Economics and Technology
Some thoughts. Use, modify or discard at your leisure.
Each province has a starting population of 100 adults (Citizens) at tech level one.
Players assign an initial role to each citizen; either as Farmer, Artisan, Philosopher, Warrior, or Miner.
Each period, the players can reassign up to ten percent of the population to a different role.
Roles:
Farmers - Till the land, hunt the forests, fish the seas - Create food
Each Farmer produces 2d6 units of food.
Miners - Dig/smelt the rocks for metals
Each Miner produces one Metal Ingot.
Artisans - Create the tools to increase the yields from labor. Build the products used in commerce.
Each Artisan creates one point of craft.
Natural Philosophers - produce a d6 of Knowledge. Every 100 points accumulated in Knowledge increases tech level for the province by one in the studied field. The fields are; Agriculture, Geology, Physics, and Engineering.
Warriors - Engage in Combat. A warrior is a citizen not filling another Role.
Item Costs:
Two Tools cost one ingot, two points of craft
Five Goods cost two food, one ingot, and three craft
One Foot Soldier equipment costs one Ingot and three Craft.
One Horse Soldier equipment costs three Ingots and nine Craft.
Militia cost nothing other than the loss of the individuals’ labor in another role.
Tool Assignment Benefits -
Tools increase the yield from a citizen in their Role. Each allowed tool assigned to a person acts as if an additional person was assigned to the task the person is doing.
Tool use restriction - Tech level - Number of tools a person can use limited to tech level.
Turn Sequence:
A. Feed the people
Each person consumes two units of food.
B. Pay the people
Distribute Goods. Happiness equals the number of Goods the person receives.
C. Poll the people.
Compare average local population Happiness with that of the neighboring provinces.
1. If local Happiness is twice that of neighbors then they are Patriotic.
2. If greater than neighbors, but less than twice theirs, then they are Loyal.
3. If it is greater than three quarters the neighbors’ value, then they are Content.
4. If it is at least half the neighbors, then they are Unhappy.
5. Less than that is Rebellious.
D. Population Growth
If each adult consumes full food throughout year, add four new adults.
If all adults consume half food throughout year, add two new adults.
Less - no growth.
Some thoughts. Use, modify or discard at your leisure.
Each province has a starting population of 100 adults (Citizens) at tech level one.
Players assign an initial role to each citizen; either as Farmer, Artisan, Philosopher, Warrior, or Miner.
Each period, the players can reassign up to ten percent of the population to a different role.
Roles:
Farmers - Till the land, hunt the forests, fish the seas - Create food
Each Farmer produces 2d6 units of food.
Miners - Dig/smelt the rocks for metals
Each Miner produces one Metal Ingot.
Artisans - Create the tools to increase the yields from labor. Build the products used in commerce.
Each Artisan creates one point of craft.
Natural Philosophers - produce a d6 of Knowledge. Every 100 points accumulated in Knowledge increases tech level for the province by one in the studied field. The fields are; Agriculture, Geology, Physics, and Engineering.
Warriors - Engage in Combat. A warrior is a citizen not filling another Role.
Item Costs:
Two Tools cost one ingot, two points of craft
Five Goods cost two food, one ingot, and three craft
One Foot Soldier equipment costs one Ingot and three Craft.
One Horse Soldier equipment costs three Ingots and nine Craft.
Militia cost nothing other than the loss of the individuals’ labor in another role.
Tool Assignment Benefits -
Tools increase the yield from a citizen in their Role. Each allowed tool assigned to a person acts as if an additional person was assigned to the task the person is doing.
Tool use restriction - Tech level - Number of tools a person can use limited to tech level.
Turn Sequence:
A. Feed the people
Each person consumes two units of food.
B. Pay the people
Distribute Goods. Happiness equals the number of Goods the person receives.
C. Poll the people.
Compare average local population Happiness with that of the neighboring provinces.
1. If local Happiness is twice that of neighbors then they are Patriotic.
2. If greater than neighbors, but less than twice theirs, then they are Loyal.
3. If it is greater than three quarters the neighbors’ value, then they are Content.
4. If it is at least half the neighbors, then they are Unhappy.
5. Less than that is Rebellious.
D. Population Growth
If each adult consumes full food throughout year, add four new adults.
If all adults consume half food throughout year, add two new adults.
Less - no growth.