Now a bit more about missions (numbers are still subject to change):
Religious questions.
Our own metropolitan bishop.
Related event - first Moscow metropolitan bishop that was approved by Russian knyaz and not patriarch of Constantinople (though later he was blessed by his representative).
Requirements - 20% Patriatch Authority and 3 states with consecrated metropolitans.
Reward - diplomatic reputation.
Reasoning - It was an important step in the road on independence from Constantinople.
Josephites vs Non-Possesors.
Related event - confrontation between different church groups during the reign of Vasiliy III. Non-possesors, as one can guess, thought that monasteries shouldn't hold any worldly possessions. Josephites offered
Requirements - loyalty of clergy is less than 30%
Reward - event "Stoglav Council". If you support Josephites - +10% loyalty equilibrium for clergy, if Non-possesors - -10% clergy influence.
Reasoning - it was an important step in relationship between state and church and how church will develop in the future.
Patriarch of Moscow and all of Rus.
Related event -
Job becoming first patriarch of Rus further cementing Muscovy lead as most important Russian state.
Requirements -50% Patriarch Authority, any Icon active, Theologian or Inquisitor advisor of Rank 2.
Reward - -0.03 war exhaustion until the end of the game.
Reasoning - independence from Constantinople
Nikon's reforms.
Related event - Nikon decided to follow Greek tradition rather than Russian. So a lot of changes were made. It created a split creating
old believers (should be added as new Orthodox heresy).
Requirements - 75% Patriarch Authority, Age of Reformation, level 2 Inquisitor advisor.
Reward - event "%advisor_name% Reforms". You can choose between following your advisor and going with reforms receiving new Icon (+10% to morale of armies) or opposing him and changing your religion to Old Believers (80% of the country will convert) - a more decentralised and tolerant version of Orthodoxy (but it closes next mission - matter of Old Believers). If you go with reforms sometimes event will fire that will convert a province to Old Believers.
Reasoning - such a huge split between people shouldn't go unnoticed, considering that later it will lead to some peculiar repercussions.
Matter of old believers.
Related event - following the
Raskol a lot of more traditional priests started to support opposition to reforms. A lot of people ran to Siberia and Southern borders.
Requirements - event "Raskol" happened, less than 80% religious unity.
Reward - event with choice between two: accept them or prosecute. If you accept them, you will get +1 tolerance of heretics and 10% production in provinces with Old Believer religion. If you prosecute - you will get +1 ToTF and periodically you development will "migrate" to Siberia or steppe provinces.
Reasoning - such a huge split between people shouldn't go unnoticed, considering that later it will lead to some peculiar repercussions.
State and the Church.
Related event - there isn't related event in history, but rather the quarrel between tsars and patriarchs. It is kinda hard to centralize your country when you have such a rich and influential insitution.
Requirements - age of Reformation, 100% Patriarch Authority.
Reward - another event with thee choices, where one is based on whom you choose: Josephites or Non-possessors. You can keep everything as it is, getting 10% loyalty of clergy, you can take away power from them and suffer 4 unrest while taking away 5% of clergy land and giving them -5% influence for 10 years. Two unique choices are "Concessions from Church" (they will lose 2.5% land, but it removes +10% loyalty equilibrium) and "A mutual agreement" (clergy loses 5% of land and -10% influence for 10 years).
Reasoning - centralization of the state is painful.
Most Holy Synod.
Related event - so, yeah, Peter basically made church part of the state. And this missions represents it.
Requirements - age of Absolutism, 100% Patriarch Authority, ruler with administrative skill of 5.
Reward - Another event - you can either abolish patriarchy entirely and get a system similar to protestants or follow the old ways. If you choose to abolish patriarchy, you will also get -20% to influence of clergy, all of the privileges will become unavailable, but you will get one new privilege "Most Holy Synod" giving you -0.05 autonomy and +5% production and it doesn't take away your absolutism!
Reasoning - I find it kinda funny that Holy Synod isn't represented that well in the game. So let's do some insane shenanigans with it.
Now to teal and government reforms.
Government reforms.
Centralized state.
Related event - it is mostly about gathering of Russian lands and getting rid of fiefs inside Muscovy.
Requirements - less than 2 vassals.
Reward - -0.05 autonomy for 15 years.
Reasoning - You centralize your state - you get benefits. Centralization with benefits.
Serfdom?
Related event - Well, everyone knows what it is and how it affected Russian state. So I want give a player two choices - go the historical route and get different historical bonuses (more manpower, better cavalry, loyalty and influence of nobles) or go alternative route and strengthen the power of cities, reducing development, improving morale of armies and getting early parliamentary monarchy.
Requirements - Centralized state finished, army is less than 75%.
Reward - Choice between 20% manpower recovery for 15 years (serfdom) and 10% morale of armies (town privileges).
Reasoning - Again, I want player to feel like he can choose what route will Russia under his control take. And, I think, it is cool to allow players to choose not so unreal outcome.
Zemskiy sobor
Related event - There were multiple
Sobors. We can count at least
45 Sobors from 1549 to 1698. Some of them weren't important, some of them were, but this will put a heavy emphasis on more decentralized rule.
Requirements - Serfdom finished, Code of Service wasn't enacted, country has parliamentarism reform.
Reward - Special tier 5 reform "Zemskiy Sobor" which keeps access to noble estate with special issues Zemskaya Statisics, Zemskaya Medicine, Zemskie Schools, Zemskaie Post Offices, Zemskoe Insurance, Zemskie Roads, Power to Cities, Power to Zemstvo, Power to Nobles.
Reasoning - Providing player with different playstyle should be part of a flavor pack. And this gives you a more decentralized and liberal Russia.
Strengthen the Zemstvo
Related event - Again, we are continuing with tall decentralized Russia. Instead of centralizing power you are going to distribute it to your subjects.
Requirements - Zemskiy Sobor finished, at least 10 seats of parliament, 5 provinces with development of at least 20.
Reward - -15% development cost until the end of the game.
Reasoning - And what is the best way to decentralize state and distribute power? Right, have several seats of power. Hence privileges and seats.
More power to Zemstvo
Related event - Giving away more and more power to Zemstvo would change Russia pretty significantly, turning it into fully fledged parliamentary monarchy. There are more rich cities and people are much eager to protect their land against foreign invaders. Or to fight for their rights.
Requirements - Strengthen the Zemstvo finished, Disband/Reform Streltsy event happened, at least 5 provinces with development of at least 30.
Reward - +1 unrest until the end of the game, additional parliament issue - Zemskoe Opolchenie, government changes to Zemskaya Republic (fixed rank: Empire, -0.05 autonomy, +10% production, +2 unrest, +150 government capacity, -50 absolutism, estates are available), government interaction Raise Streltsy changes to Raise Zemskoe Opolchenie (special unit, +10% morale, -25% cost of reinforcement), government interaction Support Oprichnina changes to Extend Our Rights (-5 years of separatism in controlled provinces.
Reasoning - Just a strong finisher that replaces manpower bonus.
Pomestnaya System
Related event - Pomestnaya system is a simple thing: you serve, you get the land. If your heir also serves the state - they keep the land. If you are terrible to your peasants...well, we will think about it and see how keep them at the land we gave you so you can procced to provide us with infantry and cavalry.
Requirements - Serfdom? finished, at least 50 provinces.
Reward - +20% manpower recovery speed for 40 years.
Reasoning - Simple bonus to show how useful this system was.
Code of service of %monarch_name%
Related event - This document is a bit unknown among a lot of people and, well, it was created thanks to Chosen Rada and Ivan IV. This document finished the reform of Muscovy and made organization of the army much more clear. Especially how much should every dvoryanin field.
Requirements - Pomestnaya System finished, ruler with administrative skill of at least 4, 100% of manpower and force limit.
Reward - +33% manpower until the end of the game.
Reasoning - This was the reform that allowed Russia to punch above its weight for some time.
Charter to the gentry
Related event - a well known
document that allowed nobles not to serve.
Requirements - Code of service finished, noble loyalty and influence is higher than 60%, strengthen noble privileges.
Reward - -5% regiment cost until the end of the game, 10% influence for noble estate.
Reasoning - Fuck this document.
Abolish mestnichestvo
Related event -
mestnichestvo was a seniority system which dictated which government posts one could occupy based on his lineage.
Requirements - Serfdom? finished, corruption is zero, has and advisor of different culture/religion.
Reward - -0.05 corruption for 50 years.
Reasoning - same bonus, but for shorter period.
Streltsy
Related event - I don't like the implementation of some things in Third Rome, especially Streltsy. Considering that they stopped existing at the end of 17th century it is weird how static they are. So why not change them when the time comes? Or reform.
Requirements - Abolish mestnichestvo finished, streltsy make up for at least half of force limit.
Reward - Event "Streltsy supported the pretender" where you will have choice to reform or disband them. Reforming them gives +25% reinforcement on top of 10% fire damage, disbanding them provides you with new unique unit - Leib Guard with +5% discipline, +25% reinforcement speed and +15% maintenance modifier.
Reasoning - just give us reforms, please
Gubernia Reform
Related event - before their were gubernii in Russian Empire there were uezdi. They were chaotic - some small, some huge, and separate volosti. So centralization of uezdi was a logical step to help state govern them.
Requirements - 150 provinces.
Reward - +10% to governing capacity until the end of the game.
Reasoning - Something to help Russia with trade companies in Siberia.
Table of ranks.
Related event - A pretty known document that was an important milestone for adding a bit of meritocracy to the Russian state. If you serve Emperor well - you get promoted. At some point you could even get a personal nobility. Nice idea, tbh.
Requirements - ???
Reward - -10% advisor cost, +0.25 army tradition until the end of the game
Reasoning - in related event.
Establish Prikazy.
Related event -
Prikaz is a form of ministry and they played an important role in running the country. It is thanks to their documents we know at least something about economical situation, military expenditures and other important things in Muscovy and early Russia.
Requirements - 3 advisors of level 2.
Reward - -15% advisor cost for 50 years, 25 government reform progress.
Reasoning - Establishment of those ministries allowed Muscovy/Russia to better allocate resources and allowed smart people to get important positions in government.
Strengthen our industry.
Related event - tbh there is no event, but it was a constant search for high quality metals to be independent from Sweden and England traders in that matter.
Requirements - owns 10 provinces with Iron or Copper with workshops.
Reward - "Water hammers" modifier in those 10 provinces, giving goods produced +0.25 and -5% development cost.
Reasoning - A pre-requisite event to get to juicy bonuses for artillery. Basically - economy check.
Russian artillery yard.
Related event - at some point, Russian artillery yard had most cannons in Europe (at least that what some sources claim, for example Herberstein). So it is only logical to make it the mission - has more cannons than any of your rivals.
Requirements - more cannon regiments than your rival.
Reward - -10% artillery cost, +10% artillery combat ability until the end of the game.
Reasoning - Idea comes back in form of permanent modifier.
Ural Iron.
Related event - Ural became one of the most industrialized and important regions for Russian and one of the reasons it had a ton of iron and copper.
Requirements - Perm, Solikamsk, Izehvsk and Ekaterinburg have at least 15 development.
Reward - Change trade goods to Iron, give "Water hammers" modifier in those provinces, giving goods produced +0.25 and -5% development cost.
Reasoning - Kinda fun to change goods produced and get another production bonus for Russia instead of unholy number of Monuments.
Establish warfs.
Related event - You know what an Empire needs? Fleet. Everyone knows that. So Russian Empire wasn't an exception and even in beta versions (Russkoe Tsarstvo) tried to get a navy.
Requirements - Arkhangelsk, Neva, Sevastopol and Ingil have dock and shipyard, 10 development or higher.
Reward - -10% ship cost and 20% sailor recovery for 15 years. Related event: Kazanian Shipyard which gives 5% bonus caravan power.
Reasoning - Just a small bonus that leads to flavourful event about Russian river fleet.
Diplomacy.
Invite Italian specialists.
Related event - the number of Italian specialists in Russia in 16-17th centuries was insane. Architectures, doctors, engineers, etc. - there were a lot of them.
Requirements - 100 relationship with one of the Italian state.
Reward - get level 2 Fort Defense and Prestige advisors that are 50% cheaper to recruit with Latin culture.
Reasoning - You invite Italian specialists so you get them.
TBC