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Did I understood it right? 2030 and the next biggest navy in the world wont be included?
I mean, I understand Brazil wont be a part of it, but China which represents basically the next nato´s cold war rival, and will without a doubt, before 2030, be already sailling and demonstrating force within the melted ice waters of the Artic Circle. Whats the scenario then? Nato vs Russia again, when Russia is more and more playing on the same side as Nato. I wouldnt be surprised if anytime within the next decade, the russians decide to join Nato. So, Nato vs Iran?? Or maybe against North Korean´s kamikazi midget subs?

Also, I´m a little bit scared everytime you mention gameplay. I´ve never heard the name "Gameplay in front of Realism" anywhere close to Harpoon. I dont mind about tailwind max weight take offs and unsignificant details like that, but please dont tell me its a C&C style game with "Balanced Forces"!
 
Did I understood it right? 2030 and the next biggest navy in the world wont be included?
I mean, I understand Brazil wont be a part of it, but China which represents basically the next nato´s cold war rival, and will without a doubt, before 2030, be already sailling and demonstrating force within the melted ice waters of the Artic Circle. Whats the scenario then? Nato vs Russia again, when Russia is more and more playing on the same side as Nato. I wouldnt be surprised if anytime within the next decade, the russians decide to join Nato. So, Nato vs Iran?? Or maybe against North Korean´s kamikazi midget subs?

Also, I´m a little bit scared everytime you mention gameplay. I´ve never heard the name "Gameplay in front of Realism" anywhere close to Harpoon. I dont mind about tailwind max weight take offs and unsignificant details like that, but please dont tell me its a C&C style game with "Balanced Forces"!
Iran's navy is the weakest part of their armed forces and the whole game would be about shooting down small boats and Anti-ship missiles.

You also might wanna look at Paradox's games they develop and publish. They're all very realistic, but when something might be a nightmare to manage or give unnecessary micro to the player, gameplay takes the cake. (i.e. Doing mindless patrols with zero excitement in an FPS)
 
This is going to be epic.
 
RedRalph: This is surely a mouse + keyboard game. I can't imagine how it would work with a joystick.


Nestorius: Surely we'll have as much realism we can feasibly make while keeping the game enjoyable.

Harpoon included platforms from all over the world, while we in this game concentrate on the arctic region. So, while there will be a good selection of modern platforms for these nations, it will not include e.g. Chinese or Brazilian units. Also, navies are reducing the number of different platforms available; look at how many different aircraft the F-35 is supposed to replace!

We'd want to have everything, but there are wishes, and there are budgets :)

A good thing is that more platforms, weapons and sensors can be constantly added to the game after launch, by us, yourself or other modders.

Thats great thank you
 
Hello and welcome stormridersp,

Thanks for your frank comments.

We have positive plans for a Pacific-based sequel to Naval War: Arctic Circle, where the Chinese have a prominent role.

We definitely have no plans for any C&C-style game. You'll just have to wait and see what we come up with; I think you will be pleasantly surprised.

In comment to your geopolitical opinions, I can do no better than the great Adam Savage: I reject your reality and substitute my own! :)

Peace!
 
Pardon my inability to understand, but with such a massive world and the projected size of navies in 2030 (not much bigger or even smaller) how are we going to fill the world with action? Are we going to have lots of scouting?! I like scouting. I'm just really worried their won't be enough action if I'm searching for enemies too often. I guess this question can wait...
 
Pardon my inability to understand, but with such a massive world and the projected size of navies in 2030 (not much bigger or even smaller) how are we going to fill the world with action? Are we going to have lots of scouting?! I like scouting. I'm just really worried their won't be enough action if I'm searching for enemies too often. I guess this question can wait...
Good question. Missions (both scenarios and pvp) can have widely different areas, ranging from hunting subs in a fjord in Norway to the entire game map.

So, yes, scouting is important in practically all NWAC games. We can easily have both types of scenarios: some where action will be pretty instant, others where you'll have time to deploy your forces as you want, scout a lot, and then get ready for the explosive finish.

That said, the radar range of a high flying Sentry aircraft is pretty frightening :)
 
Loved the Harpoon games and this looks interesting. How are you planning on preventing the problem that Fleet Commander had, basically it was an advanced game of Missile Command?
Hello and welcome, Ian!

I think I understand what you mean. Most missions (most of those I played anyway) in FC places you in the thick of things, within range of all sorts of weapons. Three seconds in you detect your enemy and let your missiles fly in all directions, and just pray your defenses hold against the enemy missiles.

I think most of us would prefer a buildup where you control your order of battle and aircraft deployment before the action starts. In that way, a bit more like Harpoon, which played very differently for being the same subject matter.

That said, we'll probably make some scenarios which just let you go at it. I think we'll call them the "Missile Command" missions, in your honour :) But NWAC should give many more options than that!
 
Will these platforms be included?:

Gerald R Ford class
Mistral class
SSBNs
Ohio SSGN
LHA-6 America class
EA-18 Growler

Sorry for the long list, but the game, as the great Jamie Hyneman would say, "It gets me all worked up just looking at it." :D
 
Hello and welcome, Ian!

I think I understand what you mean. Most missions (most of those I played anyway) in FC places you in the thick of things, within range of all sorts of weapons. Three seconds in you detect your enemy and let your missiles fly in all directions, and just pray your defenses hold against the enemy missiles.

I think most of us would prefer a buildup where you control your order of battle and aircraft deployment before the action starts. In that way, a bit more like Harpoon, which played very differently for being the same subject matter.

That said, we'll probably make some scenarios which just let you go at it. I think we'll call them the "Missile Command" missions, in your honour :) But NWAC should give many more options than that!

Thank you for comments and your warm welcome.

I would very much like an updated Harpoon, with the graphical aspects of Fleet Commander (FC).
That first mission in FC was truely awful, four escorts and a carrier, within 5 minutes the entire Indian navy showed up and fired every missile in the world at you. Your only task was the number of times you could press launch before you were sunk!

For me i would like a dynamic campaign with multiple mission types, not just sink the enemy.

I will be watching the progress of this with a deep anticipation. It's been far too long since the PC had a decent replacement for Harpoon.

Thanks
Ian