About modding - to make mods you will need unpacked resource kit and some tools, that we will give out after Paradox approval. Unfortunately I cannot say for sure when it will happen.
TBH this sounds like a nonsense PR answer to me. There really isn't any realistic reason why an engine wouldn't support modding. The devs have to be able to create content for the game, and the same tools or methods they use to create content could be used by modders, period. It's more likely as I said in my first reply on the subject in the other thread that Ino-Co simply doesn't want to share their secrets. It's their engine and they've been apparently using it for a while, and they probably just don't want to risk putting any of their stuff in player's (and competitor's) hands, and don't have the time or money to make new applications that handle it in a way that protects themselves. The quote from me earlier in this thread was taken a bit out of context, it was simply another way to look at the issue (dis/allowing modding), from a perspective of making money. Just saying "the engine doesn't support it" is silly though and why I didn't even acknowledge it as a real response before now (it's essentially what was said in the interview that sparked the discussion).
I don't think you've ever modded or developed a game.
When a programmer makes a game, allowing modability is a concious choice.
Not all games are made with modding in mind.
And when you get told that Warlock might not have modding capabilities, because of engine limitations, blaming this on the publisher (who in this case encourages modding in most of their games) is just wrong.
Get your facts straight before posting.
Paradox is telling that you cannot modd release version
Paradox is telling that you cannot modd release version - and you really can't since resources are packed, and that is our programmers decision. This way game loads and works faster.
When you put unpacked data in the games folder - you will be able to modify things, but the game will load slowly. Anyway - to restore normal version you will only have to remove unpacked data from folder.
Actually I have, on both accounts. I created my first game in high school and went on to get a degree in video game design and programming. I know a little bit about the subject at hand.
Being made with modding in mind or not has nothing to do with the game's ability to be modded, just the ease of doing it. Any game can be modded on the deepest level if the source is released. Very few games release their source obviously, and for good reason, but to say an engine doesn't support modding is garbage. There are no engine limitations that prevent another coder from coming in and tweaking the source to create a mod. That's the worst case anyway. Very few games are developed without some sort of resource package system (if the resources aren't just out in the open) and all we need is a way to open those packages to start changing things.
Anyway, I guess the publisher was wrong here huh? Paradox is the one who told us multiple times about some silly engine limitation, all the while Ino-Co (the developer) has tools they are willing to share.
I'll go back to my evil publisher torture chamber now for some snack.
F
Then you should know that even with heavily data-driven design, even if you internally work with plain text formats, the data format you provide for IO is often of the highest importance in the finished product.Actually I have, on both accounts. I created my first game in high school and went on to get a degree in video game design and programming. I know a little bit about the subject at hand.
Again none of those things are an engine limitation. They are conscious decisions whether or not to release the dev tools into players hands based on other factors (security, legal, whatever). The fact remains that those tools exist and they could easily be used for modding by somebody who knew how to use them. Regardless of whether they are released or not, modders can still figure out the encryption themselves and create their own tools. There is no such thing as an unmoddable game.
Paradox is telling that you cannot modd release version - and you really can't since resources are packed, and that is our programmers decision. This way game loads and works faster.
When you put unpacked data in the games folder - you will be able to modify things, but the game will load slowly. Anyway - to restore normal version you will only have to remove unpacked data from folder.