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Cool-toxic, something you might be interested in - as with flags and shields, sprites can be 24-bit colour, with the same colour for transparency as in those cases. Since 24-bit files store the palette in the file, there's no need for an external one, which means less fiddling.
 
|AXiN| said:
Cool-toxic, something you might be interested in - as with flags and shields, sprites can be 24-bit colour, with the same colour for transparency as in those cases. Since 24-bit files store the palette in the file, there's no need for an external one, which means less fiddling.

Wait a moment, 24bits in EU :confused:
If you want to have problems with the graphic, do it. EU is designed to 256 color scale. 24bits are supported too, but with limitations. Everywhere you use them, there will not work shadows, fog of war or highlightning. Look at the 256 colors flags placed above the cities covered with fog of war in the game and then compare them with 24bits versions. Do you see it? 256 flags are covered with the fog and 24bits aren't. Convert any city icon to 24bits and you'll see it with the same result as the flags. Convert any building to this scale and it will be not highlighted if you select it in city. Convert the sprites and you'll see red instead of shadows.
Flags are too small to see this bug and shields have the normal, highlighted and shadowed versions direct in the sprite, so here use 24bits freely as you wish, but keep 24bits from unit sprites so far as it is possible.
If you know how to fix these bugs, please, tell it. I'm working on city buildings for Rome and 256 scale is very limitating :(
 
Iroquois Chief(Iroquois):
This unit was downloaded from:
http://www.civ3files2.com/Civ3/Random/Units-814.zip
This unit was converted by permision from Steph that converted this unit from American counquest.

ikkenavngivet8bq.png


Credits goes to.....................Steph

http://rapidshare.de/files/11938677/Iroquois_Chief.rar.html
 
KaRei said:
*Problems with 24bit colour

Yeah, but if you do your sprites in 24bit, then for the shadow you use greys and black, rather than the red - the red is simply the colour which is assigned to the shadow colour in-game. In 24bit no colour is assigned to anything, so the bits you'd normally make red you make black or dark gray or whatever. Since the sprites are never highlighted, that isn't an issue. Seriously, there're no downsides to this, and it means you don't have to make palette files.
 
|AXiN| said:
Yeah, but if you do your sprites in 24bit, then for the shadow you use greys and black, rather than the red - the red is simply the colour which is assigned to the shadow colour in-game. In 24bit no colour is assigned to anything, so the bits you'd normally make red you make black or dark gray or whatever. Since the sprites are never highlighted, that isn't an issue. Seriously, there're no downsides to this, and it means you don't have to make palette files.
I'll make the units on the old fasion way with 8bit.
 
KaRei said:
The map is vanilla map from czech version of EU2.

Looks strange. ;)

I didn't know there was a Czech version of the game.

The map of the German version looks like the original EU2 map.


And Cool-Toxic, what about the Cataphract? ;)