I've copied a short paragraph, hopefully it's relevant and helpful.
OverflowException
at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
at Colossal.Serialization.Entities.BinaryReader.Read (System.String& value) [0x00008] in <d981c08d8fd34837bb61ae056f007f60>:0
at StationNaming.System.NameSourceRefer.Deserialize[TReader] (TReader reader) [0x00013] in D:\Code\Unity\CitiesSkylines\StationNaming\System\NameSourceRefer.cs:117
at Colossal.Serialization.Entities.BinaryReader.Read[TSerializable] (TSerializable& value) [0x00007] in <d981c08d8fd34837bb61ae056f007f60>:0
at Colossal.Serialization.Entities.BinaryReader.Read[TSerializable] (Unity.Collections.NativeArray`1[T] value) [0x00004] in <d981c08d8fd34837bb61ae056f007f60>:0
at StationNaming.System.NameCandidate.Deserialize[TReader] (TReader reader) [0x00034] in D:\Code\Unity\CitiesSkylines\StationNaming\System\NameCandidate.cs:185
at Colossal.Serialization.Entities.BinaryReader.Read[TSerializable] (TSerializable& value) [0x00007] in <d981c08d8fd34837bb61ae056f007f60>:0
at StationNaming.System.ManualSelectNaming.Deserialize[TReader] (TReader reader) [0x00000] in D:\Code\Unity\CitiesSkylines\StationNaming\System\ManualSelectNaming.cs:63
at Colossal.Serialization.Entities.BinaryReader.Read[TSerializable] (TSerializable& value) [0x00007] in <d981c08d8fd34837bb61ae056f007f60>:0
at Colossal.Serialization.Entities.ComponentDataSerializer`1+DeserializeComponentDataJob`1[TComponentData,TReader].Execute () [0x002ae] in <d981c08d8fd34837bb61ae056f007f60>:0
at Unity.Jobs.IJobExtensions+JobStruct`1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00001] in <a8fc136049044b19982b5abcb6f6b426>:0
at (wrapper delegate-invoke) Unity.Jobs.IJobExtensions+JobStruct`1+ExecuteJobFunction[Colossal.Serialization.Entities.ComponentDataSerializer`1+DeserializeComponentDataJob`1[StationNaming.System.ManualSelectNaming,Colossal.Serialization.Entities.BinaryReader]].invoke_void_T&_intptr_intptr_JobRanges&_int(Colossal.Serialization.Entities.ComponentDataSerializer`1/DeserializeComponentDataJob`1<StationNaming.System.ManualSelectNaming, Colossal.Serialization.Entities.BinaryReader>&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
(Filename: D:/Code/Unity/CitiesSkylines/StationNaming/System/NameSourceRefer.cs Line: 117)
ComponentSerializerException: Data size mismatch when deserializing component null
at Colossal.Serialization.Entities.ComponentDataSerializer`1+DeserializeComponentDataJob`1[TComponentData,TReader].Execute () [0x00320] in <d981c08d8fd34837bb61ae056f007f60>:0
at Unity.Jobs.IJobExtensions+JobStruct`1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00001] in <a8fc136049044b19982b5abcb6f6b426>:0
at (wrapper delegate-invoke) Unity.Jobs.IJobExtensions+JobStruct`1+ExecuteJobFunction[Colossal.Serialization.Entities.ComponentDataSerializer`1+DeserializeComponentDataJob`1[Game.Objects.Transform,Colossal.Serialization.Entities.BinaryReader]].invoke_void_T&_intptr_intptr_JobRanges&_int(Colossal.Serialization.Entities.ComponentDataSerializer`1/DeserializeComponentDataJob`1<Game.Objects.Transform, Colossal.Serialization.Entities.BinaryReader>&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
NullReferenceException: Object reference not set to an instance of an object
at Colossal.Serialization.Entities.BinaryReader.Read (System.UInt32& value) [0x0000c] in <d981c08d8fd34837bb61ae056f007f60>:0
at Colossal.Serialization.Entities.BinaryReader.Read (System.Int32& value) [0x00000] in <d981c08d8fd34837bb61ae056f007f60>:0
at Colossal.Serialization.Entities.BinaryReader.Begin (System.Int32& size) [0x00000] in <d981c08d8fd34837bb61ae056f007f60>:0
at Colossal.Serialization.Entities.BufferElementDataSerializer`1+DeserializeBufferElementDataJob`1[TBufferElementData,TReader].Execute () [0x0000c] in <d981c08d8fd34837bb61ae056f007f60>:0
at Unity.Jobs.IJobExtensions+JobStruct`1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00001] in <a8fc136049044b19982b5abcb6f6b426>:0
at (wrapper delegate-invoke) Unity.Jobs.IJobExtensions+JobStruct`1+ExecuteJobFunction[Colossal.Serialization.Entities.BufferElementDataSerializer`1+DeserializeBufferElementDataJob`1[StationNaming.System.NameCandidate,Colossal.Serialization.Entities.BinaryReader]].invoke_void_T&_intptr_intptr_JobRanges&_int(Colossal.Serialization.Entities.BufferElementDataSerializer`1/DeserializeBufferElementDataJob`1<StationNaming.System.NameCandidate, Colossal.Serialization.Entities.BinaryReader>&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
NullReferenceException: Object reference not set to an instance of an object
at Colossal.Serialization.Entities.BinaryReader.Read (System.Char& value) [0x0000c] in <d981c08d8fd34837bb61ae056f007f60>:0
at Colossal.Serialization.Entities.BinaryReader.Read (System.String& value) [0x00013] in <d981c08d8fd34837bb61ae056f007f60>:0
at StationNaming.System.NameSourceRefer.Deserialize[TReader] (TReader reader) [0x00013] in D:\Code\Unity\CitiesSkylines\StationNaming\System\NameSourceRefer.cs:117
at Colossal.Serialization.Entities.BinaryReader.Read[TSerializable] (TSerializable& value) [0x00007] in <d981c08d8fd34837bb61ae056f007f60>:0
at Colossal.Serialization.Entities.BinaryReader.Read[TSerializable] (Unity.Collections.NativeArray`1[T] value) [0x00004] in <d981c08d8fd34837bb61ae056f007f60>:0
at StationNaming.System.NameCandidate.Deserialize[TReader] (TReader reader) [0x00034] in D:\Code\Unity\CitiesSkylines\StationNaming\System\NameCandidate.cs:185
at Colossal.Serialization.Entities.BinaryReader.Read[TSerializable] (TSerializable& value) [0x00007] in <d981c08d8fd34837bb61ae056f007f60>:0
at StationNaming.System.ManualSelectNaming.Deserialize[TReader] (TReader reader) [0x00000] in D:\Code\Unity\CitiesSkylines\StationNaming\System\ManualSelectNaming.cs:63
at Colossal.Serialization.Entities.BinaryReader.Read[TSerializable] (TSerializable& value) [0x00007] in <d981c08d8fd34837bb61ae056f007f60>:0
at Colossal.Serialization.Entities.ComponentDataSerializer`1+DeserializeComponentDataJob`1[TComponentData,TReader].Execute () [0x002ae] in <d981c08d8fd34837bb61ae056f007f60>:0
at Unity.Jobs.IJobExtensions+JobStruct`1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00001] in <a8fc136049044b19982b5abcb6f6b426>:0
at (wrapper delegate-invoke) Unity.Jobs.IJobExtensions+JobStruct`1+ExecuteJobFunction[Colossal.Serialization.Entities.ComponentDataSerializer`1+DeserializeComponentDataJob`1[StationNaming.System.ManualSelectNaming,Colossal.Serialization.Entities.BinaryReader]].invoke_void_T&_intptr_intptr_JobRanges&_int(Colossal.Serialization.Entities.ComponentDataSerializer`1/DeserializeComponentDataJob`1<StationNaming.System.ManualSelectNaming, Colossal.Serialization.Entities.BinaryReader>&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
(Filename: D:/Code/Unity/CitiesSkylines/StationNaming/System/NameSourceRefer.cs Line: 117)