The unit statistics are changed by KingMississippi. They are not the same as in vanilla.
Still, as you can see, improvements still can be made.
Still, as you can see, improvements still can be made.
I think I posted somewhere in some thread that playtesting needed to be decided as to the proper level of stats for all of the various units. As it is I know that they are not right but am focused on getting the basic framework out so that we can than tweak it to our specifications. So I have been working on the tech trees and was going to turn to the unit attributes once the alpha was good enough for testing.jova said:The unit statistics are changed by KingMississippi. They are not the same as in vanilla.
Still, as you can see, improvements still can be made.
KingMississippi said:I think I posted somewhere in some thread that playtesting needed to be decided as to the proper level of stats for all of the various units. As it is I know that they are not right but am focused on getting the basic framework out so that we can than tweak it to our specifications. So I have been working on the tech trees and was going to turn to the unit attributes once the alpha was good enough for testing.
a) Because the German divisions were very low in organisation by September 1914, and a French counter-attack with fresh units forced them to retreat back to the province they'd just left.Emp_Palpatine said:By 1915, France had a modern uniform with helmet etc... If France was so late in technology, how did she won the marne and the war?