I gave up on it. I could not figure out how to stop it or how to fix it.
Play as the UK
Seriously that was all I could figure, despite a good bit of jockeying with the AI. Still I'd call it an improvement over Vanilla though.
I gave up on it. I could not figure out how to stop it or how to fix it.
Two or three months ago I spent a lot of time playing SEMP with Weserubung's improvements. It had a lot of great event features. I played entirely as USA and used the mod as a starting point for my own mod changes which basically made the Pacific war against Japan more challenging and realistic.
I gave up playing it though because of the high tendency for UK to be captured long before the USA ever entered the war. In addition there was a whole lot of garbage invasions going on in the Med by UK and especially Italy that resulted in UK losing Suez very often.
Now, one could say that the mod improved German AI against UK and Italian AI against UK which it most certainly did often enough, but it isn't rocket science for a human player as UK to defend Britain and Suez from the AI.
I even tried placing locked garrisons of 3 garrison divisons equiped with ART on each and every beach in Britain at game start in 1936 and Germany was still getting ashore because the UK AI would never all the time sail to meet an invasion fleet which it could have easily destroyed and if a beach garrison was ever eliminated, UK AI never put any new unit there to guard.
Most of the time that these successful invasions of Britain occured AFTER the message came across the screen that Germany had given up of Sea Lion and was preparing to invade Russia.
I gave up on it. I could not figure out how to stop it or how to fix it.
Other than that -- a very good mod.
One funny thing with the British that I observed when invading the UK was that they'd send out the home fleet to fight, then once it had fought and sustained a bit of damage, they seemingly left it back in port to repair while I was landing on the coast. In my case I would have actually been in deep trouble if they'd say, pruned damaged/disorganized ships and kept pushing, even just with the home fleet, because I only had 4 BBs, 2BCs + various escorts and TAC/CAS.
admiral = {
min_org = 90 # NEW: Percent of org gained back before the unit can leave port
min_dmg = 90 # NEW: Percent of dmg gained back before the unit can leave port
This is easily modded by chancing these values in the ai\eng_1936.ai file:
Code:admiral = { min_org = 90 # NEW: Percent of org gained back before the unit can leave port min_dmg = 90 # NEW: Percent of dmg gained back before the unit can leave port
I think these can also be changed during the game using the "switch" files in the ai\switch folder.
min_org = 80 # NEW: Percent of org gained back before the unit can leave port
min_dmg = 75 # NEW: Percent of dmg gained back before the unit can leave port
return_org = 60 # NEW: PERCENT OF ORG LOST BEFORE RETURNING TO PORT applies to all fleets/ships
return_dmg = 50 # NEW: PERCENT OF DMG LOST BEFORE RETURNING TO PORT for repairs applies to all fleets/ships
That is a pretty good idea, setting that somewhere in the 50-75% range should be helpful for the naval powers.
I think I'll try something like this for the UK, Italy, Japan, and the USA. Hopefully this will help them hold off naval invasions and protect their transports better.
Code:min_org = 80 # NEW: Percent of org gained back before the unit can leave port min_dmg = 75 # NEW: Percent of dmg gained back before the unit can leave port return_org = 60 # NEW: PERCENT OF ORG LOST BEFORE RETURNING TO PORT applies to all fleets/ships return_dmg = 50 # NEW: PERCENT OF DMG LOST BEFORE RETURNING TO PORT for repairs applies to all fleets/ships
As I have posted elsewhere on the forum, I have had trouble with the purge event as the USSR. The problem appeared to be caused because the start date was commented out so it wouldn't trigger. I don't understand why such an important historical event was left like this. Can anyone explain?
I have had a quick look through some of the other events and I noticed 70010 (USSR moves against the Baltic States) is also hashed out. Is this so it is available for people to use if they are not playing the USSR, to force it to act historically? That makes sense to me.
Are there any other events that are available but set up not to fire unless edited?
Sometimes the allies don't guarantee poland and you get to partition it without starting a war.I have another question now. When Germany attacks Poland, the Western Allies don't react. I have run the game through the Danzig events a few times and although France is shown as guaranteeing Polish independence, there is no DoW on Germany. The UK is shown as not even offering the poles a guarantee.
I must admit I find this hard to understand. Can anyone help with what changes I need to make to get a historic outcome.
P.S. I am new to SMEP (obviously) and am feeling a bit lost with the concept behind the mod. Is it meant to be a-historical in some way?
I think that must be it.