run a simulation before fighting a battle
or simply wants to see V2 battles for a different reason: The Victoria 2 Battle Sim
So what is it??
It's a windows forms program with UI comparable to the battle screen, but with more details.
Features:
If anything is wrong or more features are wanted, let me know.
Copy rights note, the mechanics, unit icons and modifier icons all belong to Paradox, I do not at all claim any of them as my own creation. Also this battle sim may not be used for commercial purpose (so don't you dare think of selling it as an XBOX game).
Changelog:
or simply wants to see V2 battles for a different reason: The Victoria 2 Battle Sim
So what is it??
It's a windows forms program with UI comparable to the battle screen, but with more details.
Features:
- adjustable unit stats
- roll the dice
- see how a battle round progresses per step
- units can move
- adjustable dice modifiers (with original V2 pictures)
- move your troops manually
- includes the original unit icons, which can be used for whatever unit you like
- drag and drop based
- adjustable time between steps
- in-depth statistics (kills, unit strength, organisation damage and organisation per turn).
- automatic dice rolling (toggled by checkbox).
- Blue:
- Selected unit
- Current unit (during battle phase)
- Old location (during movement phase)
- Red:
- Targeted unit
- Defeated unit which is removed from the battle (during cleanup phase)
- Green:
- New location (during movement phase)
- I basically made up the movement system, since I don't fully understand it
things such as units moving in and out of reserve on the flanks are not simulated - Units do not gain XP during combat since I do not know the formula for that
- No terrain pictures
- No names for generals
- General modifiers (org boost) need to be applied through the unit stats
general dice modifier is working - No victory screen
- No withdraw mechanism
- Only for land battles
- When the dice are rolled a pseudorandom number is generated (0 min, 9 max) I do not know if the dice in V2 are using the same random number generator.
- There is no extra damage or units staying in battle after they lost all their org (and got hit).
- Units with no org but with strength can deal damage but die instantly
- It works on the assumption that if there is no opposite unit to target, the unit to the right will be targeted (assuming maneuver > 0) if there is no target, then the unit to the left of it, else 2 tiles to the right, else 2 blocks to the left etc.
- Unit strength is rounded according to the default integer rounding while organisation is rounded using the default decimal rounding, ingame the organisation numbers are rounded differently, but I am not sure how.
- No special unit modifiers like +25% fort attack
- When entering the tactics, check that the tactics are above the base tactics level. If so, use the value from the military screen (175% => 1.75) otherwise, use 1. (Source)
Copy rights note, the mechanics, unit icons and modifier icons all belong to Paradox, I do not at all claim any of them as my own creation. Also this battle sim may not be used for commercial purpose (so don't you dare think of selling it as an XBOX game).
Changelog:
Update 26-01-2016:
- Fixed a bug where units would move several slots to the side (units move 1 slot/turn now)
- Disabled input while the simulation is running to prevent problems
- It's no longer possible to manually move/add troops while a round is in progress
- Strength and organisation values displayed in the target box during a round are now correct (they will no longer display the stats of before the round, but as they currently are).
- Fixed a crash, when a unit was defeated but the battle wasn't over caused by the 27-01-2016 version
- Improved moving empty unit slots around on the battlefield.
- If an empty slot is dragged to another empty slot, it will no longer act as if a unit moved.
- If an empty slot is dragged onto a unit, the unit will be removed with the unit removal effect now.
- Increased performance of unit removal after a round.
- Improved unit movement
- The unit stat fields are backup at the start of a round and restored after the round, to make placing new units easier
- Minor performance improvement during the combat phase
- Manually removing a unit now actually removes it
- Added forts to the calculation, fort level is the thing shown when hovering over a fort, not the building level itself.
- Allowed units to be moved from attacker to defender and vice versa.
- Added turn counter.
- Added in-depth statistics per unit.
- Allowed units to be named.
- Improved performance.
- Allowed units to be colored in.
- Added save & load functionality.
- Fixed a bug with tactics. Previously defender tactics reduced defender damage and vice versa. Now defender tactics reduces attacker damage.
- Switched rounding strength damage from away from midpoint to floor.
- (Technical) Recovered the code and ported it to .NET 8.
- (Technical) Updated NewtonSoft to v13.
- (Technical) Removed ILMerge
- Fixed graphical bug introduced by porting to .NET 8.
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