Lots of gameplay changes in the new version of C# Aurora (v2.1.0):
- An improved financial reporting and budgeting system
- A new alien hazard type : Aether Raiders
- A new colony type : Deep Space Populations and Ark modules
- Elliptical orbits for planets, asteroids and comets
- Many other, more minor changes.
We will join my test game, already in progress. Begun as a Conventional Start game in 1960, it is now in 1966 and we are just beginning to explore the Solar System.
Game parameters (except that I changed my mind and turned on the Aether Raiders):
Our game starts in 1960, with a world population of 2.5 billion. Earth's minerals were re-rolled until we got at least 100,000 tons of each. We start with only real-world conventional tech, and with no points to purchase any techs, armies or space ships. We'll have to bootstrap our way up into the Space Age.
- An improved financial reporting and budgeting system
- A new alien hazard type : Aether Raiders
- A new colony type : Deep Space Populations and Ark modules
- Elliptical orbits for planets, asteroids and comets
- Many other, more minor changes.
We will join my test game, already in progress. Begun as a Conventional Start game in 1960, it is now in 1966 and we are just beginning to explore the Solar System.
Game parameters (except that I changed my mind and turned on the Aether Raiders):
Our game starts in 1960, with a world population of 2.5 billion. Earth's minerals were re-rolled until we got at least 100,000 tons of each. We start with only real-world conventional tech, and with no points to purchase any techs, armies or space ships. We'll have to bootstrap our way up into the Space Age.