For this game to be succesful, the game really needs better battle mechanics than previous Clausewitz games, the combat was always a bore and non interactive.
The problem is the lack of depth(not enough modifiers) and lack of concequences if you fail at something. It would be also nice to have more control over the armies on how to attack, react to different things, etc.
But I fear this would make the game too complex and not sell enough which is of course the most important thing, as you can't make games without profit.
The problem is the lack of depth(not enough modifiers) and lack of concequences if you fail at something. It would be also nice to have more control over the armies on how to attack, react to different things, etc.
But I fear this would make the game too complex and not sell enough which is of course the most important thing, as you can't make games without profit.
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