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Dayglo Sword

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7 Badges
Aug 26, 2019
13
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  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Darkest Hour
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 3 Sign Up
Victoria 3 version of New Dark Age - A Horror Mod

On the Plaza : https://mods.paradoxplaza.com/mods/60846/Any
On Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=2965633971

Primarily a RP mod - where you can play an independent New England as the world goes strange(r). Not limited to Lovecraft - Contains content from other Horror writers from the era and the historic events that helped inspire them.

Channel on Victoria 3 Mod Co-op : https://discordapp.com/channels/827163966551621662/1049864218565935195

Source on GitHub: https://github.com/dayglo-sword/New-Dark-Age-Victoria-3

Based on the original 'New Dark Age' mod for Victoria 2:

Paradox Forum : https://forum.paradoxplaza.com/forum/threads/mod-a-new-dark-age.1474737/ GitHub : https://github.com/dayglo-sword/NewDarkAge

Which itself was based, with permission, on the original 'Eldritch' mod by Bratmon https://forum.paradoxplaza.com/forum/threads/mod-eldritch-mod.1160898/ (login needed?)

and their inspirational AAR... https://forum.paradoxplaza.com/forum/threads/miskatonic-university-class-of-1836.1126469/
 
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Version v1.3.0 (Version v2 on Paradox) is now out in the wild.


Works with current main game version 1.3, with Agitator Compatible gameplay.

Major Changes
Mi-Go 'Brain Swap Country Hop' mode returns. (based on Vic 2 version).
New non-Cthulhu alternate end game based on a work by H G Wells (features Martians, but not those Martians).
Cult Countries are semi-playable. They are now, in part, decision-based and not random events.

Minor Changes
AI Cult Countries have custom strategies.
End-game effects and opponents toughened up.
Context (aka Tooltips) added to generally improved localisation texts.
Conjunction effects reworked.
More Custom Cult IG names.

Added small event paths for...
'Casting the Runes' (M R James) - For when you need to get rid of those who don't believe in Alchemy
'Pit and the Pendulum' (E A Poe) - added to the existing Inquisition path.
'Holiness of Azédarac' (C A Smith) * * Exclusive French Content * * (single event)

Bug Fixes
Use the correct Localisation for the 1838 event (was using 1848 text).
Fixed final doom of 'Herbert West'
'Carnacki' path can finally complete.
Characters in a Cult IG automatically gets the Cultist trait.
 
Version v1.3.6
(v3 on Paradox)
Works with patch v1.3.6
Mainly a 'Religious' Rework

Major Changes
Add new 'historic' beliefs - Spiritualism and Theosophy.
New mechanism for Religious and Cult Spread.
Character Interactions to recruit/promote them within the Cult.
Change Devout IG to be non-Cult only. Change Devout name in Cult countries.
Decision for Cult country takeover if Cult IG in a neutral country is powerful.

Minor Changes
Extra 'Historic' events and additional text and actions associated with existing events.
'Haunter of the Dark' (HPL) event path.
'Ruination' decisions and events for when Cult owns the Vatican, St Basils, or Hagia Sophia.
Add new Title for leader of Cult country.
Prevent politically powerful Cults from being purged.
Cult Crisis IG modifier if Cthulhu leaves.
Add a progress bar on 'Assist Ritual' journal.

Bug Fixes
Correct DAG references to DGN
 
Version v1.4.0
(version v4 on Paradox) now out

Major Changes

Add 'Lost Cities' buildings and associated events.
Add Occult Goods substitutes - 'Vril Rods' and 'Black Lotus Powder'
Add the 'Red Death' (E A Poe)
New 'Lost Countries' Formables.

Minor Changes
Add Historic Vril events.
Add Masks to openly Cult Leaders as visual indicator.
Increase mortality effects of existing bad things modifiers.
Initial Cultists selected from those with negative/vulnerable traits.

Bug Fixes
Correct spelling of Spiritualist
Change Ideology 'Cult Supremacy' to 'Cult Supremacist'
Adjust Coven Leader selection to favour cult cultures


Napoleon the Eldritch Master

Red Sky at Night, Boston Alight
 
Version v1.4.2
(v5 on Paradox)

Major Changes
Add 'Occult Investigator' Trait and Character Interaction to set it.
Adjust 'Cult Spread' count to be slowed by available Investigators
Add 'Oppose the Ritual' Journal, to use investigators to slow Ritual progress.

Minor Changes
Characters exiled due to Cult takeover gain 'Occult Investigator' trait
'Purge Cult' decision converted to Journal Button.
New Flag variants for when the cult controls certain major countries.
'Lost Cities' now use high mortality Labourers
Added 'Historic' event for Eliphas Levi
Charles Dickens can become Investigator via 'Ghost Club'
Custom Revolt names for Cult IG lead revolts
Convert Character creation to Template based

Bug Fixes
Reinstate Cult IG traits lost in 1.4 conversion
Add cooldown to Pit and Pendulum

Investigate Cult.png
Screenshot 2023-09-05 200027.png
USACultFlag.png
MexicoYigFlag.png
 
Version v1.5.10
(v6 on paradox )

Major Changes
New Horde Unit for Cultist Countries
New Naval Unit for Dagonic Shores
Mobilization Options based on Esoteric Goods
Releasable African Cult Colonies

Minor Changes
New 'Maritmes' Journal, replacing and expanding New Brunswick decisions
Add 'Lot. No. 249' (A C Doyle) potential Cultist Agitator - Bellingham
Add 'Professor Challenger'
Convert Herbert West 'Tonic' to Mobilization Option from Country Modifier
Add 'Cultist Robes' and refactored Masks to not use base game 'gene' files
Character Interaction to 'Adopt Cult Culture'
Cult Countries will start with slavery if not already existing in forming country.
'Red Death' Spread - reverse uno protection on Native American states. Tweak modifiers to increase mortality.

Bug Fixes
Restrict efects of Historic Events to source country.
Reduce 'Free Worshipper' chance of being cultist.
Fix Leng creation upon Heavenly Kingdom displacing China
Fix 'load screen 9'
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New Robes.png
Eldritch Army.png
 
Version v1.6.2

Major Changes

Journal for 'Reconciliation' with Yankees
'Greater New England' possible via Canada expansion.

Minor Changes
Reduce Excessive Cultist Conversion post arrival
Spiritualist and Theosophic spread to random countries
Increase starting normal Yankee population in New England
Dynamic Infamy for Cultist Purge
Increase Investigator availability timeframe
Add 'The White Worm' (B Stoker)
Increase chance of Hastur if Ritual is late.

Bug Fixes
Leng formation with Heavenly Kingdom.
Search for K'n-yan not completing
Correct Concept for Y'ha-nthlei.
Fix Character Interaction when no minor cult nations.