Okay so I'm still a bit concerned that nationalist rebels don't spawn if the nation that their culture belongs to already exists. I know PI added the crisis system, which definitely helps in terms of mediating territory through great powers, but my problem is the fact that once the nation exists, nationalist rebels for that nation don't rise, regardless of how high militancy or consciousness they have. I mean, imagine this scenario: Say you're playing Russia and SOMEHOW Poland got released but ONLY owns one province: Warsaw. Because of this, suddenly no other Polish nationalists can rise anywhere in the game until Russia conquers that one province that Poland owns. Does that really make sense? I know there are mods that deal with the problem, particularly Rylock's NNM mod which added patriot rebels, but IMO it just seems to me that nationalist rebels should continue to rise unless their cultural nation owns ALL of its cores. Such a change seems so trivial too by looking at the rebel_types script. Literally all PI would have to do is redefine some things in the native-code about the conditions with which rebels can spawn if they have any independence goals. So anyway, hopefully PI read this. Just wanted to point it out and I'd really like to see this fixed in an upcoming patch.