So that workers are paid from the income and the Factory consumes coal, steel, regular clothes, maybe even canned-goods. That way you can expand the factory every RR level as well.
Is this moddable?
Is this moddable?
So that workers are paid from the income and the Factory consumes coal, steel, regular clothes, maybe even canned-goods. That way you can expand the factory every RR level as well.
Is this moddable?
Unfortunately no. Factories cannot have modifier effects as output, only actual goods.
And what if the RR factories go bankrupt?Actually the RR-Factory wouldn't need to produce anything, it's output would be nothing, just that whenever you built a railroad a factory would appear in the state (unless one was already there). It's output would be nothing, though it would consume coal and steel. When you build a new level of railroad, the RR-factory is expanded.
The problem I see with this plan is RR-Factory's couldn't appear in non-states, perhaps that would be ok though, it being assumed that RR-Factories in states also cover the running of railroads in colonies.
Another problem would be if Capitalists, it's probably trivial to have RR-Factories not appear in Capitalist build-lists (they build rairoads anyway) but it may skew the economy... but come to think of it that won't be the Capitalists problem, an "Externality" really, like pollution.
So, who would pay... the player I guess, as with the army, or a flat 'tax' that every RGO or Factory in the state pays, maybe a tax pops pay too. Note I don't mean another slider here, rather just a notional input or Every Day Good that is only consumed in states with an RR-Factory (or any state with a railroad if we want this to affect colonies too). This would be their consumption of transport. It's be ok for the cost of transport to go up and down on the world market for a number of reasons... so actually the RR-Factory doesn't have to produce nothing, they can produce 'tickets'!
So, to sum up, RR-Factorys produce 'tickets' that are consumed as everyday needs and inputs by pops and Factorys in the same state.
There are a couple of tricks in this idea I'm not sure can be played on the game-engine; adding new factory types, adding new inputs or needs, and throwing in the conditionals I alluded too.
It would produce "rail transport."
Actually the RR-Factory wouldn't need to produce anything, it's output would be nothing, just that whenever you built a railroad a factory would appear in the state (unless one was already there). It's output would be nothing, though it would consume coal and steel. When you build a new level of railroad, the RR-factory is expanded.
The problem I see with this plan is RR-Factory's couldn't appear in non-states, perhaps that would be ok though, it being assumed that RR-Factories in states also cover the running of railroads in colonies.
Another problem would be if Capitalists, it's probably trivial to have RR-Factories not appear in Capitalist build-lists (they build rairoads anyway) but it may skew the economy... but come to think of it that won't be the Capitalists problem, an "Externality" really, like pollution.
So, who would pay... the player I guess, as with the army, or a flat 'tax' that every RGO or Factory in the state pays, maybe a tax pops pay too. Note I don't mean another slider here, rather just a notional input or Every Day Good that is only consumed in states with an RR-Factory (or any state with a railroad if we want this to affect colonies too). This would be their consumption of transport. It's be ok for the cost of transport to go up and down on the world market for a number of reasons... so actually the RR-Factory doesn't have to produce nothing, they can produce 'tickets'!
So, to sum up, RR-Factorys produce 'tickets' that are consumed as everyday needs and inputs by pops and Factorys in the same state.
There are a couple of tricks in this idea I'm not sure can be played on the game-engine; adding new factory types, adding new inputs or needs, and throwing in the conditionals I alluded too.
Doesn't that mean you can import rail transport? It sounds monumentally silly that the Japanese could improve their efficiency by buying transport from a railway in the UK.
Wouldn't the analogy be that Japan was paying UK to run a rail service in Japan?
Also, it's impossible to make an RGO require a maintenance good.
Doesn't that mean you can import rail transport? It sounds monumentally silly that the Japanese could improve their efficiency by buying transport from a railway in the UK.
And what if the RR factories go bankrupt?
Also, it's impossible to make an RGO require a maintenance good.
Unfortunately that isn't possible for a number of reasons: there is no way to check for which level a province building has, only whether the province has the building or not, and you can't stop the player from being able to shut down this factory, among other issues..
That means you can get all of the advantages by simply having a few centralized, large factories or by importing, and I don't think that is what you want.I like Secret Masters post just above, bankrupt railroads impact factory efficiency and mean pops miss out on an everyday good for awhile (-> pissing them off a little, as happens here in the UK quite often actually). They can close too, but in effect I suppose the railroad is still there as far as troops moving around are concerned. Keep it simple.
Then their owners, the Aristocrats can pay for them...
That means you can get all of the advantages by simply having a few centralized, large factories or by importing, and I don't think that is what you want.