Hi guys.
First the praise: I love ck2 but I didn't play it a lot because I had HUGE trouble choosing a character and an objective, so, I love the idea of Monarch Journey as it provides mi with both things. Gaining rewards is also a great feature, even do they look really "meh".
But I want also to give some personal criticism to how the challenges work (due to how much I like the idea).
Time Bending: This challenge was pretty fine it was interesting to play as an small kingdom surronded by big ones but, a lot of almost neccesary quality of life features were needed. The information doesn't show what provinces of the required you have, this was a problem to many players that weren't able to see that they didn't "control" the province in wich there was a holy order's bastion. In the future, if there is a challenge of controling certain provinces, knowking what provinces you have would make easier to track the reamining ones. Also a feature to "see" the needed provinces in the map would be really usefull, as renaming of provinces can lead to search for the province that you need.
Gloves come off!: Just a bit random and stuffed for me, but at least the tracking was clear.
Pre-Emptive Self-Defense: Very interesting way to explore mechanics of the game, such as assasination, or, in mi case, dueling. Still, the random posibility of the family being wipped out by random and uncontralable events makes me feel like i'm fishing: I want to kill fish, but not a lot, as I could risk of killing so many that they could not reproduce,
making me impossible to fish in the future; a bit odd way to think in the middle ages.
In case if you wonder if I explored enough the challenge to get a solid grasp of it:
First the praise: I love ck2 but I didn't play it a lot because I had HUGE trouble choosing a character and an objective, so, I love the idea of Monarch Journey as it provides mi with both things. Gaining rewards is also a great feature, even do they look really "meh".
But I want also to give some personal criticism to how the challenges work (due to how much I like the idea).
Time Bending: This challenge was pretty fine it was interesting to play as an small kingdom surronded by big ones but, a lot of almost neccesary quality of life features were needed. The information doesn't show what provinces of the required you have, this was a problem to many players that weren't able to see that they didn't "control" the province in wich there was a holy order's bastion. In the future, if there is a challenge of controling certain provinces, knowking what provinces you have would make easier to track the reamining ones. Also a feature to "see" the needed provinces in the map would be really usefull, as renaming of provinces can lead to search for the province that you need.
Gloves come off!: Just a bit random and stuffed for me, but at least the tracking was clear.
Pre-Emptive Self-Defense: Very interesting way to explore mechanics of the game, such as assasination, or, in mi case, dueling. Still, the random posibility of the family being wipped out by random and uncontralable events makes me feel like i'm fishing: I want to kill fish, but not a lot, as I could risk of killing so many that they could not reproduce,
making me impossible to fish in the future; a bit odd way to think in the middle ages.
In case if you wonder if I explored enough the challenge to get a solid grasp of it: