Currently the game simplifies railroad construction too much and allows spamming of railroads all throughout historically low infrastructure countries like Russia. I understand that lots of people want to include maintenance costs for railroads, forts and naval bases and I would agree on that also. However, one thing I haven't heard anyone talk about is the current construction costs, which is: 10 timber, 10 steel and 10 cement (only to be multipied by economic policy), and construction time that is the same for every province regardless of terrain or province size.
Atm only technology and capitalist income seems to limit railroads, therefore I would like to propose two new factors that should determine the amount of construction time and especially construction materials required.
Calculate construction costs and build time depending on:
A) Province size
B) Province terrain
An example: take a province X
It has 30,000 working pops out of a total RGO pop size of 120,000
It has forrest as terrain (for example 2 as a modifier)
It is sized to 3 (3 x 40,000 = 120,000)
Though the modifiers for terrain are open for debate this at least illustrates the idea. Maybe splitting up the calculatoin into two seperate formulas would be best:
For the example of province X that would mean:
Railroad construction costs = 3 x 2 = 6
Railroad construction time = (120,000/ 30,000) x 2 = 8
So for province X this would mean that building a railroad here would require 6 times more resources and 8 times more completion time (due to relatively low amount of local labour force).
Instead of the local RGO occupation the formula could also use current province population or a RGO occupation state average.
While this of course will not totally prevent infrastructural improvements it will possibly at the very least delay the massive spamming of railroads all across countries like Russia. I do would like to hear other people's opinion on this and also some support for this suggestion.
Atm only technology and capitalist income seems to limit railroads, therefore I would like to propose two new factors that should determine the amount of construction time and especially construction materials required.
Calculate construction costs and build time depending on:
A) Province size
B) Province terrain
An example: take a province X
It has 30,000 working pops out of a total RGO pop size of 120,000
It has forrest as terrain (for example 2 as a modifier)
It is sized to 3 (3 x 40,000 = 120,000)
Though the modifiers for terrain are open for debate this at least illustrates the idea. Maybe splitting up the calculatoin into two seperate formulas would be best:
Code:
Railroad construction costs = province size x terrain modifier
Railroad construction time = (maximum RGO labour pool size/current RGO labour occupation) x terrain modifier
For the example of province X that would mean:
Railroad construction costs = 3 x 2 = 6
Railroad construction time = (120,000/ 30,000) x 2 = 8
So for province X this would mean that building a railroad here would require 6 times more resources and 8 times more completion time (due to relatively low amount of local labour force).
Instead of the local RGO occupation the formula could also use current province population or a RGO occupation state average.
While this of course will not totally prevent infrastructural improvements it will possibly at the very least delay the massive spamming of railroads all across countries like Russia. I do would like to hear other people's opinion on this and also some support for this suggestion.
Last edited: