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Does the attract immigrants national focus attract immigrants from other countries?

Yeah, but the Americas get a HUGE immigration bonus, so if you're not based over there the bonus increases the amount of immigrants you get from 0 to 0, pretty much :p
How do you encourage capitalists?
Aside from the obvious national focus, the rate at which pops become capitalist increases by having over 40% literacy, by not being able to build factories (so if you have laissez faire or interventionism) and by being civilised. The pops getting all their needs increases the rate greatly as well.

I don't know any 'tricks' to increase the amount of capitalists, but I suppose lowering taxes on middle class (artisans, bureaucrats and clerks can upgrade to capitalists) and changing your party to a laissez-faire or interventionist one would help.

Also: you can review these variables by clicking on a POP group in the population tab and hovering you rmouse over the percentages at the promotions part :)
 
What is the purpose of satellite nations? Are they like puppet states or something?

Yep, exactly. They are impossible to lose as well, with the current state of wars and war goals. You can have the conquest of a satellite as war goal but you can't enforce it from the war leader :S

I really like satellite nations because they unconditionally help in wars, and they tend to be quite capable, depending on the size ofcourse.
 
Yep, exactly. They are impossible to lose as well, with the current state of wars and war goals. You can have the conquest of a satellite as war goal but you can't enforce it from the war leader :S

I really like satellite nations because they unconditionally help in wars, and they tend to be quite capable, depending on the size ofcourse.

Interesting. Are they kind of like permanent SoI members (and by that I mean is there any economic benefit in having a satellite)?

I guess it would be a trade-off; you get priority access to their goods, and a market for your own, with the downside being that you can't control industry/infrastructure in their territory. If that's how it works.
 
New player here. Love the game so far. Using 1.3 I'm playing through a campaign to learn, am Great Britain.
Have a "Cut Down to size" CD on Johore, but they are in my shere, and I can't find a way to attack them. "Declare War" is greyed out, and I don't see a way to remove them from my sphere.
Can you attack a country in your shere? Maybe I'm missing something here.
Thanks!
 
New player here. Love the game so far. Using 1.3 I'm playing through a campaign to learn, am Great Britain.
Have a "Cut Down to size" CD on Johore, but they are in my shere, and I can't find a way to attack them. "Declare War" is greyed out, and I don't see a way to remove them from my sphere.
Can you attack a country in your shere? Maybe I'm missing something here.
Thanks!

There is no way to go to war against a country in your Sphere. You also cannot directly remove a country from your Sphere once they're in it, your only hope is that one of the other Great Powers decides to go and remove it themselves.
 
So I'm playing as Great Britain and I want to know when the socialist party becomes available because I already researched Revolution and Counter-Revolution and got the Vanguard Party invention. Its 1887 and still no communist or socialist party.
 
So I'm playing as Great Britain and I want to know when the socialist party becomes available because I already researched Revolution and Counter-Revolution and got the Vanguard Party invention. Its 1887 and still no communist or socialist party.

I think the socialists are supposed to pop up around 1860 or 1870, the communists around 1880 or 1890 and fascists at 1900. I dont think the years they pop up are variable, but I haven't played in a while so I'm a bit rusty, as far as timing goes :p
You could tag switch to other countries to see if they have socialist parties yet, or otherwise you could scroll down in the political parties screen, that's the only other mistake I can think of.. (alt+num2+num1 and then write 'tag BEL', for example)

Interesting. Are they kind of like permanent SoI members (and by that I mean is there any economic benefit in having a satellite)?

I guess it would be a trade-off; you get priority access to their goods, and a market for your own, with the downside being that you can't control industry/infrastructure in their territory. If that's how it works.

I don't think they are permanently in your sphere, but even if other countries can sphere them it's probably no use to them since I think the resources get diverted to you anyway. I find having satellites an excellent way to keep nationalist militancy low as a big country :)
How do you set national focus?

Click on a province in the state you want to enforce the national focus. In the screen that pops up, press the brownish square in the top right (left of the administrative efficiency percentage) and select the focus for that state :) You get one 'focus point' for every million pops of your primary culture.
There is no way to go to war against a country in your Sphere. You also cannot directly remove a country from your Sphere once they're in it, your only hope is that one of the other Great Powers decides to go and remove it themselves.

But do mind this will take so long that the casus belli will be long lost before that happens, so don't aim for it :) Casus bellis usually last for a year.
 
Hey V2 folks, this is my first post here.
So far I've been doing pretty well with the game, I made a Transvaali African paradise, beat the British and Ottomans in a few wars, that was a good game.

Now I'm trying to play the USCA, and I've come into this problem of getting industry off the ground. I can promote capitalists, but they have no wealth, and I'm not sure how to get rails and factories in this situation. My country is overwhelmingly Liberal, and democratic, thus barring the option of implementing state capitalism. I've tried reducing taxes and tariffs significantly, so that when the capitalists promote they'll have a bit of pocket money, but I seem to be ineffective in this aspect (everybody's getting their luxuries but never saving up more than 10-50 pounds).
Can anybody help me, on how to get money into the hands of some capitalists in my country? I'm really enjoying this game, it's mid-1850s, and I'm playing with the most recent beta patch.
 
Where can I delve into the meat of this game and understand all of it's nooks and crannies, how all concepts work, the percent values of decisions/techs, etc. without overloading the forums with questions? Is there a guide or likewise that goes beyond the general of the tutorial and into the particular for personal study?

Thanks!
 
Doppelsoldner: There is a strategy guide .pdf document in the FAQ subforum. There is also a Vicky 2 Wiki (google it) though it's very sparse. As far as I can tell, there is much less 'number crunch' information on Vicky 2 than there is for V: Revolutions or EU3. Hope somebody corrects me on this ;)

For my own question above, a little update: I still didn't find a way to start up industrialization under Liberalism, but somehow I managed to take British Guatemala which had 2 factories and thus started the snowball effect on my economy (Capitalists started earning and spending money).

New question: Does anybody have formulas for how Industrial and Military score are calculated in the new patch? Prestige is pretty obvious, but I can't figure out how the other nations are getting such huge military score without going bankrupt... (I built 8 ironclads and gained 2-3 mil., IIRC) I'm now struggling for 8th place, dropping to 9th occasionally (but thankfully not 6 consecutive months yet)
 
A few questions
1) In the pop page once clicked on the "Type" icon (eg clerk), what does the clergy 6.9, labour 1.4, farmer 1.4 mean?

2) What is "shared" prestige? Is it different to normal prestige?

3) On production I'm producing 256.1 coal. The mouse over info box advises I sell domestic 232.93 and export 89.94. Total 322.87. How can this be?

Thanks
 
If your soldiers are killed in a fight, does that reduce your population?
And does killing rebels also decrease the population?

Yes. However not all losses in battle are actually POP deaths. I believe the current soldier to pop death rate is 20%, so if one brigade (3000 soldiers) is destroyed, the POP attached to it would lose 600 soldiers. I am not sure if the same ratio is applied to rebels, although since they are also "soldiers" (like mobilised 'civilian' POPs) I believe it should in theory be the same.


A few questions
1) In the pop page once clicked on the "Type" icon (eg clerk), what does the clergy 6.9, labour 1.4, farmer 1.4 mean?

2) What is "shared" prestige? Is it different to normal prestige?

3) On production I'm producing 256.1 coal. The mouse over info box advises I sell domestic 232.93 and export 89.94. Total 322.87. How can this be?

Thanks

1) If you mean the percentage numbers on the right of the POP window, it means promotion/demotion chance. So the POP has that chance to demote/promote to certain POPs based on a number of factors (hover your mouse pointer over it, and it will show you).

2) As I understand it, shared prestige means what you will get from prestige after you discover that invention. It happens that the first one to discover it will have higher shared prestige, the second one less than the first, and so on. That's why it's called Shared. Everyone has a chance to get prestige, but it will decrease over time, as the invention becomes well-known throughout the world.

3) I have no idea :/ Would like to know that as well.
 
Yes. However not all losses in battle are actually POP deaths. I believe the current soldier to pop death rate is 20%, so if one brigade (3000 soldiers) is destroyed, the POP attached to it would lose 600 soldiers. I am not sure if the same ratio is applied to rebels, although since they are also "soldiers" (like mobilised 'civilian' POPs) I believe it should in theory be the same.




1) If you mean the percentage numbers on the right of the POP window, it means promotion/demotion chance. So the POP has that chance to demote/promote to certain POPs based on a number of factors (hover your mouse pointer over it, and it will show you).

2) As I understand it, shared prestige means what you will get from prestige after you discover that invention. It happens that the first one to discover it will have higher shared prestige, the second one less than the first, and so on. That's why it's called Shared. Everyone has a chance to get prestige, but it will decrease over time, as the invention becomes well-known throughout the world.

3) I have no idea :/ Would like to know that as well.
On 3, could it be your own pops buying up the coal in your stockpile?
 
froek- That would be domestic sales, which were accounted for in the equation.

lkjggfs-
1- Socialism is a more democratic form of Communism, just as represented in the game. Communist states in history have never really allowed much freedom, politically or economically. Socialism is a form of government which focuses on economic equality of outcome (as opposed to equality of opportunity, as in Liberalism) at the cost of economic freedom, but doesn't restrict political freedoms (as in Communist societies). I'm not sure of any real-life examples of proper Socialism, as it's merely defined by the party elected. I understand that the Scandinavian countries and Venezuela have very Socialist governments, or at the very least, Socialist policies put in place by previous governments (some industry run by government, healthcare & education provided by government, etc.). In Canada the province of Saskatchewan was Socialist in the mid-20th century, and their federal influence led to socialized healthcare.

2- Use national focus to increase immigration to colonial states, and some technology increases colonial migration (the middle culture one, +10% education, +?% colonial migration). When you have a decent number of your culture in a colony (I find 5-10% is sufficient), switch your National Focus to promote Bureaucrats, I find they tend to come from your accepted culture. I used this strategy during my Boer game and it worked like a charm, took about 6-7 years total per colony to achieve statehood. I'm not sure if there are ways to get a new accepted culture, other than events (I noticed the USA started accepting Afro-American culture during the game, I assume this was caused by an event), but for statehood I think only your primary culture works. I'm sure if you're an Italian or German country that unifies you'll begin accepting the other parts (North German Prussia accepts South German, North Italian Sardinia accepts South Italians, etc.), though I haven't tested that.

Sorry for my shoddy answers, please take them with a grain of salt. There are so many questions and so few answers in this thread I feel something is better than nothing ;)
 
lkjggfs-
1- Socialism is a more democratic form of Communism, just as represented in the game. Communist states in history have never really allowed much freedom, politically or economically. Socialism is a form of government which focuses on economic equality of outcome (as opposed to equality of opportunity, as in Liberalism) at the cost of economic freedom, but doesn't restrict political freedoms (as in Communist societies). I'm not sure of any real-life examples of proper Socialism, as it's merely defined by the party elected. I understand that the Scandinavian countries and Venezuela have very Socialist governments, or at the very least, Socialist policies put in place by previous governments (some industry run by government, healthcare & education provided by government, etc.). In Canada the province of Saskatchewan was Socialist in the mid-20th century, and their federal influence led to socialized healthcare.

A good way to describe socialists is just people who want everyone to have equal chances. People shouldn't be 'crippled' just because they're ill, black or grew up in a poor neighbourhood..
They strive for universal (cheap/free) healthcare, voting rights for everyone, good pensions, unemployment funds and semi-equal wages (as in, someone shouldn't make 20 times as much money as a manual labourer by doing next to nothing. Socialists make rich people pay more taxes so lower class people have to pay less taxes, which means a doctor still makes a lot more money than a lumberjack, but not exponentionally so.


I hope this is enough info :)
 
For navies what does the hull rating do besides say how big the ship is?