**Suggestion thread:** What would you like to see in a patch 1.3?

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- Loss statistics
- Better invasion A.I. (U.S. never does anything in both the WWI/WWII scenarios, or is stupid about it and lands a few units that instantly get destroyed, I've never seen a proper liberation of France)
- Naval improvements (make anything other than CVL/CV/BB/DD actually useful/worth IC investment)
 
All fine points IMO.

Additionally...

- more realistic MP system, so no more unlimited pilots or paratroopers
- better convoy system, so that ports do not have unlimited capacity and that sinking convoys means that resources get sunk, too
- reduce micromanagement when possible (HOI3-style "reserve" order, mission queue, tech queue, more customisable automated sliders etc.)
- improve logistics; seriously, the current system is very arcade in nature

Agreed! Especially the logistics system could use some work. For instance, the fighting in the deserts and jungles in North Africa with huge armies. This should be a logistical nightmare. Right now, it is no problem.
 
I would like to see the correct names for the next countries:
-SPR: from "Republican Spain" to "Spanish Republic". All language versions
-SPA: from "Nationalist Spain" to "Kingdom of Spain". All language versions
-CHC: from "Communist China" to "People's Republic of China". All language versions
-CHI: from "Nationalist China" or "China" to "Republic of China". All language versions
-U72: from "Communist Vietnam" to "Socialist Republic of Vietnam". All language versions, except the English and French because it uses the correct name.
-VIE: from "Nationalist Vietnam" to "Vietnam". All language versions.
-U35: from "Communist Spain" to "Socialist Republic of Spain". All language versions.
-SIK: from "Xinjiang" to "East Turkestan". All language versions.

Cheers!
 
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Definitely some Post WW2/CW continue.
May be events for Allies creation.
And some more technologies to research, like in TRP.
 
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the 1914 scenario must start in january,to we have time to prepare for War.
and add a 1945 scenario from new world order 2
 
Yes,and more events to minor nations,like Brazil,Persia and Portugal
 
the 1914 scenario must start in january,to we have time to prepare for War.
and add a 1945 scenario from new world order 2
Seconded, the war starts too fast and it's hard to position your armies. And it would be great if the 1914 scenario could go all the way to 1962 (or whatever date the main campaign limit is).
P.S. This thread is a wonderful idea.
 
- More powerful Finland, have it enact mobilization before Winter War/Continuation War. Alternatively, lessen USSR's interest to Finland especially post-WW2.
- Loss statistics.
- More numbers "like in AoD".
 
1. Improvement in trade AI, sometimes I will run out of metal or rare materials when i have the AI handle the economy and it will be a while before it can secure a new source. (I rely off cheats meanwhile)
2. When you have military control over the AI, dont allow them to cancel an attack because it slows down my plans all too often.
3. A change of government if rebel militias control the capital after a period of time (like 6 months) just so that some countries that have rebels in all provinces can actually do something. (I have scene this in France before if they were defeated by Germany in WW1).
 
"More scenarios" seems obvious so I'll be a little for specific:

*Nerfed America - this alone would greatly improve the value of a post war game.
*German/Italian/Spanish AI defends coasts properly and prioritizes East/West Front logically. (I've seen 30 Italian divisions relaxing in Kosovo, while Australia was marching to Rome)
*Communist China that doesnt get annexed 100% of the time.
 
*Nerfed America - this alone would greatly improve the value of a post war game.
*German/Italian/Spanish AI defends coasts properly and prioritizes East/West Front logically. (I've seen 30 Italian divisions relaxing in Kosovo, while Australia was marching to Rome)
*Communist China that doesnt get annexed 100% of the time.
I disagree with the first one, because the USA should be powerful. But I agree with you on the other two points.
 
*Nerfed America - this alone would greatly improve the value of a post war game.

Actually I believe that USA should be downpowered (like -60% IC) only when not in war or if USA doesn't have a proper interventionism/hawk lobby value. When in peace USA should be able to produce only a few ships. Once in war USA have to show all its industrial power, so all those massive IC points perfectly reflect this.
 
Actually I believe that USA should be downpowered (like -60% IC) only when not in war or if USA doesn't have a proper interventionism/hawk lobby value. When in peace USA should be able to produce only a few ships. Once in war USA have to show all its industrial power, so all those massive IC points perfectly reflect this.

The industrial potential of the US should be massive, and maybe even greater than it is now. But it should only be available if in war. Therefore we need an industrial mobilization feature like we already have with manpower. This can be solved by for example having consumer goods demand greater in peace time than now, and rapidly declining for every time you mobilize your economy. Of course at a long term price you sooner or later have to pay.
 
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