First, I commend you on this (obviously long and hard) work you have done. PI, please hire this man!
Second, I do not have time at the moment to give the detailed response for each of your points (though, it is deserved). I will try to do that later, but I will say that I love every suggestion you have made here, except one: 5.1. I do not think Air should be handled by AI (though, I think AI option should be available at any/all possible levels of the game). If I understand your explanation, it is because it is very difficult to coordinate *timing* of air attacks with land attacks. Correct? If so, I think there is a more ideal solution (see below).
Third, there are a few things I think might be added to your suggestions.
1.) General events and subsequent decisions - One thing I have come to feel, is a general lack of intimacy with my nation and other AI nations within the game. What I mean is, it occasionally feels as though I am playing Risk with my armies, instead of leading my nation/people/generals/allies in war. IMO, this is because of a lack of interaction between myself and other world leaders, as well as my own government. Without going into to much depth, I will simply suggest what I think might be an easy remedy - more "events".
When I say more events, I am not suggesting that 50 annexation events pop up throughout the game, but rather more minor events occur between player and other world leaders, as well as our government. For instance, a small event might be Churchill requesting a meeting with Roosevelt after the Fall of France (with player as Roosevelt). At this point the player can decide to meet with him [+20 relations with Allies, +4 neutrality at home (US isolationist mentality), -20 relations with Axis] or not to (-5 relations Allies, +2 national unity). Simple events like this, scattered throughout the game (mostly among major combatants), with some detailed (maybe a paragraph) write ups would make the game feel much more intimate, IMO. Images of those whom you are speaking with would also add much to the feel.
2.) ETA on unit *final* destinations - I am quite sure this must have been brought before, but it would be incredibly useful not only to know when a unit will arrive at its adjacent province, but at his *final destination* as well. I am not sure how hard this would be to implement, but I can't imagine it would be incredibly difficult.
To your early point (if I understood it correctly), I think this would drastically help the player coordinate land/air/sea attacks much more efficiently.
EDIT: 3.) HoI-pedia - There really need to be an in-game reference document/interface. For those who have played Civ4, think "Civilopedia".
Basically, this could be as simple as Manual + Strat Guide + Supply Manual + any/all Supplements, all organized neatly, and incorporated into the game as a quick reference/dictionary.
Grr, there were more but they have already flown out of my head...
P.S. Are you photoshopping those graphics, or are you modding the GUI in some way?
Second, I do not have time at the moment to give the detailed response for each of your points (though, it is deserved). I will try to do that later, but I will say that I love every suggestion you have made here, except one: 5.1. I do not think Air should be handled by AI (though, I think AI option should be available at any/all possible levels of the game). If I understand your explanation, it is because it is very difficult to coordinate *timing* of air attacks with land attacks. Correct? If so, I think there is a more ideal solution (see below).
Third, there are a few things I think might be added to your suggestions.
1.) General events and subsequent decisions - One thing I have come to feel, is a general lack of intimacy with my nation and other AI nations within the game. What I mean is, it occasionally feels as though I am playing Risk with my armies, instead of leading my nation/people/generals/allies in war. IMO, this is because of a lack of interaction between myself and other world leaders, as well as my own government. Without going into to much depth, I will simply suggest what I think might be an easy remedy - more "events".
When I say more events, I am not suggesting that 50 annexation events pop up throughout the game, but rather more minor events occur between player and other world leaders, as well as our government. For instance, a small event might be Churchill requesting a meeting with Roosevelt after the Fall of France (with player as Roosevelt). At this point the player can decide to meet with him [+20 relations with Allies, +4 neutrality at home (US isolationist mentality), -20 relations with Axis] or not to (-5 relations Allies, +2 national unity). Simple events like this, scattered throughout the game (mostly among major combatants), with some detailed (maybe a paragraph) write ups would make the game feel much more intimate, IMO. Images of those whom you are speaking with would also add much to the feel.
2.) ETA on unit *final* destinations - I am quite sure this must have been brought before, but it would be incredibly useful not only to know when a unit will arrive at its adjacent province, but at his *final destination* as well. I am not sure how hard this would be to implement, but I can't imagine it would be incredibly difficult.
To your early point (if I understood it correctly), I think this would drastically help the player coordinate land/air/sea attacks much more efficiently.
EDIT: 3.) HoI-pedia - There really need to be an in-game reference document/interface. For those who have played Civ4, think "Civilopedia".
Basically, this could be as simple as Manual + Strat Guide + Supply Manual + any/all Supplements, all organized neatly, and incorporated into the game as a quick reference/dictionary.
Grr, there were more but they have already flown out of my head...
P.S. Are you photoshopping those graphics, or are you modding the GUI in some way?
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