1914: Technology
HOI II has a simplified technology tree in which the player assigns 'teams' to research relevant projects. The length of time depends upon the nature of the project and the skill of the team assigned. Also, the number of projects that can be run at any one time depends on the country being played.
There are nine fields (as opposed to fourteen in HOI):
1) Infantry
2) Armour & Artillery
3) Naval
4) Aircraft
5) Industrial
6) Land Doctrine
7) Secret Weapons (V2s, A-bombs, helicopters and so on)
8) Naval Doctrine
9) Air Doctrine
This seems largely fine to me, although I would make a number of changes and have the following:
1) Infantry/Cavalry
2) Artillery
3) Naval
4) Aircraft
5) Industrial - or even Industrial/Home Front?
6) Land Doctrine
7) Secret Weapons - Tanks, Gas, Flash Spotting and Sound Ranging for artillery?
8) Naval Doctrine
9) Air Doctrine
As for researching the tech teams themselves, it's probably best to leave that until we have the fields sorted out themselves.
What do you lot think, then?
HOI II has a simplified technology tree in which the player assigns 'teams' to research relevant projects. The length of time depends upon the nature of the project and the skill of the team assigned. Also, the number of projects that can be run at any one time depends on the country being played.
There are nine fields (as opposed to fourteen in HOI):
1) Infantry
2) Armour & Artillery
3) Naval
4) Aircraft
5) Industrial
6) Land Doctrine
7) Secret Weapons (V2s, A-bombs, helicopters and so on)
8) Naval Doctrine
9) Air Doctrine
This seems largely fine to me, although I would make a number of changes and have the following:
1) Infantry/Cavalry
2) Artillery
3) Naval
4) Aircraft
5) Industrial - or even Industrial/Home Front?
6) Land Doctrine
7) Secret Weapons - Tanks, Gas, Flash Spotting and Sound Ranging for artillery?
8) Naval Doctrine
9) Air Doctrine
As for researching the tech teams themselves, it's probably best to leave that until we have the fields sorted out themselves.
What do you lot think, then?