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not strictly "house number street name" but "street name house number", both without commas
As well I gonna offer (probably new theme's) scheme: RU, will be consist of ".... city name COMMA district name COMMA street name COMMA building name"

I see, I'll consider implementing it.
 
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Oh, I forgot, such naming scheme is required for the whole theme, your mod may use shortened version, starting from street. Or usual editable field if we need something special, like any name'able object in game.
 
Oh, I forgot, such naming scheme is required for the whole theme, your mod may use shortened version, starting from street. Or usual editable field if we need something special, like any name'able object in game.

Yeah, the next version (v0.3.0) will provide some options to allow you to change the vanilla address format.
 
There is a bug with this mod after game update 1.1.2f1
It causing game UI disappear / not showing up after loading saves and game no longer respond to any input.
Following are logs from UI.log
[2024-04-25 21:19:58,097] [INFO] Bootstrapping cohtmlUISystem
[2024-04-25 21:19:58,105] [INFO] Coherent Renoir library initialized!
[2024-04-25 21:19:58,106] [INFO] Initializing COHTML ver. 1.38.0.8
[2024-04-25 21:19:58,107] [INFO] COHTML library initialized!
[2024-04-25 21:19:58,269] [INFO] View Id: 0 created.
[2024-04-25 21:19:58,274] [INFO] UIView 0 url set to coui://GameUI/index.html
[2024-04-25 21:19:58,358] [INFO] Initialized rendering resources!
[2024-04-25 21:19:58,358] [INFO] New render target set 2560x1600
[2024-04-25 21:19:58,411] [INFO] Unsupported CSS property detected: gap
[2024-04-25 21:19:58,481] [INFO] Ready for bindings
[2024-04-25 21:20:21,494] [INFO] Initializing store.
[2024-04-25 21:20:21,495] [INFO] Store initialized.
[2024-04-25 21:20:21,496] [INFO] Creating HOC.
[2024-04-25 21:20:21,496] [INFO] Creating HOC.
[2024-04-25 21:20:21,518] [INFO] Unsupported CSS property detected: gap
[2024-04-25 21:20:21,537] [INFO] Unsupported CSS property detected: object-fit
[2024-04-25 21:20:21,542] [INFO] FindIt UI module registrations completed.
[2024-04-25 21:20:21,543] [INFO] Inject StationNaming ui.
[2024-04-25 21:20:21,668] [ERROR] JS Error: coui://GameUI/index.js:1: Error: 'selectedInfo.selectedEntity.update' was not called after subscribe!
Did you forget to add the binding on the C# side?
[2024-04-25 21:20:21,719] [ERROR] JS Error (Line): (()=>{var e={611:(e,t,n)=>{var r;r=function(e,t,n){"use strict";var r=function(){this.events={}},i=function(e,t){this.code=e,this.context=t},o=void 0!==t;if((t=t||{})._Initialized)return t;var a=[2,0,2,0];for(var s in r.prototype._createClear=function(e,n,r,i){return function(){var o=e.events[n];if(o){var a=-1;if(void 0===r){for(var s=0;s<o.length;++s)if(void 0!==o.wasInCPP){a=s;break}}else a=o.indexOf(r);-1!=a&&(o.splice(a,1),0===o.length&&delete e.events[n])}else void 0!==t.RemoveOnHandler&&t.RemoveOnHandler(n,r,i||t)}},r.prototype.on=function(e,t,n){var r=this.events[e];void 0===r&&(r=this.events[e]=[]);var o=new i(t,n||this);return r.push(o),{clear:this._createClear(this,e,o,n)}},r.prototype.off=function(e,n,r){var i=this.events[e];if(void 0!==i){var o;r=r||this;var a=i.length;for(o=0;o<a;++o){var s=i[o];if(s.code==n&&s.context==r)break}o<a&&(i.splice(o,1),0===i.length&&delete this.events[e])}else t.RemoveOnHandler(e,n,r||this)},r.prototype.trigger=function(e){var t=this.events[e];if(
[2024-04-25 21:20:21,755] [ERROR] JS Error (Stack): Error: 'selectedInfo.selectedEntity.update' was not called after subscribe!
Did you forget to add the binding on the C# side?
at e.t.connect (coui://GameUI/index.js:1:395284)
at e.subscribe (coui://GameUI/index.js:1:393792)
at v (coui://ui-mods/StationNaming.mjs:9:5189)
at Object.extend (coui://GameUI/index.js:1:184932)
at E (coui://ui-mods/StationNaming.mjs:9:5669)
at cR (coui://GameUI/index.js:1:821889)
at o (coui://GameUI/index.js:1:822276)
at HTMLLinkElement.i.onload (coui://GameUI/index.js:1:819415)
[2024-04-25 21:20:46,337] [ERROR] Error: 'selectedInfo.selectedEntity.update' was not called before getValueUnsafe!
[2024-04-25 21:20:46,380] [ERROR] JS Error: coui://GameUI/index.js:1: Error: 'selectedInfo.selectedEntity.update' was not called before getValueUnsafe!
[2024-04-25 21:20:46,424] [ERROR] JS Error (Line): (()=>{var e={611:(e,t,n)=>{var r;r=function(e,t,n){"use strict";var r=function(){this.events={}},i=function(e,t){this.code=e,this.context=t},o=void 0!==t;if((t=t||{})._Initialized)return t;var a=[2,0,2,0];for(var s in r.prototype._createClear=function(e,n,r,i){return function(){var o=e.events[n];if(o){var a=-1;if(void 0===r){for(var s=0;s<o.length;++s)if(void 0!==o.wasInCPP){a=s;break}}else a=o.indexOf(r);-1!=a&&(o.splice(a,1),0===o.length&&delete e.events[n])}else void 0!==t.RemoveOnHandler&&t.RemoveOnHandler(n,r,i||t)}},r.prototype.on=function(e,t,n){var r=this.events[e];void 0===r&&(r=this.events[e]=[]);var o=new i(t,n||this);return r.push(o),{clear:this._createClear(this,e,o,n)}},r.prototype.off=function(e,n,r){var i=this.events[e];if(void 0!==i){var o;r=r||this;var a=i.length;for(o=0;o<a;++o){var s=i[o];if(s.code==n&&s.context==r)break}o<a&&(i.splice(o,1),0===i.length&&delete this.events[e])}else t.RemoveOnHandler(e,n,r||this)},r.prototype.trigger=function(e){var t=this.events[e];if(
[2024-04-25 21:20:46,472] [ERROR] JS Error (Stack): Error: 'selectedInfo.selectedEntity.update' was not called before getValueUnsafe!
at e.t.getValueUnsafe (coui://GameUI/index.js:1:395819)
at Object.get value [as value] (coui://GameUI/index.js:1:393874)
at xl (coui://GameUI/index.js:1:392082)
at XOe (coui://GameUI/index.js:1:1966687)
at WIe (coui://GameUI/index.js:1:2056459)
at Ea (coui://GameUI/index.js:1:71363)
at El (coui://GameUI/index.js:1:128218)
at xc (coui://GameUI/index.js:1:117370)
at bc (coui://GameUI/index.js:1:117298)
at vc (coui://GameUI/index.js:1:117161)
1714053334850.png
 
There is a bug with this mod after game update 1.1.2f1
It causing game UI disappear / not showing up after loading saves and game no longer respond to any input.
Following are logs from UI.log

View attachment 1124035

I've checked it locally and I didn't see any errors. Please check your mods first; this issue might be caused by other mods modifying the game's UI bindings.

1714054837687.png

1714054865239.png
 
I've checked it locally and I didn't see any errors. Please check your mods first; this issue might be caused by other mods modifying the game's UI bindings.

View attachment 1124039
View attachment 1124040
Negative. Tested by using playset that contains Station Naming only, and the issue still exist. This confirms that it is Station Naming itself causing the problem.
There are no issue at all when running without any mods.
 
Negative. Tested by using playset that contains Station Naming only, and the issue still exist. This confirms that it is Station Naming itself causing the problem.
There are no issue at all when running without any mods.
That's weird, have you tried starting a new save? If the issue still persists, you may provide your save so I can investigate it.
 
Negative. Tested by using playset that contains Station Naming only, and the issue still exist. This confirms that it is Station Naming itself causing the problem.
There are no issue at all when running without any mods.

And also try to verify integrity of the game files. As far as I know, the logs show that the cause of the error is the selectedInfo.selectedEntity.update, but it is provided by the game's interface and it should be unrelated to the mod.
 
And also try to verify integrity of the game files. As far as I know, the logs show that the cause of the error is the selectedInfo.selectedEntity.update, but it is provided by the game's interface and it should be unrelated to the mod.
Sadly, both method are failed :eek:
I've upload my save to my cloud drive, you should be able to get it by this link.
 
Sadly, both method are failed :eek:
I've upload my save to my cloud drive, you should be able to get it by this link.

Frankly, I'm currently at a loss as to the root cause of the issue. I've checked your save, yet encountered no errors myself.

But I‘ll still publish a new version this weekend, compiled alongside 1.1.2f1. I hope that will solve this issue.

1714138210599.png
 
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Frankly, I'm currently at a loss as to the root cause of the issue. I've checked your save, yet encountered no errors myself.

But I‘ll still publish a new version this weekend, compiled alongside 1.1.2f1. I hope that will solve this issue.

View attachment 1124482
Sadly no.
I have no idea as well now, should I put up all the game logs as well?
(I won't like the idea of clean-reinstall the whole game along all the mods, especially map textures which are very hard to download stably.)