Sugestions /Wishes
Did someone say wishes ?
1. Warehouses with automatic buy/sell
2. Fleets that access warehouses to pick up and put down
3. Multiple trade routes for a single fleet
4. An expansion pack with the west indies and north america - sugar, cod, furs, whaling, etc... salt outwards, salted fish inwards
5. More commodities (it is unrealistically sentimental to not have slaves)
6. A land trade route that a Venice and Genoa can ship from/to - perhaps trying to get goods past the turks ( barabary pyrates ? Black Sea trade ?)
7. Smuggling - 90% of the tea imported by Denmark was smuggled into England at a huge profit, amounting to almost half the english tea trade at times
8. Nation specific ships - flytes only by the dutch, Xebecs were usually in the Mediteranean, Galleons by everyone, etc (Galleys ?)
9. the ability to 'basic sim city' your ports
10. the ability to capture your enemies capital and end a war
11. more storage taken up by supplies for the crew for the longer journeys
12. most of the smaller islands in the game did not export anything - but they were important forts/ports and were expensive to maintain, far more than the profitable mainland ports
13. Where are the east indies in the game ? you know, like mentioned in the title
14. 70 - 80 % of the spice trade was pepper - why not make it separate from generic spices ?
15. accurate flags - the dutch east india company had a orange, white and blue flag...the flag for the english was used for only a short time as the English east india company...the pre-union flag in its corner would be more accurate
16. If you include china and the east indies, there is nothing else left in that part of the world
17. settlement and colonisation of some areas - this increased the agitation between the big powers
18. local revolts due to corrupt companies
19. increasing profit through corruption
20. fleets with more than 5 ships
21. the goods need amending - diamonds were not found in south africa till well into the 1800's and gold came from further north in africa then it is in the game
22. some ports should sell multiple top range trade goods
23. most pyrates sailed smaller ships with very large crews and they gave you the option of surrendering your goods and being allowed to leave or fight and die - this should be included
24. Boarding is somewhat too difficult
25. ships currently bob up and down at least 3m. this is too big a swell to fight in everytime...usually the sea was flat
26. Different weather for different areas and different times of year - sailing around the tip of africa in winter had a sphincter factor of 10/10
27. loss of crew..scurvy, etc and the more you lose crew the less they want to sail with you...Mutiny ! and replacement problems
When you finish that lot
give me a yell and I will add some more :rofl:
Hats of to the EIC crew, it is a good game but it can be excellent...