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Chapter Twenty-Six -- Visual Art in the Third Century
Tebazeder visual art experienced three distinct phases during the third century. The first, encompassing the early Interstellar Age through the beginning of the First Varelviv War, was characterized by a continued devotion to the forms of the late pre-interstellar era. Two-dimensional paintings and three-dimensional sculptures predominated. Artists took inspiration from landscapes beamed back from distant worlds by probes and exploration vessels, creating figurative and abstract visuals that faithfully or metaphorically reflected the wholly alien nature of these vistas.

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Kanrig den Thracus' Of a Star, 228 [1]
The subsequent phase began with the onset of the first major interstellar war with the varelvivi. After Emperor Spagruum’s sudden declaration of war, fear permeated the air on Tebazed and its colonies. The Unified Navy was caught off-guard and outnumbered by its varelviv counterpart, and the immense destructive power of orbital bombardment appeared to be an imminent threat to the homeworld. Existential terror characterized much of the work of this period. Kanrig den Thracus’ 228 painting Of a Star is representative; it depicted a multicolor swirl of a nova dabbed with wild brushstrokes, words scrawled across the left side of the image, simultaneous symbolizing both the bright potential and nearly incomprehensible dangers of the age of interstellar travel. Meanwhile, the Directory of the Arts began its own campaign in concert with the military preparations for invasion. Direct spending by the various bureaus commissioned artwork that expressed patriotic sentiments and raised morale among the general public. The campaign was controversial for its perceived intrusion into freedom of expression, and it generated intense debate among the literati as to its propriety and effectiveness. A case in point was the 236 holo-sculpture [2] Forward!, designed by Jargim den Vendiga and installed in the plaza in front of the Hall of the Assembly in Sedrin. The rotating projection developed an iconography for the war: three vailons, striding in lockstep, representing a united front against all threats; each carrying a different object — a book, a scale, a shield — symbolizing the three great advances of the Governance — learning, meritocracy, non-violence; and floating above their heads, a field of stars forming the wave-wheel of the TUG flag. The monumental work loomed over Members of the Assembly every day as they went to debate matters of policy both domestic and military, casting a shadow of propaganda over the free and fair discussion of the Assembly. Suldirm den Harak, leader of the opposition party Peaceful Progress Initiative, frequently mocked the sculpture in his floor speeches for its overweening presence in the courtyard.

It is the considered opinion of this Member that the the Administration’s so-called plan leaves our homeworld to be unacceptably vulnerable to attack! Just as each Member of this august body walks past the ridiculous monument in our courtyard every day, so shall varelviv ships pass by our static defenses at the Con Viab starbase…
- Suldirm den Harak, floor speech to the Assembly, August 9, 226

For the next several decades, the art world remained locked in these dueling camps, with competing narratives about progress and society. In the 260s, with the inconclusive end of the Second Varelviv War and the beginning of a new era of interstellar migration and cooperation, a new paradigm emerged. A younger generation of artists came of age, a group that no longer remembered the dark days of the First Varelviv War, when invasion and occupation loomed just over the horizon. While the first wave of these “New Spirits” were vailon, very quickly they were joined in rejecting the old orthodoxy by numerous xenos. Instead of tired old political fights, the “New Spirit” movement explored new ideas about inter-species relations and an interconnected galactic culture. Works like Ceremony by the mith-fell Plume of Azure, a massive 2D work depicting a mith-fell and a vailon walking past each other on a nondescript street, and 500 Cooks by Bakrig den Philiog, an installation featuring hundreds of dining plates (the exact number was disputed) mounted on the walls of a bare room, were typical of the early period of the movement in their shared sensibility of outreach and a new normalcy. Some developed ideas of prosperity, its hopes and discontents, as the frontier of the galaxy closed, while others in the movement focused on the conceptual challenges and shattered physical universe of quantum physics. A small splinter group concentrated their energies on the obscure branch of science studying The Loop phenomenon, obsessively scouring press releases and scientific journals for scraps of news that might fuel their next project.

Many artists in the “New Spirit” movement used their work to make forceful protests against the warmaking Directors-General of the later decades of the the third century. The Governance had been touched and shaped by external violence throughout the century, and though its leaders preached peace and stability, for the two most recent Directors-General, Valdrig den Subir and Birm den Boknar, those statements had as often come at the point of the sword as not. These artists, and those who shared their sentiments, saw in the Third Varelviv War War of 275 to 283 a perfect example of encroaching imperialist attitudes. No longer were Tebazeders forced into combat in order to defend themselves against unprovoked aggression by hostile neighbors; instead, they were engaged in a “war of choice” to install a puppet regime over the varelvivi, long after the slaving empire had ceased to be a threat. Philiog’s 500 Cooks project, for instance, was inspired in part by the 500 guns allegedly carried on the Unified Navy’s warships into varelviv territory during the invasion. [3] Many other works featured more overt references to the death and destruction wrought by Tebazeder arms; for instance, the varelviv Kaghoreem’s A Child’s View of War was comprised of a series of child-like drawings depicting a brutal invasion of a town, which culminates in the leveling of the buildings and the decimation of the population. Highly controversial upon its unveiling, A Child’s View of War became a rallying cry for a generation of anti-war activists, who seized upon the artwork’s depiction of vailon atrocities to claim that all Tebazeder military actions were illegitimate. [4]

The cradonian artist Mikvu Tenju’s 299 work, Untitled Varelviv Book Project, presented a particularly incisive exploration of the Tebazeder approach to war. The work, first exhibited on the eve of yet another war of aggression against the varelvivi, featured 64 holo-tablets on desks neatly arranged in rows, where individuals could sit and peruse the reading materials on the tablets. Each contained a randomized set of two thousand articles describing various aspects of the Third Varelviv War, accounting for an estimated .04% of the published news items covering the conflict. The vast volume of material confronted visitors with the immense scale of interstellar war, where gun ranges were measured in light-years and data uplinks passed yottabytes of information daily. At the same time, the silence of the reading room forced the visitors to acknowledge their ignorance of and complicity in the invasion. Though so much had been written about the war, the event had played very little role in the public consciousness. It was almost as if most Tebazeders would prefer to forget about the sins of the past — even as those sins were repeated in real time.

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Early artist's treatment of Parent, circa 294.

Parent, a sculpture and installation by Birghagh, a varelviv who immigrated to the Governance after the Third Varelviv War, represented a synthesis of the xeno-cosmopolitan and anti-war strands of the “New Spirit” movement. Upon first glance, the floating bust appeared to be a vailon head and torso. As the viewer moved closer, however, strange aspects of the figure came into focus; it appeared to be halfway into a transformation into a varelviv. Its nose had faded, and four large pores appeared centered on its forehead, while the torso seemed to melt into thin tentacles. Wafts of colored smoke emanated from the body, rendering visible the usually imperceptible spores that allowed the fungoid species to reproduce. Playing on the vailons’ overdeveloped affinity for xeno assimilation, Parent manifested the Governance’s very active betrayal of its own liberal ethics: as it adapted around and responded to the external threat posed by its varelviv neighbors, it replaced the slaving varelviv state as the imperialist power in the region, intentionally imposing its will over lesser states as a local hegemon.


Footnotes

[1] Author's note: I have shamelessly stolen this image from Battlestar Galactica (the 2004 version).
[2] Holographic projections-as-sculpture dated back to the mid-second century, but only came into vogue after the development of seamless graphical detection interfaces in the late 220s. These GDIs used dozens of microsensors to detect backgrounds at every angle so that viewers of the object, no matter what direction they were looking from, would always experience the intended visual stimulation.
[3] The actual number of operational weapons systems in the entire Unified Navy was less than 250, but that didn’t stop media efforts to hype up the might of Tebazeder arms.
[4] A Child’s View of War was all the more controversial for its relationship to actual events, which seemed to be nonexistent. Indeed, varelviv slavers were responsible for far more, and far worse, documented atrocities over the years than any Governance-aligned force. Kaghoreem’s recollection of their own childhood on Viverva was never disputed by administration officials, though they did note that no incidents of mass murder by the UGF had ever been recorded.
 
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That was a really interesting overview of Tebazeder art, especially since it's not something often explored in AARs.
I love the variety of mediums and messages that you displayed here
 
Chapter Twenty-Seven -- Militarization, Technology, and the Navy in the Late Third Century
The Tebazed Unified Governance long punched above its weight militarily. Since its repeated stands at Con Viab during the First Varelviv War — with the support of the military installation orbiting the star, Task Force Miranda threw back fifteen separate invasion attempts — the Unified Navy had become something of a folk hero to the citizens of the Governance. Despite its popularity, however, it was never the darling for officials in administration. During peacetime, funding for even routine maintenance was miserly, and scarcely any resources were budgeted for fleet expansion and the development of new military technologies. Only during wars, at the moments of acute necessity on the precipice of disaster, did investment and production surge. This created a pattern of Tebazeder forces on the back foot at the beginning of a conflict, attempting to avoid direct contact with a superior enemy navy as they waited for crash upgrades and reinforcements. The Third Varelviv War, fought over 275 to 283 against the economically and technologically backwards varelvivi, was the first and only time the Unified Navy experienced clear superiority in arms.

Strategic planners in the Directory, at regular intervals over the decades, attempted to address these deficiencies by advocating to the political leadership for a greater share of productive resources to be allocated towards naval building programs. Administration after administration rejected these plans, falling back on the argument that the Governance was a peaceful state and it had no cause to threaten, or even appear to threaten, its neighbors. Every Director-General insisted that they were the peace-seeker, that while their predecessors or opponents might have been warmongers, they themselves were carving a different path. Yet, none of Vabrig den Telnik, Valdrig den Subir, and Birm den Boknar found the courage to make the difficult decisions required to end wars through negotiation rather than exhaustion, or to find the compromises that would stop conflicts before they broke out into open hostilities. Instead, the constant warfare — the TUG was at war for thirty-seven out of forty-five years between 250 and 295 — belied their protestations of innocence. They cloaked themselves in the foundational ideals of peace and liberty to justify even their aggressive actions to promote regional stability and security. That they began to show some successes in this regard by the end of the third century did not lessen the perversion of peaceful democracy that followed from their decisions.

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Directors-General Vabrig den Telnik (left), Valdrig den Subir (center) and Birm den Boknar all failed to live up to their promises of a peaceful, stable coexistence with the TUG's neighbors.

Valdrig den Subir articulated a policy of active support for regional stability, and during her term she spearheaded and committed the Governance to several treaty organizations designed to address a variety of issues, ranging from containing the genocidal saathids to assisting a growing population of galactic refugees. Birm den Boknar continued these policies, and even accelerated interstellar cooperation in several vital areas. But neither Director-General backed up their rhetoric with sufficient resource commitments, especially in the military sphere. Though the Unified Navy had doubled in size since the beginning of the Subir administration, other navies grew at a faster rate during the galactic economic boom of the later third century, and it was still outnumbered by most of its rivals’ fleets. At its current strength, the navy fielded two task forces: Task Force Miranda, the main battle fleet, and Task Force Boska, a smaller reserve force. When only one force could be deployed, as in the Saathid War, the ability of the Governance to project force was significantly limited.

Meanwhile, the fifteen-year Saathid War showed the limits of Tebazeder arms against peer galactic competitors. Long-distance raids by Task Force Mirasma, operating far from friendly supply lines, seized territory from the saathids, and reached as far as the genocidal species’ core sector. However, the Governance fleet was only able to operate freely while the enemy fleets were engaged on the other side of their empire. [1] Once the saathids dispatched an armada to retake their lost territory, the Tebazeder force beat a hasty retreat. The Unified Navy enjoyed a small edge in technology, but saathid forces outnumbered them two to one, and ten to one in cruiser-class ships. The Battle of Kannam, the sole major engagement between the two navies, ended with an unfavorable loss ratio for the Tebazeders and a complete withdrawal from the region.

Attempts to win war on the cheap were aided by two very alien but highly advanced ships under the Unified Navy’s command. In 274, a Kampiran surveyor happened upon a large shadow buried deep in the waters of the jungle planet. After three years and intensive engineering efforts, the so-called Seafallen Cruiser was raised from the depths. Though the ship betrayed no clues about its creators, nor how it came to be submerged beneath the waves, it was easily adapted to Tebazeder use and, once deployed, significantly outgunned every other ship in the navy’s arsenal. More strange and incomprehensible was the discovery of the Nanite Interdictor. Tebazeder explorers discovered the future source of the nanite-constructed ship in 255, an airtight capsule triggered only by an atomic clock that was counting down with extreme precision to a date 42 years in the future. At the precise moment the clock struck zero, on September 17, 297, the capsule opened and a stream of nanites burst out, coalescing into a warship that, to the Tebazeders’ astonishment, responded to their commands. After a stringent examination — unlike the Seafallen Cruiser, long lost under the sea, the Interdictor could very plausibly be a trap laid by some unknown hostile force — the Science Directory declared the ship safe to operate, and the navy took full control. In combat simulations, armed with an array of nanite cannons and the capacity to field nanite-constructed strike craft, the Interdictor projected to be the most powerful ship in the galaxy for decades to come.

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The Nanite Interdictor, pictured here orbiting the Chiminol B star around which it had been so rapidly constructed, and the Seafallen Cruiser significantly enhanced the striking power of the Tebazeder fleet.

Until 300, native production of ships consisted only of corvettes and destroyers; the shipyard at Con Viab had just recently laid down its first cruiser-class hull. Between its two main fleets, the Unified Navy fielded forty-one corvettes and twenty-two destroyers, along with a host of support ships and patrol vessels for local interdiction. Both the Seafallen Cruiser and the Nanite Interdictor were assigned to TF Mirasma, the primary strike fleet. Alongside the two advanced warships flew twelve destroyers and thirty-four corvettes. At the onset of the Mandate War in 299, Admiral Jargim den Vatoris transferred her flag to the Seafallen Cruiser, the pride of the Tebazeder fleet. TF Boska remained a secondary fleet, capable of conducting small-scale independent operations or protecting supply lines for the strike fleet; Admiral Valdrig den Sukar, promoted to command just prior to the invasion, maintained her flag on the destroyer ISS Peragion.

Over these decades of war, Tebazeder military technology consistently lagged behind that of its neighbors. Its fires were typically decades old: the early railguns deployed in the 250s were still used on destroyers, while corvettes were equipped with autocannons designed in the late 260s. While the Science Directory’s Propulsion section had in 288 finally built the point-defense-defeating swarm missile systems that were considered state-of-the-art across most of the galaxy, the navy’s missile boats still employed the venerable fusion warheads developed in the 250s. Lasers were the only area in which the navy could be said to have modern weaponry; its x-ray lasers were competitive in their performance with peer systems, albeit still less powerful than the gamma lasers that the mith-fell navy was beginning to field.

Meanwhile, Tebazeder protection systems were if anything more outdated than its weapon systems. Ship hulls were sheathed in ceramo-metal armors, based on materials first discovered in the 220s. Cutting edge at the time, after eight decades the latest in laser and plasma weaponry melted through those protective layers in seconds. By 300, most ship captains engaged in combat tactics as if their vessels had no armor at all and were solely reliant on their active energy defense systems, more commonly known as shields. Domestic research into this area was limited; instead, field engineers and navy intelligence reverse-engineered captured technical components from wrecked enemy ships. Many naval strategists worried that after this supply dried up — or Tebazeder technology caught up to its enemies’ — their ship defenses would once again stagnate.

One field in which the Unified Navy did hold a technological advantage over its peers was in computing, and the subsidiary areas of signals intelligence and electronic warfare. The Science Directory had long emphasized and invested in computing research, developing state-of-the-art artificial intelligence heuristics with self-evolving logic parameters. While the main applications of these AI developments was in civilian research activities, military technologists saw an opportunity to create specialized combat computers with highly complex and nearly autonomous algorithms to manage weapons systems at an unparalleled speed. Additionally, breakthroughs in applied quantum physics demonstrated the possibility of real-time continuous subspace probing, and the widespread deployment of military-grade general AI in the 280s allowed the technology to be practically employed as shipboard sensor systems, displacing the basic gravitic sensors of the early Interstellar Age.

By the beginning of military action in the Mandate War, the Admiralty Board had already made plans for the next generation of technological upgrades for the fleet. The latest developments in computing power would allow combat algorithms to maintain their robustness in live fire situations for longer periods of time. Highly charged balls of plasma were set to displace x-ray lasers as the primary short-range anti-armor armaments. And a focused investment in materials research paid off with the creation of plasteel alloys that could reinforce ship hulls with a lightweight material that did not sacrifice hardness, increasing ship survivability against penetrative munitions.


Footnotes
[1] The saathids were simultaneously engaged in defensive actions against the mirovandians, who bordered the genociders in the northeast quadrant.
 
That was a really interesting overview of Tebazeder art, especially since it's not something often explored in AARs.
I love the variety of mediums and messages that you displayed here
I do try, very consciously, to bring a variety of elements into this story, so I am glad to hear that my efforts are recognized and appreciated!
 
The governance seems to be in quite a precarious state militarily, they should learn that it's best to speak softly and carry a big stick.
Perhaps the new, more multi-species governance will take a more active role in Tebazeder power projection
 
The ACA's brought me here. I'm loving the history/roleplay elements and the smaller character-focused updates as well. Great job!
 
Chapter Twenty-Eight -- A Crisis in the Mandate
The Irenic Varelviv Mandate was born from the ashes of the Varelviv Interplanetary Sovereignty in the aftermath of the Third Varelviv War. The Governance invasion that began in 277 had finally put an end to the slaving empire, capturing the reigning overlord, Hoggagha II, and ensuring that the pariah state would never again seize individuals against their will in contravention of the entire body of interstellar law. [1] To replace the old authoritarian system, civilian Governance administrators, political and legal experts on constitutional development, helped the varelvivi hold the first fair and free elections in the recorded history of Viverva. A Constituent Assembly, with guidance from these Tebazeder experts, wrote a new constitution for their new state, with democratic accountability and the individual rights of citizens at the forefront of the document.

Almost as soon as it had been formed, the Mandate rebelled against its Tebazeder minders. The Constituent Assembly, though under the watchful eyes of military occupation, nevertheless chafed against the imposition of alien values. Rejecting strong suggestions to create an inclusive definition of citizenship, in line with the practice in Governance space, the Assembly instead granted automatic citizenship only to free-born varelvivi in the Mandate’s territory, excluding formerly enslaved varelvivi as well as all xenos — invariably ex-slaves themselves — currently residing in the state. Any former slave, varelvivi or xeno, could apply for citizenship, whereupon their case would be judged based on their contributions to society. For many Tebazeders, including Director-General Valdrig den Subir, it was a slap in the face, an act of openly xenophobic and undemocratic defiance. Nevertheless, Subir ordered her administrators to accept the new government and its new leader, Daggatuum. When Tebazeder diplomats approached the new government about negotiating a formal treaty of alliance, however, Daggatuum informed the delegation that any agreement that infringed upon varelviv sovereignty would be rejected. Though the diplomats protested that a pact of mutual defense did no such thing, and in fact provided a much greater benefit to the nascent state, Daggatuum was insistent: commercial agreements and research sharing pacts would be eagerly considered, but no military alliances of any sort were acceptable.

Daggatuum’s hopes of forging a course independent of the Governance were dashed almost immediately. A swift invasion by the Cyggan Empire, itself an ally of the Governance, forced the nearly defenseless Mandate to surrender several star systems and colonies, including, most painfully, their homeworld of Viverva. The Mandate survived the political crisis that ensued, a minor miracle in itself (and due in no small part to generous financial support on the part of Tebazed), but with its legitimacy severely weakened, and they limped along as a rump state. The varelvivi remained prideful, however, and Daggatuum rejected a new entreaty by a Tebazeder delegation to enter into the welcoming protection of the Governance fold. On the back of this unwillingness to bend to reality, Daggatuum handily won a second term of office in 290.

Though the Mandate retained its political independence, its stability was wholly dependent on support from the Governance. The Tebazeder invasion overthrew not only the old political system but also the outmoded economic structures that fueled it. Slavery, the forced extraction of free labor, was abolished; though a great justice to the newly freed individuals, the rapid upheaval of the labor structure left the productive capacities of the economy in disarray. The subsequent annexation by the cyggans of much of the physical basis of the economy only deepened the problems. To alleviate the crisis, the new government brought in a host of technical advisers, on loan from the Director-General’s [2] own staff, to assist with the reconstruction. With their help, the varelvivi built a new economy from the ashes of the old, modeled on the Tebazeder model of state-directed investment and small-scale private business operations. In saving its economy, however, the Mandate’s commercial enterprises and government expenditures became heavily reliant on subsidies from Tebazed. Daily transports of foodstuffs and key industrial products kept the population of the Mandate fed and working.

The subsidies provoked debate within the administration on Tebazed. Material support of the Mandate government and economy was expensive; resources being sent to stabilize the new regime were not being used on domestic priorities and programs which provided direct benefits to citizens of the Governance. Close advisors of the Director-General, and other high officials in the Directory, backed the policies to prop up the Mandate, on both [humanitarian] and strategic grounds. Having a long-term friendly government in the neighborhood, even if they had not yet become close allies, was worth the short-term investment to stand up a sustainable society. But while the Director-General’s inner circle was committing to making the relationship with the Mandate work, internal opposition to the project was forming as well. At first disorganized, within a few years a small group of top officials in the Diplomatic Corps, most affiliated with the new Red Legion faction that supported a more muscular interstellar policy, began to hold regular meetings in which they shared criticism of the direction Birm den Boknar was taking the Governance. This group did not, as might be expected, want to cut ties completely with the varelvivi: they did agree with the principle of making the Mandate into a long-term supporter of the Governance. Instead, they believed that the half-measure of supporting the varelvivi economically while not exerting any political control over the troublesome xenophobes was fundamentally unworkable; they preferred direct control or even outright annexation of the remaining Mandate territory. Though their public criticism was muted, internally they began to fight vociferously for a change of course, pointing to a lack of progress in reforming varelviv society.

Though their governing institutions had been radically altered, the varelvivi’s xenophobia did not abate as much Director-General Boknar and her advisors hoped. Indeed, small-scale violence against xenos remained extremely common in many parts of the Mandate. The immediate aftermath of the revolution, and the invasion by the cyggans, featured the most catastrophic violence. At least a dozen mass pogroms were recorded, with an aggregate death total in the hundreds of thousands. [3] The scale of the violence shrunk as Mandate society emerged from its crisis, but crime leveled off at what was still an extraordinarily high rate relative to those in the Governance. The statistics were sobering: during the 290s, for every thousand individuals, there were an average of five hundred assaults each year. While the optimists in the Governance administration pointed to the slow decline in rates of violence that continued throughout the decade, the anti-Mandate faction accumulated strength as Boknar offered no practical, enduring solution.

Matters came to a head in 298. While the Diplomatic Corps focused its attention on negotiating the terms of a federation with the Pithok Confederacy, a crisis brewed in the Mandate capital on Vijimar. In the first week of the year, a pair of varelvivi assaulted a group of low-level Tebazeder diplomats as they enjoyed an evening meal. Pressured by the Governance ambassador, Coordinator Daggatuum attempted to make an example of the two perpetrators. The individuals were prosecuted to the fullest extent of the law, and within a fortnight they were convicted and sentenced to fifteen years’ hard labor. Unfortunately, the population of the capital disapproved of the harsh application of justice: when the convictions were announced, a riot broke out, and a violent mob attacked and burned the Governance embassy to the ground, killing three staff members in the process. [4]

Coinciding as it did with the final stages of negotiation with the pithoks, Boknar tapped Feldirm den Subir, a little-known member of the Assembly, to oversee the response. Subir got her start in the Science Directory in the 270s, researching social conceptions of perpetual warmaking. Her political awakening began during the waning years of the administration of Valdrig den Subir, as the Director-General slowly stepped back from the day-to-day rigors of the position. Feldirm den Subir joined the ranks of the dissenters against official policy, and she was personally recruited by Mtche’ar, governor of The Veil sector and leader of the emerging Red Legion faction, to run for an Assembly seat on her native Varba. After Boknar’s selection, the new Director-General reasserted control over the direction of policy, and the Red Legion was sidelined, its members banished to the back benches. As an Member of the Assembly consigned to the rear of the Hall, Feldirm den Subir took an active interest in foreign policy, an area with little competition among her fellow MAs and where her voice could potentially make a difference. Over the subsequent decade, she earned a reputation as a strategic thinker and a hard-horned critic of any official who believed being called in front of an Assembly committee would allow them to skip over the details of decision-making. By 298, she was considered one of the leading hawks in the Assembly, a well-known thorn in the side of the administration.

Boknar’s choice for the special envoy to Vijimar was thus, counter-intuitively, a vocal critic of the general thrust of Governance foreign policy over the preceding decade. The Director-General granted Subir full plenipotentiary powers and complete discretion to dictate the response. During her journey to Mandate space, Subir drafted a list of demands, which she promptly handed over to the varelviv Coordinator once they landed on Vijimar. The list included the following items:
  1. Full compensation for all physical damage to embassy property
  2. Full compensation to state charitable funds for each victim of the embassy attack
  3. Full compensation for all Tebazeder victims of violence since the foundation of the Mandate
  4. Tebazeder-trained liaisons embedded within every police force with more than 50 officers in the Mandate
  5. A complete overhaul of the judicial system, overseen by a committee at least half of whose membership would be Tebazeders
  6. A new ministry-level Office of Interstellar Cooperation, whose primary leadership would be appointed by the Director-General of the Governance, with authority over cultural programs in the Mandate
  7. A permanent Minister without Portfolio in the cabinet, to be appointed by the Director-General of the Governance
The ultimatum shocked the varelvivi. Daggatuum in particular felt personally betrayed; they had, for the previous fifteen years, balanced the interests of the Governance against popular opinion and the core values of the citizens of the Mandate, and they had developed a strong working relationship with Director-General Boknar. Now they were faced with a humiliating list of demands, to which to accept would wipe away any remaining claim to varelviv sovereignty. In response, Daggatuum issued a public appeal directly to the Director-General, offering to negotiate a, “fair compromise, with fair compensation,” but making no mention of the demands specified in the Subir list.

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Coordinator Daggatuum was defiant, at least in public.

This public appeal did win a meeting with the Tebazeder leader, pulling Boknar’s attention away from the day-and-night negotiations with the pithoks. But at the virtual conference, Boknar merely reiterated her envoy’s message; the Mandate had a week to accept the terms, or the Director-General would be forced to act to ensure the safety of her citizens and the stability of the region. Subir elaborated in a follow-up session: the terms were non-negotiable (and the vailon strongly hinted that she would be the new cabinet member in the Mandate government), and failure to comply would mean reoccupation by a military task force, mass arrests of all rioters and perpetrators of violence against xenos, and a new government more pliable to the interests of Tebazed. In either case, Daggatuum knew, they would be deposed, whether by the Tebazeders or by their own populace, outraged at the abject humiliation to which the Coordinator had led them. Seven days later, the deadline passed without a response. Daggatuum, forced to choose between abandoning the Mandate’s sovereignty or a war which would inevitably lead to the same loss of sovereignty, opted not to decide. It would be up to the Tebazeder Director-General to decide on invasion and conquest.

Boknar wasted no time. Minutes after the deadline passed, she declared the Mandate to be in breach of its treaty obligations and an active participant in actions harmful to citizens of the Governance, necessitating a military intervention. When, several months later, the promised naval force arrived at the border, it found little organized resistance, the Mandate fleet having been stood down by the Coordinator. In a speech, Daggatuum described the invasion as an illegal act of intervention, rather than an act of war, and asked for the galactic community to come to their aid. Privately, they told their advisors that no help would be forthcoming; they did not wish to draw out the denouement and throw away lives needlessly. One squadron did defy orders and attack the invading fleet, accomplishing little more than delaying the invasion before being destroyed. Within weeks, the Tebazeder navy was in orbit of the capital and in control of the remaining Mandate systems.

The subjugation of the Irenic Varelviv Mandate thus occurred without significant fighting. When the Governance task force arrived at Vijimar, Daggatuum invited Subir to their office to formally surrender to Subir’s authority. Subir, per her own orders from Boknar, accepted the surrender, dismissed Daggatuum as Coordinator, and dissolved the legislature. New elections would be held, featuring a carefully vetted list of candidates for every seat. The first task of the new legislature would be a sweeping set of laws designed to crack down on the violence and lawlessness that was still rampant across the Mandate. They also amended the constitution to grant additional powers to the position of Coordinator, now to be elected by the legislature, while also codifying its subordination to the newly created position of Governance Envoy. The Envoy was given the ability to veto legislation, with no recourse for the legislature to override, as well as the right to declare emergencies and suspend certain constitutional provisions for periods of time. While the Governance previously wielded implicit influence over the Mandate, with unwritten and loosely defined powers, 298 marked the formal vassalization of the varelviv state to Tebazed.


Footnotes
[1] Indeed, most of interstellar law had been written in response to slave raids by the varelvivi. The corpus was intended to bind civilized (i.e. non-genocidal) states into a series of constraints on their behavior, mutually enforceable through a sanctions regime and, as a last resort, military intervention. First developed by the states of the southeastern quadrant who were directly affected by the slaving raids, by 300 most polities in the galaxy had signed up to participate, though nothing more than mild sanctions had even been applied to a state that was out of compliance.
[2] After 285, Birm den Boknar held this office, though official policy towards the Mandate did not change with the new administration.
[3] Though this figure pales in comparison to the genocides committed by the saathids, not to mention the mass destruction of the many conventional military campaigns in the galaxy, these deaths loomed larger to many Tebazeders because they were occurring in a de facto client state of the Governance.
[4] Events after this are heavily disputed and the subject of many conspiracy theories; this author have endeavored to relay the sequence of events with as little editorializing as possible to allow the reader to come to their own conclusions.
 
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The governance seems to be in quite a precarious state militarily, they should learn that it's best to speak softly and carry a big stick.
Perhaps the new, more multi-species governance will take a more active role in Tebazeder power projection
In very broad strokes, the TUG is on par with its peers in the neighborhood. There's a couple of stronger powers elsewhere in the galaxy, but for now they are not direct competitors. A goal for the next couple of decades will be to convert its wealth and civilian tech advantages into the military power that will allow them to step up into the next tier of powers.

The ACA's brought me here. I'm loving the history/roleplay elements and the smaller character-focused updates as well. Great job!
Glad to have you aboard! As you can maybe tell, updates around these parts come pretty slowly, but I'm always happy to hear from new readers.
 
Quite the Imperialist response from the TUG. It's interesting how they've become more militarized over-time. If the TUG had had friendlier neighbors initially maybe society wouldn't have developed in this way?
 
I see no way in which this could cause unrest in the Mandate. Surely, the citizens will fully support FREEDOM and DEMOCRACY.
 
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The Varlevivi have finally been crushed. I imagine that this will not be popular in all Tebazeder environments but there's only so much that can be said in favor of a recently rabidly genocidal state.
We will have to wait and see how this new relationship will develop and how it will affect Tebazeder policy. Maybe a wider array of client states?
 
Apologies
Well... it's been a while. More than eighteen months, in fact, and the forum keeps bugging me that I am reviving a dead thread. In that time I:
  1. Got a new job
  2. Got married
  3. Was denied a promotion
  4. Lost a job
  5. Went on some trips
  6. Applied to grad school
For most of that span, I was not doing very much writing. It was hard to find the time, or the mental bandwidth, to focus on this -- a pursuit of passion, but not a career for me. It can be hard for me to really put my back into something when I don't have deadlines or external accountability, so as my life got busier my writing fell by the wayside. I felt its absence like an itch I couldn't scratch in the back of my brain; it kept calling to me but there was nothing I could do about it.

However, there is good news! I have been back to writing for the last few months, a joyous return to the craft, and I have some new material to share! The first new chapter will go up later today, about the enlightenment of an exotic xeno society: the humans of Sol III.

I have several further updates already in draft form, and plans to take this through at least 42 full chapters. For the near term, I will be posting updates every two weeks, which should take us through... the end of May, at least, more likely through the end of June at that pace. After that, I can't promise much, though the prospect of a summer off from work (I'm in education) means there is at least a chance I can finish this before the fall.

There will be a special update next week, as I catch us up on the first century of this story with a brief overview of events (I will be focusing on political and military history, skipping the sociological and economic details that I have occasionally covered, as well as the interludes -- on that note, I do hope to have additional interludes, but those will fall outside the regular update schedule and will be irregular). Use that post get the key details of how the vailons got through their first hundred years of space exploration, if either you've forgotten over the last two years of intermittent updates or if you're new and the prospect of reading a back catalogue that comes to something on the order of 150,000 words is just a little too daunting.

In sum: I am sorry for being away for so long; I have been writing and I have new material; and I plan on keeping a decent pace of posts for at least a few months.

It's exciting to be back and I hope that you enjoy!
 
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Chapter Twenty-Nine -- Human Enlightenment
Humanity played only a minor part on the galactic stage in the third century. [1] The exploratory vessel ISS Jhunustarion, captained by the legendary Raldirm den Hullos, discovered the pre-FTL Space Age civilization on the third planet orbiting the star Sol in 207; by 214, a permanent installation was in place at the L1 Lagrange point to monitor the development of the mammalian species. From this observation post, vailon researchers studied a society that was split among a number of nation-states, some large and some small, much like the fractured political system on Tebazed that existed prior to the Crisis and the founding of the Governance. These humans aspired to greater things: while their cities were choked with pollution, they looked to the stars and believed that one day they would fly; though their politics were divided and their countries fought many bitter wars, they considered themselves to be citizens of a planet-wide community. When the vailons arrived, the great hopes of humanity were carried in a supranational organization named the United Nations. Although the organization was often rigid and stultifying in its politics, it alone could claim to speak for all of humanity with one voice.

ScanningSolIII.jpg
DiscoveredEarthCiv.jpg

The human civilization of Sol III was first encountered in the early years of vailon exploration, predating all contact with peer empires. For a time, vailons wondered if they were the only interstellar polity in the galaxy.

After several years of debate, vailon researchers and philosophers arrived at a consensus: it was the duty of more advanced species to provide enlightenment to societies which had not yet achieved it. The Science Directorate initiated a first contact protocol in 224, with a diplomatic envoy landing in the principal city of New York in late April. Not two months later, the varelvivi declared their war of conquest against the TUG. Sol was located one hyperjump away from the Con Viab system whose fortifications served as the primary line of defense in the conflict. The Intelligence Directory believed that the VIS had minimal knowledge about the Sol system and its pre-FTL inhabitants; if the slavers learned of the technologically backward civilization and its readily available labor supply, they would surely be interested in seizing the planet and its inhabitants for its war machine. In order to prevent Sol III from becoming a legitimate military target, the Vakor administration made the decision to cut off all communication with humanity. Despite some skepticism in the Science Directorate, the plan worked: the few varelviv incursions beyond the Con Viab bastion aimed for the vailon core sector, never targeting the nearby humans. Once the war ended, the Science Directorate proposed to resume the enlightenment project; however, programs more directly related to security and military defense took priority, and it would be decades before vailons once more walked on the soil of the planet that humans called “Earth.”

Instead, the Governance reestablished its presence in the Sol system on a limited basis. Mining stations were spun up again around several stellar bodies as the extraction of resources resumed. The Science Directorate also renewed its engagement with humanity’s United Nations, but informed the body that there would be no technology transfers for an indeterminate period. From the observation post, 1.5 million kilometers above the planet, vailons remained in radio contact with humanity but refused all invitations to visit the surface. When several of the human nation-states subsequently objected to vailon interests extracting resources from the star system without the consent of the beings who lived there, the local Governance administrator agreed to ship a fraction of the mining output to Earth as payment. Moreover, in a side deal that greatly overstepped the bounds of his authority, he also agreed to provide small-scale technology transfers in various consumer industries as a sign of goodwill. Though it was in direct contravention to his orders from Tebazed, this decision would make the enlightenment project significantly easier once it moved forward.

Back on Tebazed, it took until 291 for the administration to reopen the issue of enlightenment. As the long Saathid War wound down, and few threats loomed on the horizon, Director-General Birm den Boknar determined that the time was ripe to restart the uplifting of Earth’s inhabitants. The Science Directorate, taking stock of the much more advanced human technological level after the secret technology transfer project came to light, designed a new and accelerated program that would hand humanity a functional interstellar industrial and technological base within thirty-six months, instead of the approximately eleven years anticipated for the initial version of the program. No less a dignitary than former Director-General Valdrig den Subir was chosen to lead the mission, which was inaugurated in June 293 to great fanfare on both Tebazed and Earth.

Two major political issues remained to be resolved. The first, a new and more effective political system to govern humanity as it became an interstellar polity, engendered contentious debates between the various human nation-states. The major powers of Earth wished to continue with the status quo arrangement, or something close to it, which would lock in their positions as the dominant players for the foreseeable future. However, a large bloc of states, all of them smaller and poorer but together accounting for a near-majority of the population, proposed a radical redesign of the system which would result in a more egalitarian government, responsive more directly to the individual citizens rather than the states as their representatives. This was a system designed to eliminate the problems of differential sovereignty, the power imbalances between powerful and weak states, that had plagued the nations of Earth for centuries. Its politically savvy proponents consciously modeled the proposal to track many of the features of the vailon system of government that had proved so successful on Tebazed, hoping to win the favor of the TUG’s representatives. In the end, however, practical considerations won out. Subir believed that a radical departure from past precedent in human affairs would only generate chaos; moreover, several of the large states hinted at a willingness to defect from the new arrangement if the unitary plan was adopted, a disaster if it were to come to pass. [2] A new constitution was drawn up that represented a less-dramatic evolution over the United Nations and retained its confederal structure. The first elections for the new Human Stellar Confederation were scheduled for early April, 296.

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The new UN Complex in New York City, Earth, would serve as the capital of the Human Stellar Confederation. [3]

The second issue was in many ways more of a question for Tebazed than for Earth. How did Director-General Boknar, and Tebazeder society as a whole, envision the long-term relationship between the Governance and the new Human Stellar Confederation? A client state was a novel proposition for the TUG; for all the thought put into the question of human enlightenment by vailons over the seven decades since their discovery, very little consideration had been given to the question of what to do with the inherent power imbalance once the project was completed. Most non-vailon Tebazeders, unfettered by the founders’ cultural obsession with the primitive primates, were largely indifferent to the question, assuming that the humans would be left to their own devices (albeit protected by an ironclad security guarantee). For the vailons, however, who still accounted for a near-majority of the population of the TUG, the question prompted serious self-reflection about Governance relations with foreign powers in the century since its first FTL jump. When vailons planned the initial enlightenment program, the Governance had been a third-rate power in its quadrant, committed to peaceful and cordial relationships with its neighbors but on the brink of a titanic struggle against its more powerful xenophobic rival. Seven decades later, the Governance had proven its mettle in conflicts against both the varelvivi and the genocidal saathids; it had convened major interstellar conferences to address galactic crises in a collective manner; and within a few years it would be embarking on its own imperial adventure by installing a puppet government to rule over the formerly hostile varelvivi. For all their differences, the last several Directors-General had consistently wielded a potent mix of idealism and pragmatism, attempting to chart a course that put the Governance on a path to becoming a major power in the galaxy. This had, of course, not always been met with success; alliance with the phenotypically similar ragerians had not prevented their xenocide at the hands of the saathids, representing just one of the many failures of the vailons to keep the peace in their home quadrant. Ideology, clever arguments, and moral righteousness were not enough to establish Tebazed as an equal in the eyes of polities less committed to principles of meritocracy and debate; demonstrations of real strength were necessary. As such, the administration proposed to allow the humans to establish their new Confederation as a protectorate under the Governance. The TUG would cede sovereignty over the Sol system to the new government on Earth and would continue to support human flourishing and technological development in exchange for favorable terms of trade, a commitment to use its fleet in defense of Earth interests in the quadrant, and a strict treaty that bound humanity by existing Governance treaties and prevented them from negotiating their own pacts without oversight from Tebazed. Though several Earth polities raised objections, a threat from Boknar to abandon them once again brought them back in line. The Human Stellar Confederation was to be a vassal in all but name.

The political questions solved, the program proceeded apace. In the latter stages of the project, humans began migrating to the Governance proper for the first time. Early on, migration to Tebazeder colonies was limited; only small diplomatic missions and technology specialists were permitted to travel directly to and from to the capital, in order to maintain a steady but controlled spread of tech into an unstable political situation. In January of 296, as the program reached its final months, all migration controls were finally lifted. A veritable flood ensued, partially comprised of tourists who wished to see for themselves what the advanced civilization of the vailons actually looked like. The vast majority, however, were individuals who wished for adventure, or new frontiers, in an alien society. In the first month alone, eight million humans left the only home they had ever known, to take up permanent habitation in the Governance. By the end of 296, the total was 55 million, with about half a million humans transiting the Sol hyperlane daily for leisure or business.

HemDenLim.jpg

The first president of the Human Stellar Confederation, Hem den Lim, was a talented politician who surrounded herself with a dynamic team of advisors.

Planetwide elections for the inaugural president of the Confederation were held in early April. Hem den Lim, who campaigned on a policy of full cooperation with the Governance, won with over 42% of the vote. She took office on May 1, overseeing the last months of the enlightenment process on Earth. Finally, in July, the first fully human-constructed hyperspace-enabled ship was completed in the orbit of Sol; its maiden voyage along the Sol-Isius hyperlane was set for July 10. The day featured celebrations in cities across the planet; it was said that the live broadcast of the event was watched by a higher percentage of the natives than any other event since the first humans stepped onto their moon nearly a century and a half earlier. Later the same day, the Tebazeder commission, with Subir acting as plenipotentiary, signed the Treaty of Friendship and Alliance with the Human Stellar Confederation, formally enshrining the subordination of the newest FTL civilization on the galactic stage to the TUG. For humans, it was a day of jubilation; for vailons, another marker on their path away from the liberal ideals of the founders of the Governance.


Footnotes
[1] Humanity’s position was unique in this regard. Above all of the many species in the Governance, it was the founders who were the most idealistic about the enlightenment project. Of course, much of the vailons’ enthusiasm stemmed from a sense of guilt, having abandoned the project once before, only returning to it some seven decades later.
[2] A particular concern was the possibility of a war of conquest from one of these large states, seizing not only territory and population but also whatever technologies had been transferred to the signatory states. This would have caused the entire enlightenment project to collapse in on itself, in addition to causing huge embarrassment to an administration currently involved in major peacekeeping efforts in the southwest quadrant.
[3] Author's note: I have shamelessly stolen this image from The Expanse.
 
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I need to read the rest of this AAR, but this update was good! It's nice to see a resurrection.

I wonder how prevalent humanity will become in the TUG...
 
I'm really glad to see this return! Good luck with this and grad school!
 
Wonderful.

Time to restart own re-reading marathon. The third time. Slow reader. Will get there eventually.
While that is on, have to make amends for being overdue in commenting with this late one;

Remarkable opening, very good attention on details and design of the structure, very good narration.

Kudos.
 
Mid-Stream Recap/Index of Topics
I am back with my promised summary post! Except... it's not exactly a pure overview of events. More like an index than anything else, in fact. What follows is a list of some of the more important events, context, and phenomena that have been featured in the first 29 and change chapters of this story, along with references to chapters that feature the subject. I have added in some of my own commentary when I felt that would be helpful (in providing gameplay context, for instance) or interesting. I have also indicated where the subject may have played a role in one or more of the interludes, the short stories irregularly dispersed throughout the project. Note that chapters 24 through 27 are themselves something of a recap of the first century, though they largely cover non-narrative topics.

Vailon/Tebazeder Society
  • Technocratic, bureaucratic society with a largely command economy, including an impersonal social system (the cohort system) for rearing and education non-adults
    • Featured in Introduction, Part I, and Chapters 21 and 25; also appears in bios of all major leaders
  • Democratic legislature, though executive power is entirely vested in a single leader, the Director-General, who is selected by an institution of political elites
    • Featured in Introduction, Parts I and II, and Chapters 4, 8, 9, 15, and 19
  • Two major factions for most of the century, the Xeno Liberty Initiative and the Liberty Now Council, though their alliance has lost its strength in recent years
    • Featured in Chapters 2, 4, 7, 9, 15, 16, 19, and 21
  • As a species and a society, vailons have demonstrated a deep and abiding curiosity about the galaxy and its inhabitants
    • Featured in Introduction, Parts I and II, and Chapters 1, 2, 3, 5, 14, 16, 20, 25, and 29
    • Featured in "A Diplomatic Incident," "Summit," "Reception," and "Coming Home"
Directors-General of the Tebazed Unified Governance
  • Jorim den Polosch, 185--199
    • Featured in Introduction, Part II
  • Raldirm den Vakor, 200--241
    • Featured in Chapters 1, 2, 3, 4, 5, 6, 7, 8, and 9
    • Featured in "Summit"
  • Vabrig den Telnik, 241--265
    • Featured in Chapters 9, 10, 11, 12, 14, and 15
  • Valdrig den Subir, 265--285
    • Featured in Chapters 13, 15, 16, 17, 18, 19, and 27
  • Birm den Boknar, 285--present
    • Featured in Chapters 19, 20, 21, 22, 23, 27, 28, and 29
Galactic Neighbors of the TUG
  • Varelviv Independent Sovereignty
    • Xenophobic slaving society, fought several wars with TUG over the century
    • Conquered in 283, reformed into Irenic Varelviv Mandate
    • Vassalized in 298
    • Featured in Chapters 3, 4, 5, 6, 7, 9, 11, 12, 15, 17, 18, 27, and 28
  • Mith-Fell Independent Commonwealth
    • Capitalist, militaristic society; initially hostile but becomes friendly and the biggest trade partner of the TUG
    • Formed federation with the Hissma Union in 224
    • Featured in Chapters 2, 3, 4, 5, 7, 8, 9, 12, 22, and 23
    • Featured in "A Diplomatic Incident," "Summit," "Favors," and "Coming Home, Part I"
  • Hissma Union
    • Same ethics as mith-fell; in-universe, much friendlier and allied against the VIS
    • Formed federation with Mith-Fell Independent Commonwealth in 224
    • Featured in Chapters 4, 5, 8, 9, and 23
    • Featured in "Summit"
  • Qvefoz tribes
    • Marauders, of the militarist flavor
    • Featured in Chapters 2, 8, and 10
Select Other Galactic Polities of Note
  • Pithok Confederacy
    • Oligarchic xenophiles
    • Formed federation with TUG in 298
    • Featured in Chapters 12, 15, 19, and 23
  • Saathid Annihilators
    • Fanatic purifiers (one of three in the galaxy)
    • Fought long war with TUG due to complex diplomatic entanglements
    • Featured in Chapters 6, 9, 16, 17, 18, 19, 20, and 22
    • Featured in "Coming Home"
  • Cyggan Empire
    • Authoritarian imperialists
    • Arch-rivals with Seban Commonwealth, fought repeated wars with them
    • Allies of convenience for TUG over several decades
    • Featured in Chapters 7, 9, 12, 15, 17, 18, Appendix, 19, 23, and 28
  • Seban Commonwealth
    • Egalitarian imperialists
    • Arch-rivals with Cyggan Empire, fought repeated wars with them
    • Fought one war against Cyggan-TUG alliance
    • Featured in Chapters 7, 9, 12, 15, 17, and 18
Wars
  • First Varelviv War, fought 224--239
    • Unprovoked attack, resulting in loss of several border systems
    • Featured in Chapters 5, 6, 7, and 8
  • Second Varelviv War, fought 251--264
    • Attempt to reclaim border systems partially successful
    • Featured in Chapters 11, 12, 14, and 15
  • Third Varelviv War, fought 275--283
    • Full conquest/liberation of the VIS
    • Featured in Chapters 18, Appendix, and 19
  • Saathid War, fought 280-295
    • Fought entirely in saathid space; ended with one colony in TUG control
    • Featured in Chapters 19 and 22
    • Featured in "Coming Home"
  • Seban-Cyggan War, fought 273--285
    • Minimal TUG involvement; concurrence with other conflicts prevented significant help from being sent
    • Featured in Chapters 17, 18, and 19
Other Significant Events
  • Ragerian and norillgan xenocides
    • Mass death events perpetrated by the saathids
    • Featured in Chapters 17 and 22
    • Featured in "Coming Home"
  • Project XYZ
    • Major economic reforms of Director-General Birm den Boknar
      • In game: flipping between militarized (for war) and civilian (for peace) economic policy
      • Upgraded species rights to social welfare for all non-vailons
    • Featured in Chapter 21
  • Human enlightenment
    • Featured in Chapters 5 and 29
  • The development of the TUG into a xeno-majority empire
    • Free Haven civic added in 286
    • Featured in Chapters 9, 17, 20, 24, 25, and 26
    • Featured in "Coming Home"
 
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That will be useful once I get around to catching up! Thank you so much!