I gave it a spin yesterday because I'm burned out on everything else and thought, "Why not?"
I played IR around its release and did not enjoy it. But it was so long ago that I did not remember why.
This time I had more insights and really gave it a chance. As almost everyone recommends, I played with Imperator Invictus with the extra content.
Here are my thoughts in no specific order after 6 hours of a Rome campaign:
This sounds all salty and negative, but I had an EUIV experience here; the game seemingly boils down to painting the map without any in-depth decisions or alternative ways to play, while also most systems and interactions feel like a convoluted chore and work.
So, it's not like I just want to be a party pooper; I want to enjoy and like the game! So, I hope that some of you have a constructive explanation for my experiences and can provide some guidance that might lead to the secret holy grail where the enjoyment is found in this title that motivated so many YouTubers to band together to promote this dead game.
I played IR around its release and did not enjoy it. But it was so long ago that I did not remember why.
This time I had more insights and really gave it a chance. As almost everyone recommends, I played with Imperator Invictus with the extra content.
Here are my thoughts in no specific order after 6 hours of a Rome campaign:
- The military system is a nightmare—it's as bad as Vici 2 or EUIV, and I'm not even in the endgame. I just declared war on my neighbor, and 20 stacks of 1000-3000 size popped up everywhere, and any form of transparency or readability was gone. I did not get what was going on and I realized why I just love HOI IV and hate the whack-a-mole chess game the other PDX titles have. Luckily, there is an option to just hand this stuff over to the AI, so I don't have to play this or try to compare ten map modes to win a minor conflict (this is going to be a theme). After I did this, all future conflicts were just background noise, and I realized it had no downsides to giving it to the AI, and it prevented all the frustration that comes with the basic military system of old PDX titles that are not HoI. It felt bad; I had the feeling I was not properly playing the game, but the alternative was working (work to play a game!) on how the different rulesets and integrated systems work with the military and positioning. I'm really near my first legions and i somewhat dread it because then i have whole new level of tables and numbers and % modifiers to worry about.
- Trade—I saw multiple tutorials that just said, "Check this box and ignore it," so I did. Another system handed to the AI, and it worked better than I ever could. My shallow attempt to understand how this works was prevented by an intransparent UI and explanation of how it worked. As I understand, it's just importing a resource token into the capital to create a small percentage buff for my country? Feels a bit weak and not worth my time.
- Navy—build 20 ships, automate, be done with it.
- Politics/Characters—this was one part I could not automate. Overall, I like it; it feels really neat that the families are there and have demands and such, but it takes so much time of my life to read all the nested tooltips on abilities, which can really hamper your slowly collecting mana generation if you get THAT TRAIT. Otherwise, I do not see any impact of the stats of the characters; I was just thinking "Bigger number = Better," but I saw no impacts of that anywhere. Corruption was bad for province loyalty, but that's it. It mostly became a game of checking family expectations and spreading their influence evenly without really caring for stats or traits, as it was firstly not worth it to check all the traits and stats and secondly too cumbersome. I know my basic Roman lore, so seeing some familiar family names was fun and immersive. Most characters died off so fast I cannot name any of them I encountered in my playthrough. They have such a large system and in-depth traits and connections, but overall, I assign them and most often forget them until they die, and when they die, I do not get any useful hint what they did or where they were located. Oh, and the loyalty system is somewhat nice, and I had fun with one general who did not want to disband their levies; he died of old age, which is my preferred method of dealing with disloyal characters.
- Province management and building—Imperator Invictus introduces a new food mechanic which I like but mostly ignored, as I can't do much about it besides building farms and granaries, which somewhat make the system trivial but the impact is heavy as so many pops starve and die quickly in the winter. But not much I can do about it but build granaries and farms. Maybe I missed something? I do not understand the different wording about local modifiers; is it provincial or for the region or whatnot? It's intransparent for me. Overall, this led to not building anything else or having a choice in buildings as I was trapped in an infinite loop of building granaries, which supported more pops, which then needed more food. I once built some markets and a fort because it burned down in an event—building and province management is also quite a chore as the transparency of what is needed where and what is a good idea to build, besides granaries, is really hard to grasp.
- Events—oh my God, they are plentiful with II and also annoying as hell; most of my money and influence was just burned up in events and took any sense of control out of my hand. I think I could just automate this. At some point, they died down a bit, especially during wartime, but overall, I do not enjoy them. They add flavor and context but feel rather cumbersome as it takes so much time out of my gameplay to read up on all the characters, check up on all the actions and government screen. It came down to really sighing at all events as they often evolve into a bureaucratic task of reading tables and sheets and triple nested tooltips.
- Culture and Religion—I fully ignored it; I did not understand the impact, nor did I feel it, maybe because I was in Italy and everybody there is Italian. I took a look at it and it felt like busybody work, so I kept ignoring it until I thought it was important. Omens were ok.
- Diplomacy—I just used the Casus Belli creation button + Declare War button and some opinion improvements and integration things.
- If I did not mention anything else, I ignored it and it had no impact on my game whatsoever.
This sounds all salty and negative, but I had an EUIV experience here; the game seemingly boils down to painting the map without any in-depth decisions or alternative ways to play, while also most systems and interactions feel like a convoluted chore and work.
So, it's not like I just want to be a party pooper; I want to enjoy and like the game! So, I hope that some of you have a constructive explanation for my experiences and can provide some guidance that might lead to the secret holy grail where the enjoyment is found in this title that motivated so many YouTubers to band together to promote this dead game.
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