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We the Kaiserreich Team are proud to present the most popular alternate history mod for Hearts of Iron II! Originally thought by Sarmatia in 2005 the mod has since developed into one of the most fun to play with, with hundreds of new events, new graphics, new countries (Freistaat Mittelafrika anyone?) and much, much more! Rewrite history (again) but this time in Darkest Hour!

For easy discussions, updates and information, Kaiserreich has its own Subforum- The Kaiserreich Forum

So onwards all and Contribute!


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### Kaiserreich: Legacy of the Weltkrieg
### A Mod for Darkest Hour 1.03RC2
### Version 1.4 Beta 1
### November 16, 2012
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Kaiserreich for Darkest Hour - 1.4 Beta 1 Version:

Download - Mediafire


Download - Cs.servegame <- Probably faster


SKIF Models
http://www.mediafire.com/?7ojguamz2txg5nj

Flags and Shields
http://www.mediafire.com/?21225hb8f6zz99p


[size=large]Kaiserreich Music Pack[/size]

http://forum.paradoxplaza.com/forum/showthread.php?486546-Kaiserreich-GFX-Options Skif Package (Note that this one only works with the 1936 units and up)

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Please unzip KR 1.4 Beta 1 in a new folder, don't overwrite older KR for DH installations or it may cause problems.

Changelog for Kai DH 1.4 Beta 1.
Code:
Bug fixing
BETA1
- fixed few minor problems in event 91239 ( general elections )
- completely revised USA Foreign Policy.txt file
- fixed few minor bugs in russian domestic policy file
- fixed problems with economic policy liders in event The fourth four year plan
- Siberia will no longer ally with Japan if it is already allied with Soviet Russia
- fixed few minor text missplellings in sweden.txt
- fixed problems in Women's role in the army decision
- corrected various mispellings in events ( by Pedant, Panjer )
- fixed problem with event 97005 giving additional IC to German Empire instead of Norway
- fixed problems with events 343001,343002 not checking if CSX exist
- events 2087414,2087411 will now remove La-Paltian cores upon Sucre
- fixed problems with some countries too easily accepting claims
- event 077166 will now break all trades between Mitteleuropa and Persia if Persia is allied with Egypt
- fixed few minor bugs in tech tree ( artillery section )
- fixed few minor bugs in Austria-Hungary civil war events
- fixed few minor gfx model bugs 
- fixed minor bugs in Greece.txt
- made various fixes in minister files mainly pictures, but some replacements as well - namely 
  Erich Schultz-Ewerth - currently HoG of Mittelafrika - as was noted, he died in 1935 - replaced with Heinrich Schnee
  Nuri Bey - currently HoG of Libya - as was noted, he died in 1914 - replaced with Nuri Killigil - supreme commander of Ottoman forces in Libya during WW1
  all thanks to arturius

Scenario
BETA1
- added revised RvsJ Battlescenario (by Matej von Jakubčo,Straczinsky,AC,Erica I von Karlsland);
- new naval OOB for Transmuar ( by DarkArk );
- new naval OOB for National France ( by Schmon );
- generally reversed effects of in kaiserreich reality non-existing treaty of washington ( many ships that were scrapped due to it are now present in various naval OOBs, by Schmon );


gfx
BETA1
- new naval model pictures for JAP (by Erica I von Karlsland);


Events/Decision
BETA1
- added new foreign policy events for ITA ( by Straczynski );
- added new foreign/domestic policy events for KYG ( by Straczynski );
- added new domestic/foreign policy events for POR ( by Straczynski );
- added new decision about fate of Central Asia ( by Straczynski );
- added new event about fate of the German Empire for Austria ( by Matej von Jakubčo,snoopyzero );
- added new domestic policy events for Bulgaria ( by Imperator1993 );
- added new domestic policy events for German Empire ( by Imperator1993 );
- added new foreign policy events for Russia ( by Kornilov );
- added new foreign policy events for Hungary/Poland ( by Larry2903 );
- added new domestic policy events for Hungary ( by Straczynski );
- added new volunteers event for Nationalist France if they succesfully lands on French riviera ( by Seres );
- added new domestic policy events for fascist Japan ( by Imperator1993 );
- added new foreign policy events for Japan ( by Matej von Jakubčo );
- added new domestic events for Austria after defeat in Austro-Hungarian civil war ( by Matej von Jakubčo );
- added new foreign policy events for Nationalist Bulgaria ( by Matej von Jakubčo );
- added new foreign policy events for Mediterranean Bloc defeating UoB ( by Straczynski );
- added new domestic policy events for Siam ( by Straczynski );
- added new foreign policy events for Union of Britain regarding Ireland ( by Matej von Jakubčo );

Ministers, leaders and tech teams:
BETA1
- added 27 new ministers for ETH
- added 6 new ministers for LBY
- added 9 new ministers for TUN
- added 6 new ministers for RSI
- completely reworked leaders for LAT ( by Jan Absie );
- added 8 new ministers for MLY
- added 24 new ministers for GUY
- added 14 new ministers for AFG
- added 33 new ministers for PER
- added 2 new tech teams for KYG
- added 5 new ministers for KYG
- added 20 new ministers for POR
- added 8 new ministers for HUN
- completely revised tech teams for PRU,BOL,U27 ( by Alamo );
- added 3 new minister personalities for VIC ( by NoMoreSanity );
- added 3 new tech teams for YUG
- added 3 new ministers for JAP
- added 5 new tech teams for GRE ( by jamiroquai000 from THE NEW GREECE IMPROVEMENT PROJECT forAAR MOD )
- added 2 ministers for CMB
- added 2 ministers for LAO
- added 2 ministers for SIE
- added 2 ministers for SAR
- added 2 ministers for U42
- added 2 ministers for MAD
- added 2 ministers for MLY
- added 2 ministers for MOR
- added 2 ministers for VIE
- added 7 new tech teams for SER
- added 5 new leaders for SER
- added 42 new leaders for OTT
- added 10 new ministers for OTT
- added 4 new ministers for U07
- added 4 new ministers for U16
- added 2 new ministers for SCO
- added 7 new ministers for SIA

Map
BETA1

Enjoy! :)
 
Last edited:
I quite like you, KR team. Thanks for being the coolest modding team in the DH forums -- here's hoping for 1.4 final coming out soon, whenever the DH team finishes 1.03 I assume.
 
I quite like you, KR team. Thanks for being the coolest modding team in the DH forums -- here's hoping for 1.4 final coming out soon, whenever the DH team finishes 1.03 I assume.

Thank you :) KR 1.3 had 6 betas, and 1.2 had 5 betas and 1.1 also had 5beta versions, so I guess we will have atleast 5 beta versions before releasing a final version. :)
We want it to be stable, but also have alot of new, fun and exciting things in it. :)
 
Very Epic :D !

But,about Brazil,can you add more divisions?Its very Hard to destroy Argentina,and in 1930s,the Brazilian population is rounding 50 million(I don't know the exact number,but i found this in My schoolar book) And there have only two infantaries,two militia and one cavalry?Well...We lost the war with la Plata in KR,but this army it's an absurd!
 
Very Epic :D !

But,about Brazil,can you add more divisions?Its very Hard to destroy Argentina,and in 1930s,the Brazilian population is rounding 50 million(I don't know the exact number,but i found this in My schoolar book) And there have only two infantaries,two militia and one cavalry?Well...We lost the war with la Plata in KR,but this army it's an absurd!

The Kaiserpedia says following:

Brazil: About 40 million
La Plata: About 17 millions

But the main difference is that La Plata has been supported by Germany, both economically & military.
Brazil also lost a war against Argentina in 1934, which led to the creation of La Plata.

And I think the La Platan - Brazilian was is quite stable.
 
And I think the La Platan - Brazilian war is quite stable.
Indeed, it is. In my games it's pretty much 60/40, in favour of La Plata.
 
The Kaiserpedia says following:

Brazil: About 40 million
La Plata: About 17 millions

But the main difference is that La Plata has been supported by Germany, both economically & military.
Brazil also lost a war against Argentina in 1934, which led to the creation of La Plata.

And I think the La Platan - Brazilian was is quite stable.

No,a nation like Brazil have a great mobilization capacity,They must have more divisions,or a mobilization event when the war starts.Four divisions it's a good number for this event.And Well,The numbers of Population in 1920 are 30 million,but in 1970 it's 90 million.I Think rounding 40 it's really more realistic.
 
So it crashes as soon as I try to let the scenario run. Has anyone else had this issue?