The economy and sliders looks as follows.
At the moment we are loosing money but at least we have negative inflation.
The religious and army screen holds no strange information.
The National ideas screen holds a surprise. The AI has chosen Great Shipbuilding and Espionage as our national ideas. The Espionage has to go. If we are going to attack Cornwall we need to find a way there through Terra Incognita.
Let the Game Begin (for Wales).
Another map for you lot. Purple is our ally Denmark, who we also have a royal marriage with, Red is our other ally Hamburg, who has two (!) provinces, Yellow represent Tyrone with the cranky in-laws, Pink is Mecklenburg and finally Brown for Leinster. The circled bit is our goal Cornwall
In February we decide to help fate along and warn Cornwall. Hopefully they will go to war and we will get a free Casus Belli on them. At the same time Trade tech reaches two.
We also decide to put all our eggs in the stability basket so we can dump the espionage idea for QFTNW. Without that we can’t attack Cornwall.
At the end of March 1460 our man pool finally reaches 1000 so we swiftly recruit a Latin medieval infantry regiment in Glamorgan.
In may we give fate another push towards the formation of Great Wales by insulting Cornwall.
The Gods seems to approve of this since directly afterwards Castile offers us an alliance. We accept gladly.
Castile, our new best friend, is the blue one on the map.
Hopefully they will be very useful for us since they seem to be one of my continents major players.
Even God seems to like us at the moment and instructs us to infiltrate the Vatican.