Hi,
Long time AoD player, have avoided DH until now. But AoD seems dead and after a few plays of DH really enjoyed the game! Here are some suggestions and wishes. I know that some of these are pretty large requests not really within the scope of a patch but I thought I would at least mention them.
1.OOB for major nations includes division names. When the Wehrmacht event fired it just created a super stack of numbered divisions. It would really add to the historical realism if they retained their actual division names.
2.
I'm [a] modder, so very important to me is create more AI commands in AI files to better control AI navy and air moves ( in now we can control only general moves of this units ), because now we can't create perfect AI invasion moves, so maybe you could do that?
+1 Would make modding historic events possible. Like a D-Day invasion WITH secondary backup landings.
3. A logistics system closer to AoD. Right now the ESE basically has no effect and it's possible (and silly) to let the panzers roll right across the world, it's like the arcade play style in vanilla HoI2. DH is fast which is great, but there must be a middle ground that would not cause a huge performance hit. Maybe something as simple as a player-built supply dump building that gives a large ESE bonus to units in range; elsewhere ESE values are terribly low. OR - open up building types to modding.
4. Lower div stat values and increase number of brigades to create a system where the player can more completely decide the makeup of divisions by choosing component brigades. Include a significant penalty for adding a 4th brigade.
5. More "decisions" for minor events. Right now the decisions seem to be major historic events (which could just as easily of been actual events using the existing HoI2 events system, and $ for bonus events. How about some secondary decisions that a player can choose that will actively affect gameplay. Like making trade offs between ship or land build times, choosing doctrine paths, resource stockpiling or production bonuses/penalties, premature slider events in exchange for dissent or other penalties. I think there are a bunch of mods that already include events for things like this.
6. It would be fun if some of the more useless domestic sliders had additional benefits or penalties so it isn't always so easy to determine slider moves. Like open society gives a research speed bonus, or even slider positions that favour a middle path.