I love the decisions!
More random events than in EU3 (maybe with some historical flavour) and tons of decisions for every nation!
More random events than in EU3 (maybe with some historical flavour) and tons of decisions for every nation!
For me decisions are the better designed system. Let me tell you why, when a decision appears as a potential decisions for a country you get to know to two things, what you have to do to enact the decision and what happens when you do. As a player this is a good thing (especially for those major historical decisions designed to help your country go down a more historical path) because you don't have plough through a huge event file (and decode the scripts) to find out what is going on. Secondly I think this a more realistic system. Take HoI2 and the Sudentan Land after a few games you know exactly on which date this is going to happen, you get 20/20 historical hindsight. With HoI3 you just know it is going to happens some time after Austria disapears, which, for me, feels more historic.
The specific example you mention show that decisions are better for that situation. I think it is wrong to say that decisions are better than events every time, and I really hope you aren't aiming to outright replace non-random historical events, because there are still roles for them.
I think it is outright wrong to force people to look through game files just be able to get the full game expeirence. Which hardcoded major historical events do.
Agreed, however I'd be all for random historical events like earthquakes, stockmarket crashes, native uprising, cargo ship lost etc...
I think it is outright wrong to force people to look through game files just be able to get the full game expeirence. Which hardcoded major historical events do.
So now we know PDox's stance on what kind of game Victoria 2 will be.
OHGamer, save us! Save us with VIP2!
For me decisions are the better designed system. Let me tell you why, when a decision appears as a potential decisions for a country you get to know to two things, what you have to do to enact the decision and what happens when you do. As a player this is a good thing (especially for those major historical decisions designed to help your country go down a more historical path) because you don't have plough through a huge event file (and decode the scripts) to find out what is going on. Secondly I think this a more realistic system. Take HoI2 and the Sudentan Land after a few games you know exactly on which date this is going to happen, you get 20/20 historical hindsight. With HoI3 you just know it is going to happens some time after Austria disapears, which, for me, feels more historic.
For me decisions are the better designed system. Let me tell you why, when a decision appears as a potential decisions for a country you get to know to two things, what you have to do to enact the decision and what happens when you do. As a player this is a good thing (especially for those major historical decisions designed to help your country go down a more historical path) because you don't have plough through a huge event file (and decode the scripts) to find out what is going on. Secondly I think this a more realistic system. Take HoI2 and the Sudentan Land after a few games you know exactly on which date this is going to happen, you get 20/20 historical hindsight. With HoI3 you just know it is going to happens some time after Austria disapears, which, for me, feels more historic.
Instead of having 3-4 mutually exclusive decisions, why not have one decision that generates a pop up box where the choices are explored in more detail and text? In the HoI3 demo you need to mouse over a tiny "check" mark to see the different effects. A pop up event type box (after you click the decision) can give more historical flavor through images and text.
[DECISION NAME]
[Decision image]
(Decision description..........
..............................
..............................
...................................
...................................
..............................)
[ACTION A]
[ACTION B]
[ACTION C]
[Not yet!]
Hear hear.
I like the fact that sometimes the AI will chose the historical choice and sometimes not. It makes for more interesting games. If you are really bothered about one particular thing, start the game on the right bookmark.
I, for one, am really really really forward to play the US civil war. Oh yes I am.
This is easily doable with the current scripting abilities. All you need to do is have the decision trigger an event.Yes, this is an exellent idea for a decision-interface improvement.
I'd like to see something like this:
*A HoI3 type of scroll-list with decision names*
->You click of the decisions in the list and a new, Hoi2-event like window pops up saying:
Code:[DECISION NAME] [Decision image] (Decision description.......... .............................. .............................. ................................... ................................... ..............................) [ACTION A] [ACTION B] [ACTION C] [Not yet!]
->Hovering your mouse over the actions A-C shows the effects it will have (just like in HOI2 events) and clicking it will fire the decision. Clicking "Not yet!" will close the decision pop-up and you can choose to enact the decision later in the game.
country_decisions = { #This is EU3 syntax, it would appear that in HOI3 they all belong to "diplomatic_decisions". Shrug.
test_decisions = {
potential = {
#triggers for decision to show up
}
allow = {
#triggers for decision to be activatable
}
effect = {
country_event = <eventid>
}
ai_will_do = {
#ai stuffs. Is this integrated with the LUA, do we know?
}
}
}
country_event = {
id = <eventid>
is_triggered_only = yes
title = "EVTNAME<eventid>"
desc = "EVTDESC<eventid>"
picture = "siam" #Ooh, will Vicky events get pics? Will the functionality be added in the new EU3 exp?
option = {
name = "EVTOPTA<eventid>"
#do stuff
}
option = {
name = "EVTOPTB<eventid>"
#do stuff
}
option = {
name = "EVTOPTC<eventid>"
#do stuff
}
#etc...
}
Very nice. Are there any mods that you know of in EUIII or HoI3 using such a system?This is easily doable with the current scripting abilities. All you need to do is have the decision trigger an event
Very nice. Are there any mods that you know of in EUIII or HoI3 using such a system?