I have to say that I like startpoint of the nations, but after that I like to see how they change. For me there is little point in just replaying history, so I use mods to make the game more interesting and challenging (for me).
Except this thread is about Italy's startpoint.
And please stop spamming, if people want to use you mod they can get it from your thread.
Ok, I will stop it here as you desire.
Concerning the last part, I do not have a mod, I have suggestions about the beta LUA files that were presented for public
comments and suggestions in a thread. I originally published my comments and suggestions in that same thread and
I was forced by the Moderator Lothos to delete them and to open a new thread
somewhere else, that's the only reason why my comments are where they are in a separate thread.
Technically, the reorganization to binary divisions did not take place until after the war in Ethiopia. So, Italy should start the game on January 1, 1936 with triangular divisions like everyone else. Also, once the deficiency of the binary division showed itself, a CCNN legion was added to each division to return to triangular divisions.Why 2 brigade divisions? Because that's how Italy organised their army.
in case you are wondering I am testing out your lua files, to see how they perform and might include parts of it in a future patch if works ok (too early to tell though)
That's my point. That's the reason why the forum is full of posts with comments like
¨Germany is broken¨, ¨Japan is broken¨, ¨Italy needs a complete change¨, and so on...
Fortunately it is possible to improve the game importantly using mods. The game
itself is fantastic, and the AI they have created is simply amazing, but the way they
have presented it is trash. I don't know the reasons.
I mean, no offense to any Italians, but they really achieved pretty much nothing in the War and only caused the Germans trouble because they had to take care of yet another front.
If you don't like historical games you might be in the wrong place.
And mine is just : go multiplayer !
That's a totally different experience, with a lot of fun.
If you can find the good partners, no need to worry too much about the AI, nothing is above a good old human brain.
Now, just to give my two cents here, but most of the people here do know that Italy mostly sucked in WWII, right?
If this is the case why do we control production/research/diplomacy, etc? If PI is so bent on historicity, the only thing the players should be allowed to do is shuffle units on the map; units btw, that should only become available when the great god History allows.
in case you are wondering I am testing out your lua files, to see how they perform and might include parts of it in a future patch if works ok (too early to tell though)
I'm sure Italy IRL would like that as well. That doesn't mean it will happen though.Yes, Italy's performance in WWII was less than stellar, but in my games the Italian AI doesn't get past Alexandria unless I intervene. I don't want Italy to be a powerhouse, but it would be nice if they sucked less.
HOI series has always been very SP-oriented. However, excluding technical issues, many of the other problems that the players experience in MP are just the result of poor balance of certain features/units/whatever. They are simply more accentuated by the fact that the players try very hard to win in MP and min-maxing is the standard procedure.
Good for you, but statistics tell us sth different. IIRC only 5-10% of players play MP in HOI3. If you take that into account, you will understand why the prime focus is on SP experience.I only play the HOI series on multiplayer, and I know a lot of players doing the same.
Yet every MP game has tons of house rules and sometimes even that is not enough to solve some balance issues.About balance matters, you have mods, their aim are to improve this aspect of the game among others.
If this is the case why do we control production/research/diplomacy, etc? If PI is so bent on historicity, the only thing the players should be allowed to do is shuffle units on the map; units btw, that should only become available when the great god History allows.