Which mod is that? I much prefer color photos: very nice work.
You can find it in the "Other mods and projects" section of the User Modifications sub-forum.
Anyway... I have added a link to my signature.
Which mod is that? I much prefer color photos: very nice work.
Will this DLC stop the new expansions achievements on connect from working.
Will this DLC push back the latest update to ICE?
So the DLC is finihsed but you haven't released all the details yet? Why are you holding out on us??
You can find it in the "Other mods and projects" section of the User Modifications sub-forum.
Anyway... I have added a link to my signature.
Because inside we're pure evil, muahahaaa.
So the DLC is finihsed but you haven't released all the details yet? Why are you holding out on us??
Way nice.......looking forward to this. I always get 'way deep' into my games...I really like the idea about gaining experience, earning medals, etc.....then losing the vets in bloody battles....way nice............
KLorberau
And ignoring my questions!
Anyway I think when Dies Irae is released it should recieve it's own sub-forum. I am planning to do a very small submod for it, if ofcourse it isn't already included.
Only problem I see with that is those bloody battles should just make the division even stronger (assuming they use the same mechanics as vanilla.) I'm sure they've found a way around this, however.
You will learn more in the next Dev Diary (thursday), but I can tell you that we didn't change the vanilla mechanics. Some tweaks but nothing big. There are still 4 tanks types (light, medium, heavy and super heavy) and no event or decision is about panzer design.
We didn't change the vanilla mechanics. The more battle you fight, the more guys you lose and a bloody battle makes you lose manpower way more quickly than gaining xp. So if you don't watch your unit, you will never achieve 100% xp and after 4 years of war most of your troops will have less than 40xp because all the vets are dead (as in reality). I am pretty happy with this system but anyway this is easily moddable (you can change the way the xp is gained in the defines.lua file).
You will learn more in the next Dev Diary (thursday), but I can tell you that we didn't change the vanilla mechanics. Some tweaks but nothing big. There are still 4 tanks types (light, medium, heavy and super heavy) and no event or decision is about panzer design.
We didn't change the vanilla mechanics. The more battle you fight, the more guys you lose and a bloody battle makes you lose manpower way more quickly than gaining xp. So if you don't watch your unit, you will never achieve 100% xp and after 4 years of war most of your troops will have less than 40xp because all the vets are dead (as in reality). I am pretty happy with this system but anyway this is easily moddable (you can change the way the xp is gained in the defines.lua file).
I'm certain you know more about the mechanics than I do, but I've never experienced this. I've never lost a significant amount of xp to battles, quite the opposite. I can't imagine it going from ~70 back to "green" status (i.e. 20-30).
I am more technician than gamer and I lost Barbarossa in normal difficulty with the DLC. ^^
I hope that Dies Irae: Götterdammerung will bring some difficult moments to you.
I am not an expert but in the bloody battles (the ones which make you lose 30-50% of the division strength) do reduce the xp. Maybe you don't experience bloody battles and only quick success, that way indeed the xp is growing fast. I am more technician than gamer and I lost Barbarossa in normal difficulty with the DLC. ^^
I hope that Dies Irae: Götterdammerung will bring some difficult moments to you.
Yes. But this was on Theatre AI control.