Unfortunately yes. It's like a car wreck, I can't look away.
If you can't avoid profanity, please don't post on the forum.
And now again you require someone to prove that NK Mode couldn't of happened, therefore it should be in the game. Same logic applies to extra terrestrials. Ok, I'll play your inane little game and say NK Mode could of happened. NK Mode is less likely to have happened than the Primates of the Congo organizing and invading Egypt. So it makes more sense to have Primate Invasion in the game than NK Mode.
Avoid Profanity, belittle other people instead? That your modus operandi? Also yay for slippery slope there?
Lets go over this one more time, maybe, just maybe, you will get what im saying. So far it seems you are intent on ignoring it, or using the usual slippery slope, strawman, name-calling, insulting and hyperbole.
NK Mode is not historical, it isnt even how North Korea works. Kim Jong-Whoever is the de facto dictator, but he has people under him that control the country, just because he is the de-facto leader does not mean he also does all the taxes, the budget and so forth. He is a Dictator, essentially think the President if ONLY he had the power to decide on anything, cutting out congress and so forth to use america as a example for a second. A Dictatorship is not the same as "control everything by yourself". Case in point, Nazi Germany and Iraq under Hussein.
So the term "NK Mode" is already wrong by its definition. So the concept of thought is, if you hold everything yourself as a Ruler in CK2, you still technically need your council, you still have essentially people in those castles, cities and bishoprics that technically you control from a mechanical point. The underlying system is still the same even once you essentially consolidate all the power to one guy, "NK Mode" removes essentially overseers, because that is what vassals are, they are put in charge of land to administer to it IN YOUR NAME, but they also have their own court so to speak which basicly runs things, its called delegation of power, its a proven concept. So the king has dukes, the dukes have counts, the counts have barons and the barons? They have seneshals and similar who actually run their stuff, and those seneshals also have people under them, but for the sake of the game, only as far down as barons are shown. So if you cut out dukes, counts and barons, the king controls basicly everyone who would be below the barons normally in the power structure, hence why it makes logical sense to assume this is still the case, the king simply did not assign overseers but rather consolidated all the land to himself. The downside of this is that you get less taxes because the system is much less efficient, you have to, behind the scenes as it were, deal with more people and there is much more abuse and corruption as a result because it is difficult to keep track of things as one guy.
If you see everything only in game mechanics, well yes it doesnt make sense, but if you then think that barons, burghers and bishops are the only people who see after baronies, cities and bishoprics without any support then you are wrong from a logistical standpoint already. The game can only show so much of the power structure, if there was a way to simulate essentially what happens if you hold all the titles and had to deal with basicly powerless masses directly, rather than a few dukes and counts, this argument of yours wouldnt work. It still doesnt because you just equated everything to ET. Which lets be honest, makes no sense to any argument, its just silly.
So with that said, lets go look at the fix, you get less taxes the more you go over the limit. You also get less levies up to a point, you dont go into negative levies or no levies, probably up to a certain amount like how the income works, you know a 90% decrease maximum. What this fix has now done, as per my argument up there, it has made NK Mode actually more historically accurate in the sense that you become less capable of ruling your entire realm because you cut out several people, i.e. barons, counts and dukes. As such, you take penalties for actually doing it, well more penalties since the tax penalty was already there to begin with. So what has is achieved? NK Mode can still be done, it is simply more logically sound than before, you become less capable of forming a army because you have to deal with essentially everything yourself, or rather you have to deal with all those seneshals and kitchen staff and everything, since the whole bureacracy isnt really working after all, so again..its hard to issue orders, keep track of things etc.
Let me repeat this for you, NK Mode has been made more logically, logistically and historically accurate BY the fix. It hasnt been nerfed, it hasnt been fixed, it isnt going away. If you want people to not play NK Mode you have to look at why people use it, after all if you simply wanted to cheat you already could, so the issue is somewhere else. Vassal Management, more interactions with them, a better mechanic to what they do and when, just because they dont love you unconditionally doesnt mean they would want to depose you so we need more factions, more plots for them to do. Why cant the AI vassals have factions to, i dunno, strengthen the realm? Which could give you events that increase or decrease their relationship to you? If all you do is try to nerf something, you ignore the root-cause of what might make people abuse mechanics. After all there is a difference between using mechanics to your advantage and abusing them until the game essentially breaks.
Thats why this "fix" makes no sense, its why it shouldnt happen. What paradox should have done is say "we're looking at it" and then actually look at how they can improve on the game, on the feudalistic systems to make it more fun and rewarding to play the game correctly before they close the loophole that allowed NK Mode or similar. Because as it stands, it can still be done.